Post by char on Jan 20, 2012 13:05:00 GMT -5
Password: eopie
Character permission First character
Name: Char Oogantt
Race: Gand
Age: 19
Height: 6'2"
Weight: 147 pounds
Birth place: Dantooine
Appearance: Char is rather lanky and tall, slightly more so than normal for one of his species. His exoskeleton is colored in a very light tan with some variations of slightly darker areas. For a Gand, his eyes are somewhat smaller than average, and he wears a pair of cheap brown glasses to account for his poor eyesight. Char prefers to wear simple, loose clothing, primarily white tunics with thick, durable cargo pants. Although, should the occasion call for it, he would not hesitate to assemble his fancy attire.
Char is what his kind call a 'breather', meaning he is of the Gand that must wear some form of breathing apparatus when away from their homeplanet. Also, there have been instances in which Gand possess five fingers instead of three: Char is one such Gand with this rare trait.
Personality: Char is certainly a good samaritan. He has no problems about stopping whatever he is doing just to help somebody out and make their day a little brighter. He's a goody-two-shoes at heart, though he'll break the light rules that he feels are unnecessary. For example, if he were walking in the forest and signs told him he had to stay on the trail, his adventurous spirit would deem such a rule to be a hindrance of personal freedom. Thus, he would occasionally venture from the designated path.
This brings us to our next point, which is that Char is curious by nature and loves to adventure. Unless he has an innate sense of fear about a place, he will likely wander into it not to cause mischief, but simply to see what is inside! Of course, even though he is not causing harm to an area, he sometimes has been caught by guards or the like: naturally, they weren't too happy having a trespasser on their premises.
With sociality, Char is definitely an introvert. He's not shy, but rather he likes to take his time and figure out who a person is before he chooses to be good friends with them or not. His loyalty isn't earned right away, but when it is, he is a very loyal comrade indeed. This bit of quietness comes from the culture of the Gand, as they can be very quiet and mysterious to many other races, sometimes frighteningly so. And, like many other Gand, Char is humble and certainly not the type to brag or bring up his own accomplishments. Gand feel that no one must prove their worth and value as a person through actions and feats, and Char feels the same way.
Other than these personality traits and quirks, Char is simply a leisurely being, loving greatly to have free time to enjoy many of life's simple things.
Occupation: Storyteller/Writer
Rank: Adept
Equipment:
Breathing Apparatus: This model is fitted for use by Gand people, and is fairly standard as far as such apparatus go. However, this one operates with ammonia, as this is the gas that primarily makes up the atmosphere of the Gand homeworld. It is fairly small and resides primarily on the face around the mouth area, harboring a mask along with a few tubes and small canisters.
Attributes:
Physical Strength: 2
Intelligence: 5
Speed: 3
Leadership: 2
Unarmed: 3
Melee Weapons: 1
Ranged Weapons: 1
Alignment: +7
Bio: Char's story starts a bit before he was actually born. It begins with the tale of his mother and her desire for romance and travel. At the beginning of her adult age, she whisked away from Gand to seek out a wild adventure. She traveled to many places in the galaxy, some well-known and others not. On the planet of Coruscant she fell in love with a Twi'Lek male doctor, and soon the two decided to start a life together.
The couple decided to settle down on the much quieter planet of Dantooine simply because they enjoyed the views, the long open plains of grass and crops, and the people above all else. Soon afterwards, Char's mother accepted a gamete donation from Gand so that she and her Twi'Lek husband could have children. The first was Char's older brother, coming three years before. And in three years' time, a little baby Char was born. And so begins our tale of Char...
For the remaining years of his youth, Char stayed on Dantooine. He attended school in the small town wherein they lived until he eventually graduated as the 2nd highest in his class. But before graduating, he had spent a great many days wondering about the stars, about the beautiful planets his mother had seen. Ever since the days of his youth where his mother would sit around and tell him and his brother grand stories of adventure, Char had wanted to find such an adventure.
But while still in school, he couldn't run away to the stars for fear of hurting his parents deeply. So he adventured whenever he could, talking long walks out into the thin forests behind his home, walking up hills and small mountains, and pretending that he were off on some reckless journey to save the galaxy. His imagination churned with delight, making up epic tales of good and evil, romance, and more. And even when he stopped pretend-playing like he did as a small child, Char's imagination never slowed down. This fuel for creative thought turned into poetry and writing in his later years of school, and before beginning each new tale his excitement grew exponentially.
After writing stories for the last five school years, Char decided to try his luck at getting a story published. With much searching and filling in of publication applications, he at last got a deal to be an officially published author. Currently, he plans to continue on this path of storytelling, in addition to his desire for adventure.
And so, after graduating from basic education, Char loaded a pack with but the bare essentials and headed off into the stars to see the wonders that awaited in a galaxy so vast...
RP Sample: After being on Coruscant for a few days, it didn't scare Char so much anymore. Of course, by now he had learned how to pick up little clues of areas that he would be better off staying away from. The dark alleyways and lower levels tended to be the most obvious. Just days before, within his first hours on the planet Char had witnessed a gang of about ten people mugging some teen for creds. It just wasn't right, and Char hated the fact that he couldn't take on all of them because that was what they deserved. But then again, it's hard to save the universe just by yourself.
With a sigh, he leaned forward on the table where he sat alone and rested his head in his hands. The blaring noise of synthesized music pulsed the entire night club, and honestly it was getting to be a bit too much for Char. It had been fun for awhile to just sit and watch the extremely colorful holographic lights that flashed like pure energy, adding more animation to the masses of people that danced on the lower level. The idea of dancing with complete strangers didn't appeal to him, and plus there usually wasn't anyone interesting in such places anyways. Most of them were roaring mad with drink or hopped up on some new stim mixture. He finished drinking the rest of his water through the ingestion tube in his breathing apparatus, stood up from his seat at the corner table, and began to walk out from the club.
As it picked up his motion, the automated doorway slid apart as if to grant Char freedom from the mania of the club. He gladly stepped out, though the club was on a level of the metropolis that was so far down he felt as if he were still indoors, albeit within a much larger room. After a few steps he leaned on the wall and took a deep breath, causing his apparatus to lightly hiss.
"Hey buddy, can ya spare some creds?" came a raspy voice to his left.
A crazed looking Nemodian stood next to him, hands outstretched in a pleading manner. Although Char wasn't looking at the hands. The Nemodian's eyes were bugging out, and the veins surrounding his head bulged in a frightening manner. He never had problems buying beggars a meal, but he knew better than to hand creds to junkies. He also knew better than to piss off someone who could very well be high or in the midst of a serious withdrawal.
"Sorry," was the only word that Char said as he shook his head slightly.
The Nemodian moved along, likely to find another ignorant fool to give him some money for another hit of stims. Char kept an eye on him though, as he knew people on Coruscant could get extreme when their situations were dire. The next victim of the Nemodian's begging was a Nautolan bartender on break for a smoke. Char heard as she said 'no' to the stim-junkie as well, but was surprised when he heard her voice raise and repeat it once more.
Now his attention was fixed and in an alerted state. He stopped leaning against the wall and stood ready.
"Get away from me, you freak! I'm not going to give you anything!" the bartender yelled.
Now the Nemodian began to get hostile. It seemed he didn't take kindly to her insults in his fragile state of mind. His fists clenched at his sides, prepared to teach this mouthy lady a lesson or two in manners. His hand rose in preparation of a strike, causing the lady to flinch away in fearful anticipation.
Only the strike never fell. Char had quickly moved behind the angered Nemodian and swept him to the ground with nothing fancier than a simple trip. Char was quick to utilize this timing to his advantage. While the Nemodian was sprawled on the ground with a bumped head, Char loomed over him ominously. He said nothing for many long moments, but simply stared at the Nemodian, letting fear sink into his mind.
"Leave, before Gand gets bouncer to finish you," he said in an unsettlingly calm and quiet way.
The Nemodian scrambled to his feet and walked away hastily from the not-so-threatening Gand.
Char turned to the Nautolan female and smiled at her, as she was unscathed from the encounter.
"Are you alright?" Char asked.
"Fine now, thanks," she said and chuckled a bit. "You wouldn't believe how often people like that lurk around here."
Char bowed his head at her and turned away from the nightclub to wander the streets for a little while. He laughed silently to himself for his earlier thought of nightclubs not having interesting people. Perhaps the problem was that they were sometimes too interesting...
Character permission First character
Name: Char Oogantt
Race: Gand
Age: 19
Height: 6'2"
Weight: 147 pounds
Birth place: Dantooine
Appearance: Char is rather lanky and tall, slightly more so than normal for one of his species. His exoskeleton is colored in a very light tan with some variations of slightly darker areas. For a Gand, his eyes are somewhat smaller than average, and he wears a pair of cheap brown glasses to account for his poor eyesight. Char prefers to wear simple, loose clothing, primarily white tunics with thick, durable cargo pants. Although, should the occasion call for it, he would not hesitate to assemble his fancy attire.
Char is what his kind call a 'breather', meaning he is of the Gand that must wear some form of breathing apparatus when away from their homeplanet. Also, there have been instances in which Gand possess five fingers instead of three: Char is one such Gand with this rare trait.
Personality: Char is certainly a good samaritan. He has no problems about stopping whatever he is doing just to help somebody out and make their day a little brighter. He's a goody-two-shoes at heart, though he'll break the light rules that he feels are unnecessary. For example, if he were walking in the forest and signs told him he had to stay on the trail, his adventurous spirit would deem such a rule to be a hindrance of personal freedom. Thus, he would occasionally venture from the designated path.
This brings us to our next point, which is that Char is curious by nature and loves to adventure. Unless he has an innate sense of fear about a place, he will likely wander into it not to cause mischief, but simply to see what is inside! Of course, even though he is not causing harm to an area, he sometimes has been caught by guards or the like: naturally, they weren't too happy having a trespasser on their premises.
With sociality, Char is definitely an introvert. He's not shy, but rather he likes to take his time and figure out who a person is before he chooses to be good friends with them or not. His loyalty isn't earned right away, but when it is, he is a very loyal comrade indeed. This bit of quietness comes from the culture of the Gand, as they can be very quiet and mysterious to many other races, sometimes frighteningly so. And, like many other Gand, Char is humble and certainly not the type to brag or bring up his own accomplishments. Gand feel that no one must prove their worth and value as a person through actions and feats, and Char feels the same way.
Other than these personality traits and quirks, Char is simply a leisurely being, loving greatly to have free time to enjoy many of life's simple things.
Occupation: Storyteller/Writer
Rank: Adept
Equipment:
Breathing Apparatus: This model is fitted for use by Gand people, and is fairly standard as far as such apparatus go. However, this one operates with ammonia, as this is the gas that primarily makes up the atmosphere of the Gand homeworld. It is fairly small and resides primarily on the face around the mouth area, harboring a mask along with a few tubes and small canisters.
Attributes:
Physical Strength: 2
Intelligence: 5
Speed: 3
Leadership: 2
Unarmed: 3
Melee Weapons: 1
Ranged Weapons: 1
Alignment: +7
Bio: Char's story starts a bit before he was actually born. It begins with the tale of his mother and her desire for romance and travel. At the beginning of her adult age, she whisked away from Gand to seek out a wild adventure. She traveled to many places in the galaxy, some well-known and others not. On the planet of Coruscant she fell in love with a Twi'Lek male doctor, and soon the two decided to start a life together.
The couple decided to settle down on the much quieter planet of Dantooine simply because they enjoyed the views, the long open plains of grass and crops, and the people above all else. Soon afterwards, Char's mother accepted a gamete donation from Gand so that she and her Twi'Lek husband could have children. The first was Char's older brother, coming three years before. And in three years' time, a little baby Char was born. And so begins our tale of Char...
For the remaining years of his youth, Char stayed on Dantooine. He attended school in the small town wherein they lived until he eventually graduated as the 2nd highest in his class. But before graduating, he had spent a great many days wondering about the stars, about the beautiful planets his mother had seen. Ever since the days of his youth where his mother would sit around and tell him and his brother grand stories of adventure, Char had wanted to find such an adventure.
But while still in school, he couldn't run away to the stars for fear of hurting his parents deeply. So he adventured whenever he could, talking long walks out into the thin forests behind his home, walking up hills and small mountains, and pretending that he were off on some reckless journey to save the galaxy. His imagination churned with delight, making up epic tales of good and evil, romance, and more. And even when he stopped pretend-playing like he did as a small child, Char's imagination never slowed down. This fuel for creative thought turned into poetry and writing in his later years of school, and before beginning each new tale his excitement grew exponentially.
After writing stories for the last five school years, Char decided to try his luck at getting a story published. With much searching and filling in of publication applications, he at last got a deal to be an officially published author. Currently, he plans to continue on this path of storytelling, in addition to his desire for adventure.
And so, after graduating from basic education, Char loaded a pack with but the bare essentials and headed off into the stars to see the wonders that awaited in a galaxy so vast...
RP Sample: After being on Coruscant for a few days, it didn't scare Char so much anymore. Of course, by now he had learned how to pick up little clues of areas that he would be better off staying away from. The dark alleyways and lower levels tended to be the most obvious. Just days before, within his first hours on the planet Char had witnessed a gang of about ten people mugging some teen for creds. It just wasn't right, and Char hated the fact that he couldn't take on all of them because that was what they deserved. But then again, it's hard to save the universe just by yourself.
With a sigh, he leaned forward on the table where he sat alone and rested his head in his hands. The blaring noise of synthesized music pulsed the entire night club, and honestly it was getting to be a bit too much for Char. It had been fun for awhile to just sit and watch the extremely colorful holographic lights that flashed like pure energy, adding more animation to the masses of people that danced on the lower level. The idea of dancing with complete strangers didn't appeal to him, and plus there usually wasn't anyone interesting in such places anyways. Most of them were roaring mad with drink or hopped up on some new stim mixture. He finished drinking the rest of his water through the ingestion tube in his breathing apparatus, stood up from his seat at the corner table, and began to walk out from the club.
As it picked up his motion, the automated doorway slid apart as if to grant Char freedom from the mania of the club. He gladly stepped out, though the club was on a level of the metropolis that was so far down he felt as if he were still indoors, albeit within a much larger room. After a few steps he leaned on the wall and took a deep breath, causing his apparatus to lightly hiss.
"Hey buddy, can ya spare some creds?" came a raspy voice to his left.
A crazed looking Nemodian stood next to him, hands outstretched in a pleading manner. Although Char wasn't looking at the hands. The Nemodian's eyes were bugging out, and the veins surrounding his head bulged in a frightening manner. He never had problems buying beggars a meal, but he knew better than to hand creds to junkies. He also knew better than to piss off someone who could very well be high or in the midst of a serious withdrawal.
"Sorry," was the only word that Char said as he shook his head slightly.
The Nemodian moved along, likely to find another ignorant fool to give him some money for another hit of stims. Char kept an eye on him though, as he knew people on Coruscant could get extreme when their situations were dire. The next victim of the Nemodian's begging was a Nautolan bartender on break for a smoke. Char heard as she said 'no' to the stim-junkie as well, but was surprised when he heard her voice raise and repeat it once more.
Now his attention was fixed and in an alerted state. He stopped leaning against the wall and stood ready.
"Get away from me, you freak! I'm not going to give you anything!" the bartender yelled.
Now the Nemodian began to get hostile. It seemed he didn't take kindly to her insults in his fragile state of mind. His fists clenched at his sides, prepared to teach this mouthy lady a lesson or two in manners. His hand rose in preparation of a strike, causing the lady to flinch away in fearful anticipation.
Only the strike never fell. Char had quickly moved behind the angered Nemodian and swept him to the ground with nothing fancier than a simple trip. Char was quick to utilize this timing to his advantage. While the Nemodian was sprawled on the ground with a bumped head, Char loomed over him ominously. He said nothing for many long moments, but simply stared at the Nemodian, letting fear sink into his mind.
"Leave, before Gand gets bouncer to finish you," he said in an unsettlingly calm and quiet way.
The Nemodian scrambled to his feet and walked away hastily from the not-so-threatening Gand.
Char turned to the Nautolan female and smiled at her, as she was unscathed from the encounter.
"Are you alright?" Char asked.
"Fine now, thanks," she said and chuckled a bit. "You wouldn't believe how often people like that lurk around here."
Char bowed his head at her and turned away from the nightclub to wander the streets for a little while. He laughed silently to himself for his earlier thought of nightclubs not having interesting people. Perhaps the problem was that they were sometimes too interesting...