Post by arvkyu on Jun 21, 2019 12:18:39 GMT -5
Cyr’s Vynn Carapace/Mandalorian Armor Cyr of Vynn wearing his carapace Name • N/A This one is a one off. Classification • Mandalorian Armor, specifically a Vynn Carapace. Vynn Carapaces are a series of armors designed using proprietary technology, original design parameters that Vynn makes use of to provide a competitive product, and this once included Mandalorian armors. It is likely that many still remain in use by their owners. Origin • Cyr played a role in designing his Vynn carapace, and building it, but he received assistance from Vynn Industries engineers Specifications Size • A little taller/longer and wider than Cyr of Vynn Appearance • Full-sized pic Function | Armor Systems |
[*]Armorweave undersuit and cape [*]Intelligent Joint Sheathing System - Though the joints aren’t armored by durasteel, allowing for increased mobility, the armor that Cyr wears can sheath them with a thin layer of the same durasteel that they are composed of whenever it senses an impending contact with a jointed area through the parasensory armor system. [*]Arkanian Radiation Deflection Badge - More sophisticated than non-Arkanian systems, the Vynn Carapace’s radiation deflection badge allows one to resist high levels of radiation for up to 5 hours, and medium and lower levels for up to 75 hours. [*]Modified Baragwin Shield/Fueld Disruptor - The modified shield disruptor on the Spiderling Carapace, which uses the armor’s own power systems, can be used to bypass personal shields when one’s own personal shield is not active, or to bypass larger shielding systems. [*]Propulsion Systems - For in the atmosphere or in space the Carapace has a jetpack, boot-based and calf-based thrusters, palm-based thrusters that also act as the exit tube for the plasma flamethrowers (they can’t be used at the same time), as well as sets of thrusters on the back and the sides that allow for better movement. It gives one the capacity to carry up to 175kg of weight, not counting the armor and oneself, for up to 8 hours of time. However, it is best used in bursts for mos, as prolonged flight requires a certain level of training to acquire the capacity to use (and, possibly, the Force). Underwater, they modulate their functioning, allowing maneuvering underwater for up to an hour. [*]Environmental Adaptation - The carapace is water and airtight, possessing environment sealing, vacuum sealing, and pressurization that allows the user to survive in space or within the sea when in combination with the air supply. The carapace thermoregulates, allowing the user to stay comfortable even in viciously cold or hot environment. The hermetically sealed, contaminant-filtering armor is essentially incapable of being bypassed by chemical or biological agents. The filter, possessing a rebreather within the mask, includes an oxygen scrubbing system and a supply that allows for 2 hours of oxygen, with a waste disposal system. [*]Aerosol Dispersal System - The Carapace possess a cartridge-based aerosol dispersion system with multiple ejection tubes throughout the armor. There are 4 charges per arm in the armor, as well as 4 for the right knee. It is a reloadable system, as well. The armor as a whole, if using a single type of aerosol, can fill around 100 meters of space with the aerosol. [*]Passive Data Corruption & Record me Not - The Carapace passively corrupts the data of things recording it, if they do not transmit the right friend-foe identification code, passive meaning that it does so without any action on part of the user. It can be intervened in by the user, allowing he or she to stop this function from affecting certain systems. Record Me Not - the Carapace actively jams recording devices, preventing them from transmitting to external sources. [*]Soft-kill Capabilities - Part of the system’s point defense allows the armor to soft-kill incoming munitions. It is effective enough to kill guidance, and even cause things to swerve off course. It does not, however, work on non-guided munitions, as it is a “soft” kill method, meaning it has no “hard” features. [*]Repulsion - Instead of bulky strength enhancing systems, the Carapace is designed to maintain maneuverability, but still be integrated with the latest technology. Though technically a powered armor, it doesn’t provide what some consider to be powered armor’s basic benefits. Repulsion can generate equal force to a moving object or energy if the user triggers the feature. Though it offers no passive protection, the repulsion feature is useful. [*]Integrated Field Security Overloader [*]Decentralized Computing System - The Carapace is a very expensive piece of technology, and wouldn’t be able to function extremely well without the use of a computing system of some kind. Working in tandem with the Wristlet XL45 is a decentralized computing system not able to be easily taken down, linked to the Companion A.I., and possessing the capacity to store a variety of information, power the applications linked below, and enhance one’s capacity when you take into account that it interfaces with the user through the symbiosis special feature of the carapace. [*]Application Suite - The Carapace is capable of highlighting targets, and send as well as receive information and data, but the application suite takes things a bit further than that. [*]Application Suite, Part 2 - Targets can be painted and strikes upon them can be called for when linked to allied systems. The suite can provide information to linked systems about what kind of targets have been encountered. It can combine the information from non-invasive, touch-only medical sensors and onboard navigation systems into a background app (or one that can be monitored through the HUD) that logs and provides Cyr’s location in altitude and coordinates, her speed, her heading, orientation, and, by using onboard medical sensors, provide the information on her heart rate, blood sugar, blood oxygen levels, temperature, brain activity, and more. Another part of the system using the sensors allows Cyr to quickly analyze problems with himself, his armor, other pieces of equipment, or something else that his sensors have scanned; this provides an overview of information; for example, he could see that Plate 34A has been damaged or ripped off of her uniform. [*]Application Suite, Part 3 - A fully functioning firing computer uses the latest technology to provide trajectory projection that is 98% completely accurate, and not too far off the other 2%, automatically analyzing a situation and taking into account weapon type, distance, wind speed, caliber and/or energy type, and other important factors; it could even show you the trajectory you need to throw or launch your grenade at to get it where you want to get it; this program also allows him easy integration with her weapons, providing him the ability to adjust the more sophisticated weapons, and make do with whatever else she needs in terms of adjusting to her arsenal. It takes ammo count into account, registers the temperature of the weapon, and handles a variety of other functions, registering a myriad of parameters that can be accessed as needed. [*]Application Suite, Part 4 - An adaptive application that allows Cyr to keep track of everything needed is one of the best inventions by the team yet; meetings, events, missions, reminders for weapon or vehicle maintenance, all linked to similar systems in a way that protects privacy while allowing collaboration, and also linked to the upper echelons of those in the military who use this technology (who need not care about privacy) all can be kept track of. [*]Application Suite, Part 5 - A similarly adaptive application not only maps things that Cyr has come into contact with (and in three dimensions, no less) when working with the Parasensory Armor Package, but also provides directions, references local terrains, and provides all is needed to help Cyr get to where he is needed is on-board as well. It is worlds better than most navigation systems; from known hazards, enemy positions that have been reported, known friendly positions, and allowing the transmission of beacons in for technology to transmit in either the usual form or in three-dimensions with up to 400 characters of text able to be added to waypoints, points of interest, last positions, and enemy types, the graphical and audible interface of the system will provide integration much needed, and provides an excellent advantage no matter what kind of vehicle is being used. [*]Translation Subprogram - A translation subprogram is tied into the Parasensory Armor Package as well as the decentralized computing system. It allows the visual translation of non-verbal text or characters, as well as the translation of audible language. It can be used to decipher code, though depending on the type of code this may not be effective at all. It can cross-reference the language database, as well as the historical database to attempt to register dead languages, though with some this will only get a word or two out of a text. It also carries a database of slang in numerous languages, though this is not necessarily used all of the time by Cyr, and can be turned off as needed. [*]Companion A.I. - The Companion A.I. is a sophisticated artificial intelligence within the Spiderling Carapace that, in tandem with the decentralized computer systems and Wristlet XL45s, is around as powerful as a tactical droid. [*]Gravitonic Grip - The armor is capable of attaching any part of itself to another surface with enough force to carry plenty of weight, for uses such as anchoring, gripping, and climbing alike. [*]Gaseous Stimulant - The oxygen in the armor is capable of being used in a manner like other oxygen-enriched airs can be used in. It will improve cognitive performance, such as memory and response time, making one more alert and energetic, relieving jet lag, helping muscles recover from fatigue, and combat stress or even altitude problems. The oxygen can, in theory, be enriched with a series of gases that do much the same, albeit in an enhanced manner to allow for a ‘peak’ - these gases, however, have yet to be added at the moment. [*]Lip Reading Subprogram - The lip reading subprogram does exactly that - lip reading, and with more accuracy than humans are capable of. [*]Modularity - The armor is capable of being augmented with various modules to fit different missions as needed. [*]Power Armor Liner - This makes the Carapace almost weightless for Cyr. Combined with lightly protected joints and Cyr’s own natural maneuverability, this allows him to maintain his maneuverability in combat. [*]Parasensory Armor Package (full, with all optional additions) | Helmet Systems |
[*]Screen w/Holographic Display - The 12K AMOLED display possesses a specialized coating that protects it, and insures it really only needs to be cleaned once every 3 weeks, though it can be given a polish as needed. The holographic display enhances the HUD, and provides a similar advantage. It produces red light at night, or in the dark to help maintain the user’s night vision. [*]Multi-interface Control System - The carapace possesses a sophisticated multi-type control system made up of multiple interfaces. It can be fully controlled through voice and blinking, but is also capable of being controlled through a device that connects to Vynn’s central nervous system to process commands, and enhance response time. [*]Advanced Vocabulator - The advanced vocabulator used in the Carapace is capable of mimicking the voices of others, after the sensors hear them or when, say, someone’s voice box/throat is scanned by the sensors on-board the Carapace. The vocabulator is also capable of mimicking many other sounds heard, such as birds, doors, screams, crying, and more. [*]Retinal Imitator - Based off of retinal disguiser technology, the retinal imitator is capable of creating scannable retinal and iris patterns on the helm of the Carapace that can either mimic the user’s own retina, or use something stored in the system. [*]Encased Helm - The helm is completely encased. There are no openings by which the helm can be accessed by weapons, and the system that allows the user to see outside is hardened against EMP and ionic weaponry. [*]Retractable Faceplate [*]Advanced Bio-stabilizer Mask [*]Osmotic Field Generator - The osmotic field generator generates a protective field that filters out contaminants in the air. Combined with the other systems in the armor and its helmet, it creates a system very difficult to bypass. [*]Built-in Distress Beacon [*]Advanced Combat De-ionizer x2 - The advanced combat de-ionizers in the armor are capable of applying their effects externally, or being used on Kemoth’s cybernetics rather than the armor itself. However, they are capable of being used on the armor itself as well. [*]Digital Life Support System [*]Sensory Protection - Sound bafflers, polarized lenses, and various other components actively protect Cyr’s senses. | Body Systems |
[*]Compression - The Carapace is capable of compressing on wounds to stop them from bleeding, and forming an antimicrobial agent that forms the primary compressor. It is currently in all parts of the armor except for the helm. [*]Bacta “Circulatory” System - The bacta circulatory system is a set of carbon nanotube “veins” that circulate bacta throughout the armor, possessing jet injectors without the pain of needles that can inject bacta as needed, or release it onto wounds. It helps with healing, and is especially useful when combined with the compression mechanism. [*]Automated Defibrillator - When the medical sensors detect the user’s heart having stopped, the automated defibrillator will activate unless the user turned it off beforehand. [*]Auto-Injectors - Another component of the medical system, the auto-injector has both automated and unautomated functionality. It is comprised of multiple injectors throughout the armor capable of injecting adrenaline, a non-addictive anti-pain drug, stims, and even cordrazine into the user. The medication available can be swapped out through the a cartridge based system, which allows for adjustment for different missions. [*]Utility Belt & Combat Harness - The waist-based utility belt has 2 magnetic attachment points for weapons, 4 weapon holsters/hooks, 1 dagger holster, 6 attachment areas for grenades or similar weapons, 4 pouches, as well as 4 grappling line launchers/attachment points. The combat harness has 3 magnetic attachment points for weapons, 3 weapon holsters/hooks, 1 dagger holster, 8 attachment areas for grenades or similar weapons, 6 pouches, 5 flares, as well as 2 grappling line launchers/attachment points. It is primarily comprised of carbon nanotubes. [*]Extendable Glider Wings & Retractable Parachute [*]Ionic/EMP Hardening [*]Broadband Antenna [*]Encrypted HoloNet Transceiver [*]Encrypted HoloNet Transceiver [*]Magazine Holder/Rapid Magazine Replacement Mechanism - The armor’s magazine holder is designed to allow rapid replacement of a magazine. After dropping a magazine out of her weapon, one can simply push their weapons’ grip down onto the magazine, and a new one will move forward into its place so that it can be easily used. The magaziner holder is capable of holding 4 magazines. [*]Retractable Blades on the Arms & Legs - Retractable Phrik blades on the sides of the forearms (similar to what the Fett dude’s armor had) and on the legs of the armor allow one to help catch oneself when falling, and they can also be used in close-ranged combat. [*]Faraday Cage [*]Energy Sink x2, feeding directly into the power and personal shielding system [*]External & Internal Fire Extinguishing System - The armor is capable of emitting stored freon through a part of the aerosol dispersal system. The armor can also extinguish internal and external fires through another method, that is much safer than the use of freon, allowing Cyr to withstand damage a bit further. [*] | Upper and Lower Systems |
[*]Connected Wristlet XL45s (Left and Right Main Arms, Left Secondary Arm) - The connected Wristlet XL45s are part of theCarapace’s decentalized computing system. It is a wrist-based interface with its own acceleration chip and functions, and is essentially a centralized computer within a decentralized computing system. It is an extremely powerful device for its size, especially since it is connected to the rest of the system, possessing an acceleration chip, its own CPU and GPU, quantum RAM, and similar components. It is linked to every system in the armor, including communications systems. It enhances wireless and direct slicing capabilities. Often times, the connected wristlets are the most powerful computing device in a room, aside from the decentralized computing system that they comprise a part of. [*]Advanced Personal Arkanian Energy Shield (Right Main Arm) - Deriving technology from several systems, the advanced Arkanian energy shield is as durable as the military mobility shield. Designed to protect against a variety of things, it derives some of its technology from the much earlier designs of the Arkanian energy shield, the Verpine energy shield developed from it, and the Mandalorian and Echani designs. The Echani shield technology has been developed into a sophisticated piece of molecular-esque shielding that absorbs energy more efficiently. It is capable of protecting the user from heat, cold, temperature extremes, sonic and energy weaponry, this version can even defend against physical damage. It can generate two types of shields - a particle shield that protects against physical damage and kinetic strikes, and the other one. They can be activated only one at a time - allowing the shields to protect the user from 75 heavy blaster shots or a similar thing - or they can have their power halved to combine them into a singular shield. Switching between different modes only takes the push of a button, or the use of the various control methods in the armor. The shield, however, is unidirectional - about a meter in radius when activated. [*]2 Baragwin Plasma Flamethrowers (Palms) - Using Baragwin technology, these plasma flamethrowers on the palms of the armor’s arms superheat the atmosphere around a charged beam to plasmatic fire. It is a highly effective weapon with a range of around 45 meters, and the capacity to manipulate the flow to be in the form of a cone or in similar shapes. [*]2 Repeating Blasters (Top Forearm) - These repeating particle beam blasters on the armor’s top forearm area contain 25 rounds each, and are capable of reaching out to ranges of around 50 meters. They are about as powerful as a standard particle beam blaste. They fire a shaped-energy charge able to deal kinetic energy similar to a charric. [*]1 Repeating Ion Blaster (Top Forearm, Left) - Similar in power to his repeating blasters, this is capable of reaching out to 50 meters with ion bolts, and contains 25 rounds. It is about as powerful as the standard ion blaster rifle, making it the ionic counterpart to the blasters mentioned above. [*]2 Projectile Launchers (Bottom Forearm; One internally held reload each) - Containing two grenades normally, these grenade launchers on the bottom forearm of the armor make the Carapace a bit more dangerous. They are also capable of using canisters/cylinders in place of the grenades, or using pellets in place of the grenades, with reloads being similar. [*]Holoprojector - Capable of projecting a variety of forms, the holoprojector used in the armor is capable of projecting blueprints, maps, recordings, and even interactive hardlight projections powered by the computing system. It is used exclusively in a support capacity. [*]Retractable Beskar Knuckle Thermal-Blades [*]Stun Gloves - The gauntlets of the carapace can be powered to deliver stun shocks on contact with something. [*]Grav-boots [*]Magno-grip Boots [*]Rocket boots [*]MIcro-Repulsors - Using repulsor coils, micro-repulsors provide a way to get out of gravity traps, and provide some defense against gravity and anti-gravity weaponry. The micro-repulsors allow one to take some of the stress of carrying armor and weaponry off, which is part of what enables the Carapace to carry so much when it comes to the propulsion systems. [*]Extendable Hip-mounted Guided Dart Launcher (Left) -On the left hip, the Carapace possesses an extendable guided dart launcher that launches an air-based “rocket” that is capable of maneuvering in the air, and can reach out to ranges in excess of 300 meters. It contains 8 darts. [*]Extendable Hip-mounted Missile Launcher (Right) - On the right hip, the Carapace possesses an extendable missile launcher that launches a guided missile the size of a wrist rocket. It contains 4 missiles. They can reach out to ranges of 400 meters. [*]Extendable Shoulder-mounted Net Launcher (Left) - On the left shoulder, the Carapace possesses a net launcher that carries 4 nets, all of which can be electrified or even ionized. It is capable of launching the nets up to 40 meters. They are large enough that they can be used to net rancors, though at least 2 nets are required to actually keep a rancor down. [*]Extendable Shoulder-Mounted Guided Projectile Slugthrower (Right) - Using the latest in munitions design, on the right shoulder of the Carapace is a guided projectile slugthrower equipped with 13.2mm smart munitions. It is capable of launching up to 12 of these smart munitions, which are linked to the carapace’s application suite, up to 200 meters. They are capable of maneuvering in the air. Note that this is based off of real life technology. |