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last online Mar 19, 2022 8:15:49 GMT -5
Youngling
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Apr 11, 2020 17:12:06 GMT -5
Post by That's So Wizard on Apr 11, 2020 17:12:06 GMT -5
Erim Wodkrre Full Name • Erim Myrkva Wodkrre; [ pronounced: eh-reem meer-kuh-vah vohd-keer ] Nickname • The Painted Witch Race • Atoan Birthplace • Atoa; Wodkrre Tribe Lands Age • 32 Gender • Female Sexuality • Unknown; pansexual most likely Faction • Jedi Concept • Jedi Knight; former leader of the 44th Attack Battalion "The Screaming Huns"; survival and woodcraft instructor at the Jedi Temple; reconnaissance and tracking expert Languages • Atoan (pri.); Basic (sec.); Nautila (ter.) Assets •
- Lightsaber; icy blue color crystal ▇▇▇, functions underwater and electronics are environmentally protected
- Face Paint; specially prepared traditional Atoan face paint, ingredients include pulped flowers and a clay-like substance. Most common color is a navy blue, though she has various other colors as well. Each color and marking represents a different purpose, the application of such is an 'oath of moment' in Atoan culture
Appearance Face Claim • Olga Kurylenko Height & Weight • 5'10"; 161 lbs Overall Looks •
Erim has maintained many of the Atoan tribal features in her appearance and comes across to anyone looking at her like someone who is foreign to any environment besides the wild forests. Indeed her appearance is often rough and ready, her style echoing the fashionable and traditional tribal practicality of her youth. In survival situations, or before a battle, she will often adorn her face and hairline with war paint made of a paste of pulped flowers and clay. While many Jedi may at first look upon such as an attachment to her past and culture, those who know her understand that it is in fact a symbolic gesture of the focus and control of emotions.
Generally she will wear a sleeveless variant of the traditional Jedi robe in a darker, earthier color; usually a brown or muddy green. In such a garb, one can very clearly see her muscular form. Broad shoulders and powerful arms with very clearly calloused and scarred hands show the kind of life Erim has lived. Her dark eyes tell one hell of a story even at a glance, which makes her disapproving glare stab daggers through the uninitiated. Although she doesn't wear such at the Temple, Erim has been known to wear animal pelts, usually around the shoulders to protect herself from environmental hazards. Knowing how to quickly hunt, skin and prepare such a pelt in any environment is, to her, a way to keep her skills sharp.
Personality Profile
The most prevalent thing about Erim that most people notice upon meeting her is that she is quiet. She does not say much and what she does say is short, pointed and designed to get a point across in as few words as possible. This is both because she has a very clear accent speaking Basic and also because she is a very practically-minded soul. To her solutions to problems won't come by standing around chatting; an attitude that has caused most people to distance themselves from her. That being said, it does not mean she dislikes the company of others, far from it. Erim often draws a lot of comfort from being around others, she would just rather not be the center of attention, nor necessarily give her point of view on any situation that does not involve her.
While the Atoan traditions have clearly influenced her and continue to do so, Erim has no love of her homeland. To her, such a harsh, frozen wasteland is a horrid place to spend the majority of your time. Surviving is something she has to do, not something she would willingly choose, even if she tends to feel very clear-minded and inspired in such life or death situations. She has no qualms about getting dirty or wet, except when it would impede her work and has a seemingly unnatural resistance to the cold. Many seem to assume that she sees urban life as a prison, that she for some reason wants to live out in the woods on some remote planet and hunt all of her meals. This is not the case, she is equally as comfortable sleeping in a makeshift shelter as she is in the comparatively fine sheets of the Jedi Temple.
Determination, what her master once called stubbornness, is what tends to drive Erim forward. The wild almost took her life once when she was young and it's like she sees a survival situation as a battle between her wit and ingenuity and the harsh conditions of whatever planet she finds herself in. It's like she has a personal grudge against nature. A personal grudge that is normally a critical flaw in a Jedi is Erim's entire driving force. That struggle between nature and her cognition is what informs her ability to channel the Force in a positive way; not into fear but into cold, hard practicality. In such a survival situation she has no time to be scared.
Background Father • Sauket Grunnr Wodkrre, deceased, formerly Wodkrre Chief Hunter Mother • Vaxa Skapgodr Wodkrre, deceased, formerly Clan Metalshaper Siblings • none Other Important Connections • Shed Orru, 67, Jedi Master; trained Erim until her Trials Overall History •
Jedi are generally known to lead very interesting lives. Some are more action-packed, some are stories with a lot more subtly to them. Yet, one would be hard-pressed to find a more... unique Jedi than Erim Wodkrre. Perhaps that is a diplomatic way of saying it.
The frozen tundra of Atoa would be a hellscape to any Coruscant noble but to the Wodkrre Clan it was home. Hunting, fishing, working and shaping metal into tools, occasionally barter with other clans and with the rare off-world trader occupied most of their days in a seemingly endless, grueling monotony. Flora and fauna were scarce, the land was hard and in some places downright impossible to work and the planet was so out of the way that the possibility of regular supply trading with eager merchants was a pipe dream. Children were born into the Clan and worked from the time they were able to walk in any capacity they physically could until their deaths; whether that death came early or late in their life was more a matter of chance.
Occasionally a child would be born with special powers. Some who still believed in the old gods thought them to be conduits of their divine will, others believed them to be reincarnated 'Jee-dai', near-mythical warriors they had heard about only through their interaction with the larger clans and the off-worlders. Erim was one of those 'Star-children'; though she didn't know it at first. Good fortune seemed to follow her young soul wherever she went. Falling from a tree branch, she would miraculously snap her arm to catch herself before she fell, faster than any Atoan could feasibly move. In games of chance with the other children she would find herself on the winning side time and and time again.
"Little Witch", they called her. To our ears a label of disgust and social outcasting; to them, a term of endearment and curiosity. She disliked the attention immensely, even at such a young age. The other children would ask her to perform tricks with her powers, powers she barely knew how to control, powers she wasn't even sure she had. So she ran away, recklessly into the forest. No food, no water, no supplies but a pocket knife her father had insisted she always keep on her person. It took two weeks for someone to find her, scared and alone but very much alive. But it wasn't her mother or father that found her, but a strange green man with tentacles on his head. A Nautolan in a ratty burlap robe, unperturbed by the cold climate as if it simply flowed around him. He asked her how to get home to her tribe. She didn't know.
Many attempts were made over the coming months to find them. The Republic outpost on Atoa had limited resources and a serious lack of knowledge about the planet they resided on. Even with local guides, it took four weeks to find the Wodkrre clan. Or rather, what was left of them. An avalanche had wiped out half of the encampment and clearly chased the rest downhill towards the valley. With no supplies and no cover, it was unlikely any had survived this long. Erim was alone again, with nowhere to go. The Little Witch with no coven.
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Jedi Master Shed Orru chose his Padawan; the dour-faced teen he had already spent years training as a Youngling. Erim took to her new life as a Jedi rather well, surprisingly so some might have thought. To her, being a Jedi meant having the conviction to survive and crucially, to help others survive with you. The things her father had taught her were molded, refined and strengthened alongside the Jedi teachings. It became a way to focus her mind, to draw upon her connection to the Force. Nature became her ally but also her rival. She began to understand the chains and ripple effects every minor change had on the world using the forests and jungles of the worlds she visited as microcosms.
Soon even seasoned Jedi Knights came to her for advice on how to survive in harsh environments; she was a natural in her craft, with fantastic instincts. Many Jedi were experienced in basic survival but they were not rugged outdoorsmen, they were monks and scholars, diplomats and priests, warriors and teachers. Many Jedi valued her opinion on those situations, which simultaneously boosted her experience. The more advice she gave, the more she learned in turn. She felt she had something to contribute and something to gain, that she had a purpose again. Those were the happiest days of her life; she actually even occasionally smiled.
With Shed's relentless hounding, Erim never had the opportunity to slack in her training. If anything, she thrived under the constant pressure and Shed was well aware of that. The stress brought something out of her that she never had otherwise. A primal pragmatism, an instinct to find a way out of any situation or environment. The Council warned that they were riding a fine line putting so much pressure on the young girl but that determination, or that stubbornness to keep going was what got her through it.
A diplomatic mission to Mimban went awry. As master and apprentice came into orbit, they were fired upon and crash landed in the storm-wreathed forests, with no idea who shot them down or why. Both miraculously survived with minor wounds but so isolated from the rest of the Republic they would have to rely on themselves to either complete their mission or escape the system. It was the perfect situation for Erim, she came into her element, moving like a woman possessed. Finding food, water, shelter and then a means of communication, she was able to make contact with the Republic embassy on Mimban within only 41 hours. Shooting them down had been a malfunction of one of their turret's targeting systems and the storms had been so bad that they couldn't send out a search party.
Erim saved her own and her Master's life that day. The Council saw this as more than adequate to constitute as at least one of her Jedi Trials alongside the regular tests. For her Trial of Combat she was pitted against her own Master, fighting him nearly to a standstill on more than one occasion using unorthodox hand to hand techniques she'd developed to assist her lightsaber combat. She lost the battle, eventually proving no match for the much more experienced Master Shed, yet the Council all agreed that once again she had proven herself worthy of becoming a Jedi Knight.
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The Little Witch had grown into a full-fledged Jedi, yet she spent most of her time conducting her classes in the Temple. She enjoyed doing those, even if her young soul craved adventure, she knew what she was doing was important. As the first signs of war began to ravage the Galaxy, she showed surprising restraint in remaining behind. She had a purpose there, this time a renewed one. Soldiers and Jedi who came back from the front lines injured would often spend a great deal of time recovering. They required physical therapy or in some cases just a good work out to regain muscle mass and Erim was more than willing to assist them. Her traditional methods were favored and thought to be more spiritually rewarding than strict exercise regimes.
But again it was not to last. The war continued and got worse. Eventually, she was called to the front herself; to lead a battalion of assault troopers on a small but crucial arboreal world in the Outer Rim. The mission was clear. Break the Sith lines by any means necessary. Far from Republic supply lines, with limited or no reinforcement coming and very little in the way of medical supplies Erim suddenly understood why she had been selected. She wasn't cut out for war... no one was.
Years of grueling fighting in the mud and the rain and the freezing, biting winters wore away at the war effort on both sides like frost exploiting a weakness in a wall... but they were making progress. Slow, grinding progress but progress nonetheless. Erim somehow gained the nickname The Painted Witch during this time, most likely from the Sith. At one point they seemed to think she was some sort of Force ghost out to haunt them. She stalked her prey like they were an animal to be hunted and taught her men to do the same. The fighting went from waves of drop assaults and flanking maneuvers to hit and run guerrilla tactics. Face to face fighting amid the trees; isolating and ambushing small groups to slowly but surely chip away at their numbers... and their sanity. And just when the cracks began to show, just as the line was finally, finally starting to crumble...
The armistice happened.
They had all heard the rumors of this disease spreading through the Galaxy on Republic comm frequencies but they were so ill-supplied out there that it was only after the entire affair had been settled that Erim and the 44th Attack Battalion understood what had happened. Small fights still broke out as the two sides tried to reconnoiter each other to no avail. The Sith had had time to shore up their defenses and Erim had trained her troops well.
A shuttle arrived a few weeks later with orders for Erim to return to the Temple. She wasn't needed there any longer, as much as it pained her to leave. It shouldn't have pained her... as a Jedi she was supposed to suppress such emotions, but it did. To liberate that world she'd fought droids, soldiers, tanks, even Sith warriors and now just like that she was called back and she had to trust in the strength of her training. Maybe they'd survive... maybe not. She didn't know.
The Council had different plans in mind for her.
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last online Mar 19, 2022 8:15:49 GMT -5
Youngling
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Apr 11, 2020 18:09:58 GMT -5
Post by That's So Wizard on Apr 11, 2020 18:09:58 GMT -5
Erim Wodkrre || Rank 2 Journeyman Jedi Attributes: 9(+2)/6/2(-2) (Physical/Mental/Social) +2 Physical Attribute points from trading 5 Mental Discipline points 2 Social Attribute points traded for 5 Physical Discipline points Mental | 1-5 | Physical | 1-5 | Social | 1-5 | Intelligence | 2 | Strength | 4 | Presence | 1 | Wits | 3 | Dexterity | 4 | Manipulation | 1 | Resolve | 4 | Stamina | 4 | Composure | 3 |
Disciplines: 21(+5)/13/5(-5) (Physical/Social/Mental) +5 Physical Discipline points from trading 2 Social Attribute points 5 Mental Discipline points traded for +2 Physical Attribute points Mental Disciplines Physical Disciplines [/i]: Bakuuni Hand Athletics: 2 Pilot: 0 Survival: 5 - Specialty: Cold Climates Stealth: 5 Larceny: 0 Lightsaber Combat: 4 [/ul] Social Disciplines Force Affinity: 2 (x5=10) Force Disciplines
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Rugs
The ring-dang-doo, now what is that?
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last online Jan 12, 2024 11:24:20 GMT -5
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Apr 16, 2020 16:54:29 GMT -5
Post by Rugs on Apr 16, 2020 16:54:29 GMT -5
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