Post by timothypine on Oct 31, 2008 15:21:48 GMT -5
Name: Tim'T
Race: Terra-Shea (mostly human. Longer than average life span)
Age: 75 (appears mid 20's)
Height: 1.8 meters
Weight: 305
Appearance:
Birth place: Raxus Prime
Faction: None. Gray Jedi ... sort of
Rank: Equivilant to a Counseler / Commodore (none military command rank)
Bio:
Prequel
The Jedi council continually search for children strong enough in the force to train. These children are trained until they are either accepted as a Padawan by a Jedi knight or until they reach the age of 13. If they were not chosen they would be sent into other areas such as agri-corps or could go their own way. Roughly one thousand years ago ten children were let go from the Jedi Ranks. The children were friends and stuck with each other making their way as best as they could. None of them were ever as strong in the force as a trained padawan but they were stronger and better trained than the common tradesman running the space trade routes. This gave them enough advantage to hold their own among the more experienced spacers and earn a living. In their early 20's it was common knowledge that they weren't good enough to be a real jedi and didn't have enough money or experience to be real spacers either. Space was a very big place and they eventually decided to aim their old poorly maintained and ill equipped light cargo ship outward. As they headed outward to the furthest fringes of known space they had many adventures. They took pride in helping people who were to far away to receive quick and efficient help from the Republic or Jedi forces. They soon gained a new reputation of helping those in need. They took on a new name to reflect their independence from their past. They became the privateers.
Being a hero seldom pays well, the Privateers quickly became master scavengers in order to maintain their ship and various projects. Since many of their missions included helping people recover after battles, assisting plague and sickness ridden worlds, and helping after natural disasters, there was often a lot left over to scavenge. Wrecked ships were rebuilt. Destroyed droids were refitted. Raw salvage was recycled and recast into useful items. The privateers never charged for their assistance but always salvaged anything that wasn't claimed or necessary for anyone else. A common joke that followed them around was that Privateers work for trash. The people they help tended to think that meant the Privateers only took what nobody else wanted or needed anymore. The higher class and more elite people assumed that to mean the people the Privateers worked with WERE trash. The sad truth is that the Privateers usually only helped the weak and helpless because that created more opportunity for them to collect valuable goods from the stronger and wealthier opponents afterwards. And they used the salvage well.
It didn't take long until their single broken down cargo ship was replaced by three light war ships. None of them very powerful in their own right but they were just the beginning of the Privateers. Over the centuries, generations of Privateers (Never more than 4-8 at a time) built up their holdings. They learned how to use their meager force skills along with technology to improve both in a symbiotic relationship. Light Sabers are not force sensitive although they need the force to be made. But once made anyone can use them. Most Jedi use their light sabers as a focus for the force in combat. The Jedi Counsel's libraries are not magical but are seen by many to be nearly an omnipotent force of knowledge. Privateers don't use light sabers but they have created symbiotic relationships with many other forms of technology. After many generations, each of the four still living Privateers had their own ship and set of gadgets, toys, and other technological tricks. Since few normal people would willingly travel to some places that privateers typically went, their crews tended to be almost exclusively droids. In one instance they assisted a ship crewed by roughly one hundred Arkanians. Technically they were an off shoot sub species who had chosen to leave their home planet to study distant worlds and their technologies. This subspecies had the distinction of being 'Force Aware'. The privateers and the rogue Arkanians merged their technologies and knowledge to became known as the technomancers. They were not trained in the force. They were not Jedi. They were simply force sensitive people who learned how to use high level technology to closely reproduce many force like abilities.
Through the years the technomancers were sometimes known as pirates and sometimes heroes. It was never certain who they would help. But most agreed that they helped those they choose for their own reasons. They made their home on a distant planet called Raxus Prime. Raxus Prime was used as a galactic junkyard for thousands of years. Because of this, a large portion of the planets mass was actually alien metals. Old machinery, especially starships often found their way to the planet. In most places the entire planet was buried under miles of scrap and space junk. This turned out to be an odd sort of heaven for the adept scavenger minded technomancers who could often turn equipment that never worked in the first place into something that worked even better than hoped by the original creators.
When looking for new members, the privateers kept an eye on the various cultures of Humans, Jawas, and other scavenger races that have managed to set up a life on Raxus Prime. They watched for people who seemed to have an almost 'magical' abilities to use and adapt the antiquated and miss matched technologies. These people would not be told that they had been chosen but would be given a series of tests to ascertain their ability as well as their desire to advance themselves in various fields. If they are found to be promising, they would be given subtle and unofficial assistance in furthering their careers. If they still showed promise, they would be be approached and given a full explanation of who the technomancers were. They were given a chance to join and be trained. If they accept they would be taught multiple forms of science and technology and how to apply force awareness to their efforts. Age didn't matter. It was rare to be offered admittance when less than fifty years old. They have effectively become Gray Padawan. Like Jedi and Padawan, These lessons are always taught in the field. Once the basic sciences and technologies of scores of planets are understood they are given a series of injections containing bio-nanites. These bio-nanites assist the Midichlorian and boost force powers in relation to electronic and mechanical applications. Once the bio-nanites have established themselves and the padawan become accustom to their use, they are raised to gray knight and given a modified Reverant-Blockade runner. They are given free reign as long as their actions benefit the Privateers. There only official orders are to develop their techno abilities by adventuring and to build a standard Privateer Star Ship (Usually a modified Wraith-Class Carrier). At that point they will be evaluated for Prophet Level. By this time, the technomancers also tended to enhance themselves with internal or external cybernetics, or in some cases both. It was also standard practice to undergo further genetic manipulation on their own bodies, enhancing themselves even further. Unfortunately the rigorous and time intensive training was not conducive for a large or long lasting organization. These days the organization contains only three surviving members. All three being more machine than flesh and still not likely to live much longer than a decade.
Tim'T's Beginnings
The Terra-Shea were a race of near-human cyborgs. They were transformed after their home planet was invaded centuries ago by super intelligent inhabitants of Arkania, a neighboring star system. The Arkanians forced the Terra-Shea to undergo surgery in which they implanted mental and physical cybernetics into the Terra-Shea so they would be more effective for the Arkanians purposes. A side effect of the implants is a twisted sense of humor that all Terra-Shea possess. Unfortunately the Arkanians process was deemed a failure. Over four-fifths of the modified Terra-Shea died from the modifications and there were continual problems with the obedience safe guards the Arkanians tried to use. The Arkanians attempted to destroy the remaining Terra-Shea and start over with the More dim witted but better adaptable race of the Yaka. However a few of the Terra-Shea survived with the assistance of a mercenary who volunteered his ships and skills. Unknown to the Terra-Shea, This mercenary was actually a technomancers who was interested in their technological adaptations. They, less than two hundred by now, were relocated to the planet of Raxus Prime.
This was the planet that Tim'T, now five years old, called home. His mother intrigued an old man that the people called the technomancer. This man studied and maintained Tim'T's cybernetics as he grew. But life on Raxus Prime was difficult even if you did have a respected prophet watching over you. It was a planet of roving gangs, Feral animals, and warlords trying to make a name for themselves. It was a planet of sickness and disease. Insane combinations of alien technologies usually ended up creating more threats than benefits. As a young child, Tim'T quickly became considered a good luck charm. Many of the usual children's jobs in various gangs included cleaning weapons and equipment. It became apparent that the machinery Tim'T looked after tended to work better and last longer than usual. But good equipment did not guarantee success. The gang he first joined at the age of eight was beaten many times in territory fights and raids. They were absorbed into larger gangs. These gangs fragmented and fell apart just to be absorbed in different armies and bands. People were little more than tools and Tim'T was perfectly willing to work for whoever was currently in charge.
By the time he was eighteen, he had been in over twenty five different sects. By this time he was actually starting to lead some of the simpler raids. He never gained strong reputation because he always preferred setting ambushes and traps. He wasted time and resources maneuvering enemy forces into situations where he held strong advantages. This was not the way warriors fought. It held no honor and was the sign of a coward. But it was noticed that he rarely lost. At the age of twenty three, Tim'T had a small band of humans and jawas which had taken to following him. They were all considered useless by most other sects but Tim'T had a knack for taking advantage of their few strengths and covering their many weaknesses. Soon he organized them into his own private mercenary band. Starting out, his band of losers and rejects drew attention because they were usually hired for suicide runs but more often than not, they survived. The casualty rate of his mercenary band was alarmingly high but Tim'T always had more volunteers because he gave his men respect and proper training. More importantly he gave them equal credit and loot for their missions. Most of his soldiers weren't used to getting that. They spread the word. Unfortunately Success always brings rivalry. By the time he was 30, Tim'T learned that he had earned a large enough bounty on his head that it was starting to attract the attention of a number of assassins. By this time, Tim'T had the resources and ability to leave the planet. His band had scavenged a number of small fighter ships and had been using them efficiently in several of their missions. He and twenty of his best pilots loaded up and left planet. The Technomancer promised him he would keep an eye on Tim'T's mother and would watch him as well in his travels.
Off Planet – age 25
On Raxus Prime, his fighter ship enhanced mercenaries were impressive. In space, they would be destroyed in a single battle and couldn't have supported their own ships even if they managed to survive. But Tim'T didn't leave randomly. He had made connections with a number of Fringe Runners and Merc ships that traveled the outer rim. These bands often did dirty work for jobs that the Sith aristocrats didn't want to dirty their hands with. These mercs/pirates needed warm bodies who knew how to fly. With twenty ships, even as antiquated and beat up as they were, they had no problem finding someone to take them on. His first taste of Space action was at the planet Baroonda where the Majan were in the middle of a large civil war. As a fighter pilot in command of his own wing and as a tactician with impressive ground military experience, he soon gained respect and was given the authority of a petty officer. This title naturally meant that everything that went wrong in his wing was his fault while everything that went right was accredited to his C.O. Fortunately his C.O. never had to send his wing into a suicide mission and he had a talent for avoiding problems in the battle field so he did well.
Tim'T showed the rare combination of having some basic initiative yet did not embarrass his superior officers. He was offered the position of ensign if he would opt out of the mercenaries and join the planetary navy. He accepted. The rest of his band disliked the idea of proper military command and choose to remain with the mercenaries. The rank of ensign is practically a joke. Ensigns do not have enough rank to do anything other than pass along orders and decisions made from higher up. They are often little more than personal servants and lackeys to be used by superior officers. Even among the crewmen there was no respect since Ensigns are generally seen as just pompous crewmen with delusions of grander. The common joke is that there is no more dangerous thing for a soldier than to have to follow a fresh ensign with a shiny new compass because they'll get you killed every time. However the one advantage that ensigns had is that they are expected to train and learn. Tim'T took full advantage of that. In his free time he studied the collected records of hundreds of successful generals and admirals. He took classes to learn the finer points of strategy, tactics, logistics, espionage, deception, military economics, combat psychology and sociology, military history and theory. He browsed data bases learning of heraldry and etiquette for hundreds of planets. He studied the strengths and weaknesses of various alien races, ships, weapons, defences. Since the civil war had ended Tim'T's responsibilities were light. He spent years studying until it looked as though he planned on making Petty officer his life's career. When his five year term was up he chose to move on to other places. By this time the Baroonda military and navy was being drastically reduced and they easily let him go with an honorable discharge and a letter of recommendation.
Making of an officer – age 30
Tim'T decided it was time to make his name. He sold his little fighter and spent most of his money buying passage to the mercenary planet of Keldor 4. His history and recommendations earned him a mid officers position on a corvette class Mercenary ship. The next twenty years was a continual exercise in military education and experience. He helped coordinate fighter support during the pirate raids of Telti. Many of his suggestions were used in setting up the defenses on Maridun. He advanced very slowly through the lower officer ranks. He often turned down offers of promotion when he was afraid that higher levels of responsibility would interfere with his personal training and education regiment. His promotion to captain came when the he was with sent on a covert mission to capture or kill War Lord Zokus who was based in the Pakuuni System. He had been betrayed and discovered. He and his three soldiers managed to escape in a small cargo ship but were pursued by the Warlord in his modified battle frigate. The Cargo ship had been modified for battle also but held no chance against the Warlords ship. Tim'T gave the Warlord a constant stream of taunts as he retreated straight toward the systems sun, conning the Warlord to give chase. As the frigate was entering weapons range and the cargo ships shields were failing from solar radiation, Tim'T fired every torpedo as well as overloaded every laser blaster shooting at a solar instability his sensors had noticed in the sun. The Frigate noticed the resulting solar flare in time to aim the ship away and start to retreat but not soon enough to avoid the massive E.M. Blast that shut down every electrical system in the ship. Tim'T's small cargo ship had avoided the solar flare but still required a full day repairing enough to limp back to the Frigate. In the Frigate most of the crew had already died from suffocation and radiation exposure, including the Warlord himself. Using the last of the Emergency supplies from both ships, he managed to save enough techs get the Frigate barely operational. With less than a skeleton crew, they limped back to Keldor 4 to claim success. As was the way of the Mercenary planet, he also claimed the ship and promoted himself to captain.
The Inner rim – age 50
The outer rim offered freedom and adventure but it was always dangerous dealing with the Sith Aristocrats. Tim'T had never held strong alliance toward the Sith Empire and decided to experience life in the Republic. Since majority of his current crew had prices on their heads in the Empire, they were perfectly willing to try life under a different government. Since Tim'T had avoided any direct Empire Vs Republic battles he wasn't worried about any threats of arrest or ship empoundment. However just as obviously, the Republic Navy wasn't about to trust him with any sensitive missions either. When he offered his ship as a Republic Privateer, they immediately accepted. Just as quickly they assigned him to a long and boring picket duty which promised a death of old age before he saw a bit of action. This didn't bother Tim'T. He now had access to basic military and technical histories and information that weren't covered in standard Sith Imperial records. Tim'T again buried himself in studies. His crew was used to more action and were often rebellious but the Republic paid well and they were safe from the Sith legal system so they endured as best they could. Life grew boring. At least until they found themselves in a planet wide Jail break around the unofficial Republic Prison world of Kiffex (It wouldn't become the official prison world until closer to 3000 BBY). Several hundred small civilian ships blew past the undermanned and inefficient orbital guard stations to become get away ships for thousands of prisoners. Internal sabotage disabled the meager planetary defenses. Within hours prisoners were flying away like shadow mites scattering from a glow root. The few official republic ships near enough to assist were crewed by young officers from wealthy families that were mainly part of the navy so they could add a couple rank bars to their names. None if any had any real experience taking their shiny little ships into real combat. As only a privateer, Tim'T Held no rank over them but took advantage of their apparent inexperience to take control of the situation. He set the small Republic ships into a staggered revolving perimeter configuration utilizing a series of micro hyper jumps into predetermined locations allowing the Republic ships to give short barrages at any ship within their field of fire and then Jumping to their next position before the opposing ships had a chance to react. That created a situation where the fastest and biggest escaping ships were the first to get shot and disabled. It only took a few escaping ships turning into glowing fireballs for the slower smaller ships to realize they best chance they had for survival was back on the planet. Nearly a quarter of the ships actually escaped and several dozen ships escaping ships were fully destroyed. But a large number of ships were simply disabled or returned to the planet on their own. Unfortunately Tim'T's own battle worn frigate wasn't up to that level of continuous micro-jumping. Near the end of the battle it literally came apart at the seems. Cascade failures ran through the ship. The last thing Tim'T saw was a brilliant blast of light exploding in front of his eyes.
Awakening of a TechnoMancer – Age 55
When the light had finally cleared from his eyes, Tim'T found himself laying on a cot in a small ships med bay. The man standing over him was .. the old technomancer from Raxus Prime? Somehow the old man had managed to pull him out of the frigate before it exploded. Tim'T still ended up with massive radiation burns and various injuries. He had been in a healing tank for over a week. They were currently on their way back to Raxus Prime. That is when the man, his real name turned out to be Sulen Genarik, started explaining about the Technomancers. To make a long story slightly less long, Tim'T accepted the invitation to become one of the order. Sulen gave him the non-military rank of Commodore to reflect his military background and then started his non military education. For nearly ten years Tim'T lived in Sulen's home on Raxus Prime. He studied technologies from hundreds of worlds. He learned how to let his intuition guide him in reworking technologies in ways that shouldn't have been logically possible. He had apparently been doing this to a lessor extent for most of his life. Sulen showed him five separate occasions where by all rights he should have died except that he managed to make his ship or his tools work beyond what they should have been capable of. With the help of Sulen and his new teachings, he managed to upgrade most of his own Arkanian cybernetic systems. Then came the day when he found Sulen dead in the bridge of his modified Wraith-Class Carrier. Sulen had hard wired himself to the ships memory core. On the screen, lines appeared. #Memory download complete.# Sulen was dead but his memories and experiences had been preserved in the technomancers computer systems. A protocol droid came to him with a tray containing a large hypodermic needle filled with a grayish solution and a series of data chips. The droid informed Tim'T that he was supposed to inject the nanite filled fluid into himself and follow the lessons on the data chips to learn how to use the nanites to efficiently link with most forms of surrounding technology.
Becoming a Master – age 65
A Technomancer is not a jedi. There is no Technomancer Counsel. There was not even a technomancer organization. As far as Tim'T knew, he was the last and only Technomancer alive. As he saw it, his purpose was not to recreate the technomancers although he would help train a prospective student if it he found one. His purpose was to make the universe a better place as he envisioned it. He didn't pretend that his vision was better than anyone else's. The Sith Empire thought what they did was right as did the Republic. Nearly every planet thought their way was best even though most ways directly conflicted with each other. But Tim'T still set about designing threads which would spin the universe in ways he thought best. The Terra-Shea often grew to 200 years old. Somewhat longer than many races but a long way from being immortal. He spent the next twenty years subtly molding people to be heroes and models to help their own people. He entered a deliberate programming error into a medical computer which helped a young medical student on Palanhi get into an unfortunate accident. That accident later helped her design an anti-body for a plague that Tim'T's predictor computers indicated would be sweeping the planet in less than a year. His creative use of repulser technology inspired an exiled soldier on the planet to develop a safe way of mining the sensitive gemstones of Riflor which tended to affect the planets gravitational fields when incorrectly mined. He developed his various technological interfaces and alteration techniques in hundreds of small ways, always trying to influence positive changes in the process.
Lightsaber: None
Color: N/A
Practiced Lightsaber forms: N/A
Force-Sensitive Abilities or practices:
- None. These are not force Abilities. This is the ability to enchance technology. Like a blaster might cause damage equal to a low level Lightning bolt using 'Destruction'
- Two numbers for each force power. The first reflects the true power and will never be over 2. The second is the level of a force power that can be technologically simulated and will never be over 8
Telekinetic: 2 (7)
Telepathic: 1 (6)
Body: 1 (6)
Sense: 2 (8)
Protection: 2 (7)
Healing: 1 (5)
Destruction: 1 (6)
Specialized Skills (actually the ability to duplicate Force skills through technical means
-Force Absorb and Drain energy are the primary aspects for Technomancers since they use these energies to power their gadget abilities. This is the sole purpose of the Nanites.
-Tech Skills such as Droid Disable, Force Electronic Communication, and Instinctive astrogation are also standard for technomancers.
-Force Travel Once per 24 hour period and only from his ship to a secondary location within the ships sensor range.
Attributes:
Physical Strength: 4 +2(Cybernetics) = 6
Intelligence: 8
Speed: 4 +2(Cybernetics) = 6
Leadership: 8
Unarmed: 5 (7 if he can study the opponents technique first)
Melee Weapons: 6 (8 if he can study the opponents technique first)
Ranged Weapons: 7 (8 if he can study the opponents technique first)
Force Attunement: -6 (represents dark side understanding only. NOT direct control or attitude. He understands the force as another energy source like magnetism, electricity, or gravity and has sought to understand the force in order to bend it to his needs.)
RP Sample: (Hopefully reflects both military and technomancer concepts)
RP Sample: The Young captain and his friends were partying hard. The Captain deserved it. He was a hero. He escaped from an ambush that few people thought he could survive. Finally it was Tim'T's turn to congratulate him “Excellent Job. That medal was well earned. You have the makings of a pretty good officer.” Comments of agreement followed from other people in the bar. One person called loudly “Forget pretty good. He's one of the great one's! Tim'T winced but didn't argue. Later that night after things had quieted down the captain approached Tim'T. “I saw that look you gave earlier. You got some sort of problem with me?” Tim'T took another sip of dark ale. “You are famous tonight. Enjoy it. There are a dozen women here who would love to keep you company tonight. Pick two or three of them and make a reputation for yourself.” The younger captain, also well drunk, took exception to the apparent brush off. “Most officers would'a been eaten alive in that ambush! I got my men out and only lost three ships! If that isn't great then what is!?” Tim'T sighed “Do you really want to hear the same lecture that most officers sleep through in their first year of training?” The captain took this as condescension and just got more annoyed. “You know I've looked through your files Tim'T. Your a coward! You are afraid to get into any conflict where you don't have every advantage AND three to one odds in your favor! Trust me. That doesn't happen very often!” Tim'T smiled “That's why I'll never be famous and you'll never be great. I know how to wield my weapons properly.” Confusion seemed to seep through the captains expression “What do you mean? You know I'm an Ace Pilot and have a snipers level in gunnery!” Now it was Tim'T who started getting annoyed “The captain who uses a blaster is using the wrong weapon. An officers weapon is his troops! It is a soldiers job to fight. It's their officers job to make sure his soldiers win. A great officer will always have every advantage. Not because they happen to stumble into the perfect situation but because they MAKE it the perfect situation. They know their enemy. They choose the time and battlefield. They set the traps. They use their every strength and their enemies every weakness. A great officer will never be famous because all their battles have already been won before the battle begins. There is no glory in a battle already won before it even starts. A really good officer like you can escape an ambush. A great one will never need to!” The captain looked surprised and thoughtful. He seemed to consider a proper response when he was pulled away by a scantily clothed and laughing woman. Tim'T raised his glass in salute to the retreating captain. Then whispered quietly to himself “I lied to him. Nobody can ever have every advantage. A great officer is one who can successfully learn from the mistakes and experience of others. He actually seemed to listen to me. He might be a great one after all.” Then drained the last of his ale.
Tim'T stood up and slowly made his way back to his private shuttle, a Reverant class produced by Roche Industries and heavily modified by himself. It seemed to recognize him as he approached. It powered up and the hatch opened for him. Flopping down in a cushy chair and gestured lazily toward the main screen. It turned on showing the young captain and his current lady friend. Tim'T started snacking on some zesty fire seeds and played the voyeur. They laughed and joked and touched and kissed. Then she guided the captain to a private room. Tim'T sighed and stood up. He moved over to the silver disk set in the floor of the shuttle. The screen shut off and the lights dimmed a bit as he used the combined nanites and Midichlorian in his blood to pull energy from the power cells and into the network of circuitry under him in ways which which defied the normal understanding of physics creating a momentary rift in space. Tim'T was now standing in the room with the woman and the captain. Only now the woman was aiming a blaster at the captain. Tim'T pulled his blaster and fired at her. Sending a wave of force through the blasters augmented power pack, Five Purple lightning arcs blasted out of his blaster and slammed into the female assassin. The young captain stared in horror and confusion first at Tim'T and then and what was left of the blaster wielding woman that had tried to kill him. “Heh. I should'a mentioned. Another thing a great officer usually tries to do is figure out WHY the enemy does what they do. For example, if someone went to the trouble and expense of setting up an ambush for you with fighter ships, do you really think they'd give up just because you made it back to the planet? You can't stop someone from trying to kill you if you don't know WHY they are trying to kill you. One battle doesn't win a war. You need to know what the war is about before you can win a war. Don't worry. I know how to stop these ambushes and assassination attempts. I'll take care of it. But I'll be gone soon. Remember what I told you tonight and you might well end up being one of the great admirals after all.” And with that, Tim'T slipped out.
Back at his private shuttle he activated the computer and canceled the bounty that he had placed on the young captains head. The bounty had served it's purpose. The captain would be more watchful and thoughtful from now on. Tim'T ran algorithms through the ships predictor computers. He ignored the numbers that he sensed were meaningless and fed back the numbers that his intuition told him were important. After about five repetitions of this both he and the computer agreed that there was an 87.17% chance that the captain would successfully see his planet of Toola safety through the political storm that was about to be unleashed when Baron Strata-Gen made his grab for power. 87.17% was the best that he could do. Tim'T's shuttle lifted off and made its way back to his main ship, his masters old Wraith-Class Carrier. Next in line was the planet of Trieron in the Veron system. They were doing some impressive research on telepathic communication bio-software. Unfortunately there was a 74.3% chance that an asteroid was going to impact the local sun and create a solar eruption that had a 69.42% chance of destroying approximately three quarters of all life on the planet. Tim'T had to figure out the best way to use this information.
((I am posting this here because I'm not sure it would fit anywhere else any better. I read that Grey Jedi should be posted here.))
Race: Terra-Shea (mostly human. Longer than average life span)
Age: 75 (appears mid 20's)
Height: 1.8 meters
Weight: 305
Appearance:
Birth place: Raxus Prime
Faction: None. Gray Jedi ... sort of
Rank: Equivilant to a Counseler / Commodore (none military command rank)
Bio:
Prequel
The Jedi council continually search for children strong enough in the force to train. These children are trained until they are either accepted as a Padawan by a Jedi knight or until they reach the age of 13. If they were not chosen they would be sent into other areas such as agri-corps or could go their own way. Roughly one thousand years ago ten children were let go from the Jedi Ranks. The children were friends and stuck with each other making their way as best as they could. None of them were ever as strong in the force as a trained padawan but they were stronger and better trained than the common tradesman running the space trade routes. This gave them enough advantage to hold their own among the more experienced spacers and earn a living. In their early 20's it was common knowledge that they weren't good enough to be a real jedi and didn't have enough money or experience to be real spacers either. Space was a very big place and they eventually decided to aim their old poorly maintained and ill equipped light cargo ship outward. As they headed outward to the furthest fringes of known space they had many adventures. They took pride in helping people who were to far away to receive quick and efficient help from the Republic or Jedi forces. They soon gained a new reputation of helping those in need. They took on a new name to reflect their independence from their past. They became the privateers.
Being a hero seldom pays well, the Privateers quickly became master scavengers in order to maintain their ship and various projects. Since many of their missions included helping people recover after battles, assisting plague and sickness ridden worlds, and helping after natural disasters, there was often a lot left over to scavenge. Wrecked ships were rebuilt. Destroyed droids were refitted. Raw salvage was recycled and recast into useful items. The privateers never charged for their assistance but always salvaged anything that wasn't claimed or necessary for anyone else. A common joke that followed them around was that Privateers work for trash. The people they help tended to think that meant the Privateers only took what nobody else wanted or needed anymore. The higher class and more elite people assumed that to mean the people the Privateers worked with WERE trash. The sad truth is that the Privateers usually only helped the weak and helpless because that created more opportunity for them to collect valuable goods from the stronger and wealthier opponents afterwards. And they used the salvage well.
It didn't take long until their single broken down cargo ship was replaced by three light war ships. None of them very powerful in their own right but they were just the beginning of the Privateers. Over the centuries, generations of Privateers (Never more than 4-8 at a time) built up their holdings. They learned how to use their meager force skills along with technology to improve both in a symbiotic relationship. Light Sabers are not force sensitive although they need the force to be made. But once made anyone can use them. Most Jedi use their light sabers as a focus for the force in combat. The Jedi Counsel's libraries are not magical but are seen by many to be nearly an omnipotent force of knowledge. Privateers don't use light sabers but they have created symbiotic relationships with many other forms of technology. After many generations, each of the four still living Privateers had their own ship and set of gadgets, toys, and other technological tricks. Since few normal people would willingly travel to some places that privateers typically went, their crews tended to be almost exclusively droids. In one instance they assisted a ship crewed by roughly one hundred Arkanians. Technically they were an off shoot sub species who had chosen to leave their home planet to study distant worlds and their technologies. This subspecies had the distinction of being 'Force Aware'. The privateers and the rogue Arkanians merged their technologies and knowledge to became known as the technomancers. They were not trained in the force. They were not Jedi. They were simply force sensitive people who learned how to use high level technology to closely reproduce many force like abilities.
Through the years the technomancers were sometimes known as pirates and sometimes heroes. It was never certain who they would help. But most agreed that they helped those they choose for their own reasons. They made their home on a distant planet called Raxus Prime. Raxus Prime was used as a galactic junkyard for thousands of years. Because of this, a large portion of the planets mass was actually alien metals. Old machinery, especially starships often found their way to the planet. In most places the entire planet was buried under miles of scrap and space junk. This turned out to be an odd sort of heaven for the adept scavenger minded technomancers who could often turn equipment that never worked in the first place into something that worked even better than hoped by the original creators.
When looking for new members, the privateers kept an eye on the various cultures of Humans, Jawas, and other scavenger races that have managed to set up a life on Raxus Prime. They watched for people who seemed to have an almost 'magical' abilities to use and adapt the antiquated and miss matched technologies. These people would not be told that they had been chosen but would be given a series of tests to ascertain their ability as well as their desire to advance themselves in various fields. If they are found to be promising, they would be given subtle and unofficial assistance in furthering their careers. If they still showed promise, they would be be approached and given a full explanation of who the technomancers were. They were given a chance to join and be trained. If they accept they would be taught multiple forms of science and technology and how to apply force awareness to their efforts. Age didn't matter. It was rare to be offered admittance when less than fifty years old. They have effectively become Gray Padawan. Like Jedi and Padawan, These lessons are always taught in the field. Once the basic sciences and technologies of scores of planets are understood they are given a series of injections containing bio-nanites. These bio-nanites assist the Midichlorian and boost force powers in relation to electronic and mechanical applications. Once the bio-nanites have established themselves and the padawan become accustom to their use, they are raised to gray knight and given a modified Reverant-Blockade runner. They are given free reign as long as their actions benefit the Privateers. There only official orders are to develop their techno abilities by adventuring and to build a standard Privateer Star Ship (Usually a modified Wraith-Class Carrier). At that point they will be evaluated for Prophet Level. By this time, the technomancers also tended to enhance themselves with internal or external cybernetics, or in some cases both. It was also standard practice to undergo further genetic manipulation on their own bodies, enhancing themselves even further. Unfortunately the rigorous and time intensive training was not conducive for a large or long lasting organization. These days the organization contains only three surviving members. All three being more machine than flesh and still not likely to live much longer than a decade.
Tim'T's Beginnings
The Terra-Shea were a race of near-human cyborgs. They were transformed after their home planet was invaded centuries ago by super intelligent inhabitants of Arkania, a neighboring star system. The Arkanians forced the Terra-Shea to undergo surgery in which they implanted mental and physical cybernetics into the Terra-Shea so they would be more effective for the Arkanians purposes. A side effect of the implants is a twisted sense of humor that all Terra-Shea possess. Unfortunately the Arkanians process was deemed a failure. Over four-fifths of the modified Terra-Shea died from the modifications and there were continual problems with the obedience safe guards the Arkanians tried to use. The Arkanians attempted to destroy the remaining Terra-Shea and start over with the More dim witted but better adaptable race of the Yaka. However a few of the Terra-Shea survived with the assistance of a mercenary who volunteered his ships and skills. Unknown to the Terra-Shea, This mercenary was actually a technomancers who was interested in their technological adaptations. They, less than two hundred by now, were relocated to the planet of Raxus Prime.
This was the planet that Tim'T, now five years old, called home. His mother intrigued an old man that the people called the technomancer. This man studied and maintained Tim'T's cybernetics as he grew. But life on Raxus Prime was difficult even if you did have a respected prophet watching over you. It was a planet of roving gangs, Feral animals, and warlords trying to make a name for themselves. It was a planet of sickness and disease. Insane combinations of alien technologies usually ended up creating more threats than benefits. As a young child, Tim'T quickly became considered a good luck charm. Many of the usual children's jobs in various gangs included cleaning weapons and equipment. It became apparent that the machinery Tim'T looked after tended to work better and last longer than usual. But good equipment did not guarantee success. The gang he first joined at the age of eight was beaten many times in territory fights and raids. They were absorbed into larger gangs. These gangs fragmented and fell apart just to be absorbed in different armies and bands. People were little more than tools and Tim'T was perfectly willing to work for whoever was currently in charge.
By the time he was eighteen, he had been in over twenty five different sects. By this time he was actually starting to lead some of the simpler raids. He never gained strong reputation because he always preferred setting ambushes and traps. He wasted time and resources maneuvering enemy forces into situations where he held strong advantages. This was not the way warriors fought. It held no honor and was the sign of a coward. But it was noticed that he rarely lost. At the age of twenty three, Tim'T had a small band of humans and jawas which had taken to following him. They were all considered useless by most other sects but Tim'T had a knack for taking advantage of their few strengths and covering their many weaknesses. Soon he organized them into his own private mercenary band. Starting out, his band of losers and rejects drew attention because they were usually hired for suicide runs but more often than not, they survived. The casualty rate of his mercenary band was alarmingly high but Tim'T always had more volunteers because he gave his men respect and proper training. More importantly he gave them equal credit and loot for their missions. Most of his soldiers weren't used to getting that. They spread the word. Unfortunately Success always brings rivalry. By the time he was 30, Tim'T learned that he had earned a large enough bounty on his head that it was starting to attract the attention of a number of assassins. By this time, Tim'T had the resources and ability to leave the planet. His band had scavenged a number of small fighter ships and had been using them efficiently in several of their missions. He and twenty of his best pilots loaded up and left planet. The Technomancer promised him he would keep an eye on Tim'T's mother and would watch him as well in his travels.
Off Planet – age 25
On Raxus Prime, his fighter ship enhanced mercenaries were impressive. In space, they would be destroyed in a single battle and couldn't have supported their own ships even if they managed to survive. But Tim'T didn't leave randomly. He had made connections with a number of Fringe Runners and Merc ships that traveled the outer rim. These bands often did dirty work for jobs that the Sith aristocrats didn't want to dirty their hands with. These mercs/pirates needed warm bodies who knew how to fly. With twenty ships, even as antiquated and beat up as they were, they had no problem finding someone to take them on. His first taste of Space action was at the planet Baroonda where the Majan were in the middle of a large civil war. As a fighter pilot in command of his own wing and as a tactician with impressive ground military experience, he soon gained respect and was given the authority of a petty officer. This title naturally meant that everything that went wrong in his wing was his fault while everything that went right was accredited to his C.O. Fortunately his C.O. never had to send his wing into a suicide mission and he had a talent for avoiding problems in the battle field so he did well.
Tim'T showed the rare combination of having some basic initiative yet did not embarrass his superior officers. He was offered the position of ensign if he would opt out of the mercenaries and join the planetary navy. He accepted. The rest of his band disliked the idea of proper military command and choose to remain with the mercenaries. The rank of ensign is practically a joke. Ensigns do not have enough rank to do anything other than pass along orders and decisions made from higher up. They are often little more than personal servants and lackeys to be used by superior officers. Even among the crewmen there was no respect since Ensigns are generally seen as just pompous crewmen with delusions of grander. The common joke is that there is no more dangerous thing for a soldier than to have to follow a fresh ensign with a shiny new compass because they'll get you killed every time. However the one advantage that ensigns had is that they are expected to train and learn. Tim'T took full advantage of that. In his free time he studied the collected records of hundreds of successful generals and admirals. He took classes to learn the finer points of strategy, tactics, logistics, espionage, deception, military economics, combat psychology and sociology, military history and theory. He browsed data bases learning of heraldry and etiquette for hundreds of planets. He studied the strengths and weaknesses of various alien races, ships, weapons, defences. Since the civil war had ended Tim'T's responsibilities were light. He spent years studying until it looked as though he planned on making Petty officer his life's career. When his five year term was up he chose to move on to other places. By this time the Baroonda military and navy was being drastically reduced and they easily let him go with an honorable discharge and a letter of recommendation.
Making of an officer – age 30
Tim'T decided it was time to make his name. He sold his little fighter and spent most of his money buying passage to the mercenary planet of Keldor 4. His history and recommendations earned him a mid officers position on a corvette class Mercenary ship. The next twenty years was a continual exercise in military education and experience. He helped coordinate fighter support during the pirate raids of Telti. Many of his suggestions were used in setting up the defenses on Maridun. He advanced very slowly through the lower officer ranks. He often turned down offers of promotion when he was afraid that higher levels of responsibility would interfere with his personal training and education regiment. His promotion to captain came when the he was with sent on a covert mission to capture or kill War Lord Zokus who was based in the Pakuuni System. He had been betrayed and discovered. He and his three soldiers managed to escape in a small cargo ship but were pursued by the Warlord in his modified battle frigate. The Cargo ship had been modified for battle also but held no chance against the Warlords ship. Tim'T gave the Warlord a constant stream of taunts as he retreated straight toward the systems sun, conning the Warlord to give chase. As the frigate was entering weapons range and the cargo ships shields were failing from solar radiation, Tim'T fired every torpedo as well as overloaded every laser blaster shooting at a solar instability his sensors had noticed in the sun. The Frigate noticed the resulting solar flare in time to aim the ship away and start to retreat but not soon enough to avoid the massive E.M. Blast that shut down every electrical system in the ship. Tim'T's small cargo ship had avoided the solar flare but still required a full day repairing enough to limp back to the Frigate. In the Frigate most of the crew had already died from suffocation and radiation exposure, including the Warlord himself. Using the last of the Emergency supplies from both ships, he managed to save enough techs get the Frigate barely operational. With less than a skeleton crew, they limped back to Keldor 4 to claim success. As was the way of the Mercenary planet, he also claimed the ship and promoted himself to captain.
The Inner rim – age 50
The outer rim offered freedom and adventure but it was always dangerous dealing with the Sith Aristocrats. Tim'T had never held strong alliance toward the Sith Empire and decided to experience life in the Republic. Since majority of his current crew had prices on their heads in the Empire, they were perfectly willing to try life under a different government. Since Tim'T had avoided any direct Empire Vs Republic battles he wasn't worried about any threats of arrest or ship empoundment. However just as obviously, the Republic Navy wasn't about to trust him with any sensitive missions either. When he offered his ship as a Republic Privateer, they immediately accepted. Just as quickly they assigned him to a long and boring picket duty which promised a death of old age before he saw a bit of action. This didn't bother Tim'T. He now had access to basic military and technical histories and information that weren't covered in standard Sith Imperial records. Tim'T again buried himself in studies. His crew was used to more action and were often rebellious but the Republic paid well and they were safe from the Sith legal system so they endured as best they could. Life grew boring. At least until they found themselves in a planet wide Jail break around the unofficial Republic Prison world of Kiffex (It wouldn't become the official prison world until closer to 3000 BBY). Several hundred small civilian ships blew past the undermanned and inefficient orbital guard stations to become get away ships for thousands of prisoners. Internal sabotage disabled the meager planetary defenses. Within hours prisoners were flying away like shadow mites scattering from a glow root. The few official republic ships near enough to assist were crewed by young officers from wealthy families that were mainly part of the navy so they could add a couple rank bars to their names. None if any had any real experience taking their shiny little ships into real combat. As only a privateer, Tim'T Held no rank over them but took advantage of their apparent inexperience to take control of the situation. He set the small Republic ships into a staggered revolving perimeter configuration utilizing a series of micro hyper jumps into predetermined locations allowing the Republic ships to give short barrages at any ship within their field of fire and then Jumping to their next position before the opposing ships had a chance to react. That created a situation where the fastest and biggest escaping ships were the first to get shot and disabled. It only took a few escaping ships turning into glowing fireballs for the slower smaller ships to realize they best chance they had for survival was back on the planet. Nearly a quarter of the ships actually escaped and several dozen ships escaping ships were fully destroyed. But a large number of ships were simply disabled or returned to the planet on their own. Unfortunately Tim'T's own battle worn frigate wasn't up to that level of continuous micro-jumping. Near the end of the battle it literally came apart at the seems. Cascade failures ran through the ship. The last thing Tim'T saw was a brilliant blast of light exploding in front of his eyes.
Awakening of a TechnoMancer – Age 55
When the light had finally cleared from his eyes, Tim'T found himself laying on a cot in a small ships med bay. The man standing over him was .. the old technomancer from Raxus Prime? Somehow the old man had managed to pull him out of the frigate before it exploded. Tim'T still ended up with massive radiation burns and various injuries. He had been in a healing tank for over a week. They were currently on their way back to Raxus Prime. That is when the man, his real name turned out to be Sulen Genarik, started explaining about the Technomancers. To make a long story slightly less long, Tim'T accepted the invitation to become one of the order. Sulen gave him the non-military rank of Commodore to reflect his military background and then started his non military education. For nearly ten years Tim'T lived in Sulen's home on Raxus Prime. He studied technologies from hundreds of worlds. He learned how to let his intuition guide him in reworking technologies in ways that shouldn't have been logically possible. He had apparently been doing this to a lessor extent for most of his life. Sulen showed him five separate occasions where by all rights he should have died except that he managed to make his ship or his tools work beyond what they should have been capable of. With the help of Sulen and his new teachings, he managed to upgrade most of his own Arkanian cybernetic systems. Then came the day when he found Sulen dead in the bridge of his modified Wraith-Class Carrier. Sulen had hard wired himself to the ships memory core. On the screen, lines appeared. #Memory download complete.# Sulen was dead but his memories and experiences had been preserved in the technomancers computer systems. A protocol droid came to him with a tray containing a large hypodermic needle filled with a grayish solution and a series of data chips. The droid informed Tim'T that he was supposed to inject the nanite filled fluid into himself and follow the lessons on the data chips to learn how to use the nanites to efficiently link with most forms of surrounding technology.
Becoming a Master – age 65
A Technomancer is not a jedi. There is no Technomancer Counsel. There was not even a technomancer organization. As far as Tim'T knew, he was the last and only Technomancer alive. As he saw it, his purpose was not to recreate the technomancers although he would help train a prospective student if it he found one. His purpose was to make the universe a better place as he envisioned it. He didn't pretend that his vision was better than anyone else's. The Sith Empire thought what they did was right as did the Republic. Nearly every planet thought their way was best even though most ways directly conflicted with each other. But Tim'T still set about designing threads which would spin the universe in ways he thought best. The Terra-Shea often grew to 200 years old. Somewhat longer than many races but a long way from being immortal. He spent the next twenty years subtly molding people to be heroes and models to help their own people. He entered a deliberate programming error into a medical computer which helped a young medical student on Palanhi get into an unfortunate accident. That accident later helped her design an anti-body for a plague that Tim'T's predictor computers indicated would be sweeping the planet in less than a year. His creative use of repulser technology inspired an exiled soldier on the planet to develop a safe way of mining the sensitive gemstones of Riflor which tended to affect the planets gravitational fields when incorrectly mined. He developed his various technological interfaces and alteration techniques in hundreds of small ways, always trying to influence positive changes in the process.
Lightsaber: None
Color: N/A
Practiced Lightsaber forms: N/A
Force-Sensitive Abilities or practices:
- None. These are not force Abilities. This is the ability to enchance technology. Like a blaster might cause damage equal to a low level Lightning bolt using 'Destruction'
- Two numbers for each force power. The first reflects the true power and will never be over 2. The second is the level of a force power that can be technologically simulated and will never be over 8
Telekinetic: 2 (7)
Telepathic: 1 (6)
Body: 1 (6)
Sense: 2 (8)
Protection: 2 (7)
Healing: 1 (5)
Destruction: 1 (6)
Specialized Skills (actually the ability to duplicate Force skills through technical means
-Force Absorb and Drain energy are the primary aspects for Technomancers since they use these energies to power their gadget abilities. This is the sole purpose of the Nanites.
-Tech Skills such as Droid Disable, Force Electronic Communication, and Instinctive astrogation are also standard for technomancers.
-Force Travel Once per 24 hour period and only from his ship to a secondary location within the ships sensor range.
Attributes:
Physical Strength: 4 +2(Cybernetics) = 6
Intelligence: 8
Speed: 4 +2(Cybernetics) = 6
Leadership: 8
Unarmed: 5 (7 if he can study the opponents technique first)
Melee Weapons: 6 (8 if he can study the opponents technique first)
Ranged Weapons: 7 (8 if he can study the opponents technique first)
Force Attunement: -6 (represents dark side understanding only. NOT direct control or attitude. He understands the force as another energy source like magnetism, electricity, or gravity and has sought to understand the force in order to bend it to his needs.)
RP Sample: (Hopefully reflects both military and technomancer concepts)
RP Sample: The Young captain and his friends were partying hard. The Captain deserved it. He was a hero. He escaped from an ambush that few people thought he could survive. Finally it was Tim'T's turn to congratulate him “Excellent Job. That medal was well earned. You have the makings of a pretty good officer.” Comments of agreement followed from other people in the bar. One person called loudly “Forget pretty good. He's one of the great one's! Tim'T winced but didn't argue. Later that night after things had quieted down the captain approached Tim'T. “I saw that look you gave earlier. You got some sort of problem with me?” Tim'T took another sip of dark ale. “You are famous tonight. Enjoy it. There are a dozen women here who would love to keep you company tonight. Pick two or three of them and make a reputation for yourself.” The younger captain, also well drunk, took exception to the apparent brush off. “Most officers would'a been eaten alive in that ambush! I got my men out and only lost three ships! If that isn't great then what is!?” Tim'T sighed “Do you really want to hear the same lecture that most officers sleep through in their first year of training?” The captain took this as condescension and just got more annoyed. “You know I've looked through your files Tim'T. Your a coward! You are afraid to get into any conflict where you don't have every advantage AND three to one odds in your favor! Trust me. That doesn't happen very often!” Tim'T smiled “That's why I'll never be famous and you'll never be great. I know how to wield my weapons properly.” Confusion seemed to seep through the captains expression “What do you mean? You know I'm an Ace Pilot and have a snipers level in gunnery!” Now it was Tim'T who started getting annoyed “The captain who uses a blaster is using the wrong weapon. An officers weapon is his troops! It is a soldiers job to fight. It's their officers job to make sure his soldiers win. A great officer will always have every advantage. Not because they happen to stumble into the perfect situation but because they MAKE it the perfect situation. They know their enemy. They choose the time and battlefield. They set the traps. They use their every strength and their enemies every weakness. A great officer will never be famous because all their battles have already been won before the battle begins. There is no glory in a battle already won before it even starts. A really good officer like you can escape an ambush. A great one will never need to!” The captain looked surprised and thoughtful. He seemed to consider a proper response when he was pulled away by a scantily clothed and laughing woman. Tim'T raised his glass in salute to the retreating captain. Then whispered quietly to himself “I lied to him. Nobody can ever have every advantage. A great officer is one who can successfully learn from the mistakes and experience of others. He actually seemed to listen to me. He might be a great one after all.” Then drained the last of his ale.
Tim'T stood up and slowly made his way back to his private shuttle, a Reverant class produced by Roche Industries and heavily modified by himself. It seemed to recognize him as he approached. It powered up and the hatch opened for him. Flopping down in a cushy chair and gestured lazily toward the main screen. It turned on showing the young captain and his current lady friend. Tim'T started snacking on some zesty fire seeds and played the voyeur. They laughed and joked and touched and kissed. Then she guided the captain to a private room. Tim'T sighed and stood up. He moved over to the silver disk set in the floor of the shuttle. The screen shut off and the lights dimmed a bit as he used the combined nanites and Midichlorian in his blood to pull energy from the power cells and into the network of circuitry under him in ways which which defied the normal understanding of physics creating a momentary rift in space. Tim'T was now standing in the room with the woman and the captain. Only now the woman was aiming a blaster at the captain. Tim'T pulled his blaster and fired at her. Sending a wave of force through the blasters augmented power pack, Five Purple lightning arcs blasted out of his blaster and slammed into the female assassin. The young captain stared in horror and confusion first at Tim'T and then and what was left of the blaster wielding woman that had tried to kill him. “Heh. I should'a mentioned. Another thing a great officer usually tries to do is figure out WHY the enemy does what they do. For example, if someone went to the trouble and expense of setting up an ambush for you with fighter ships, do you really think they'd give up just because you made it back to the planet? You can't stop someone from trying to kill you if you don't know WHY they are trying to kill you. One battle doesn't win a war. You need to know what the war is about before you can win a war. Don't worry. I know how to stop these ambushes and assassination attempts. I'll take care of it. But I'll be gone soon. Remember what I told you tonight and you might well end up being one of the great admirals after all.” And with that, Tim'T slipped out.
Back at his private shuttle he activated the computer and canceled the bounty that he had placed on the young captains head. The bounty had served it's purpose. The captain would be more watchful and thoughtful from now on. Tim'T ran algorithms through the ships predictor computers. He ignored the numbers that he sensed were meaningless and fed back the numbers that his intuition told him were important. After about five repetitions of this both he and the computer agreed that there was an 87.17% chance that the captain would successfully see his planet of Toola safety through the political storm that was about to be unleashed when Baron Strata-Gen made his grab for power. 87.17% was the best that he could do. Tim'T's shuttle lifted off and made its way back to his main ship, his masters old Wraith-Class Carrier. Next in line was the planet of Trieron in the Veron system. They were doing some impressive research on telepathic communication bio-software. Unfortunately there was a 74.3% chance that an asteroid was going to impact the local sun and create a solar eruption that had a 69.42% chance of destroying approximately three quarters of all life on the planet. Tim'T had to figure out the best way to use this information.
((I am posting this here because I'm not sure it would fit anywhere else any better. I read that Grey Jedi should be posted here.))