Post by Jenno on Jun 14, 2009 16:14:51 GMT -5
Assassin Character List:
**Note: Some characters are already taken because I gave first choice to those who spent a great deal of time coming up with everything. And I'd like to thank those people for their help because otherwise this probably never would have got to this point.
See information in the plot discussion board for the background to these characters. Thread can be found here:
swrponline2.proboards.com/index.cgi?board=mfpd&action=display&thread=5292&page=1
Tips for helping Create your Application can be found here (a sticky/locked thread in fringe pending):
swrponline2.proboards.com/thread/18423/merchants-death-tips
Key:
Green = Available (8/26)
Yellow = Pending (1/26)
Red = Taken (3/26)
Black = Completed (14/26)
A – Alpha – Male
B – Bravo – Male
C – Charlie – Female
D – Delta – Male
E – Echo – Female
F – Foxtrot – Female
G – Golf – Male
H – Hotel – Female
I – India – Female
J – Juliet – Female
K – Kilo – Female
L – Lima – Female
M – Mike – Male
N – November – Female
O – Oscar – Male
P – Papa – Male
Q – Quebec – Male
R – Romeo – Male
S – Sierra – Female
T – Tango – Female
U – Uniform – Female
V – Victor – Male
W – Whiskey – Female
X – Xray – Male
Y – Yankee – Male
Z – Zulu – Male
Information on taken characters:
Alpha - Combat: Dual Pistols, Non-Combat: Tracking - Jenno
Charlie - Combat: Dual Axes, Non-Combat: Undercover Operations - Charlie Sharper
Delta - Combat: Bow, Non-Combat: Demolitions - Dire Wolf
Echo - Combat: Hand to Hand, Non-Combat: Slicing - Squee
Hotel - Combat: Sniper Rifle, Non-Combat: Robotics - Hotel
Juliet - Combat: Single Slugthrower Pistol, Non-Combat: Undercover Operations - Apillis
Lima - Combat: Whips, Non-Combat: Acrobatics - Dutch
Mike - Combat: Two Handed Axe, Non-Combat: Repair - Fromikeable
November - Combat: Blow Darts, Non-Combat: Chemist - Kella
Papa - Combat: Garrote Wire, Non-Combat: Acrobatics - Agent of Greystone
Sierra - Combat: Spear, Non-Combat: Repair - sparrow
Tango - Combat: Hand to Hand, Non-Combat: Medic - Talau the Ever-Lurking
Uniform - Combat: Dual Axes, Non-Combat: Interrogation - Moonfire
Victor - Combat: Dual Slugthrower Pistols, Non-Combat: Slicing - Vex
Whiskey - Combat: Single Pistol, Non-Combat: Piloting - Meira
Yankee - Combat: Throwing Knives, Non-Combat: Tracking - Twysper
Zulu - Combat: Dual Regular Swords, Non-Combat: Stealth - Mara
Information on pending characters:
Xray - Combat: Dual Short Swords, Non-Combat: Stealth - Krowbar
Skills:
Below are lists of combat skills and non-combat skills, whilst we don’t believe there are any more for the combat list you are not limited to those on the non-combat list. Also, the assassins will have a decent level of training for most of the listed (see info in plot discussion for some examples) but these are going to be skills that are highly specialised for your character, to an exceptionally high level. This way the assignments will have worked about which specialisation was required for which job.
Key:
(1) = One person claimed, one claim left = Still Available
(2) = Two people claimed, no claims left = Unavailable
Combat Specialty Skills:
Hand to Hand (2)
Throwing Knives (1)
Blow Darts (1)
Garrote Wire (1)
Sai (Single/Dual)
Knuckle/Finger Claw (Single/Dual)
Daggers (Single/Dual)
Short Swords (Single/Dual) (1)
Regular Swords (Single/Dual) (1)
Two Handed Sword
Axe (Single/Dual) (2)
Two Handed Axe (1)
Spear (1)
Staff
Quaterstaff
Whip (1)
Bow (1)
Blaster Pistol (Single/Dual) (2)
SMG (Single/Dual)
Blaster Rifle
Slugthrower Pistol (Single/Dual) (2)
Slugthrower Rifle
Slugthrower Shotgun
Sniper Rifle (1)
Non-Combat Specific Skills:
Medic (1)
Tracking (2)
Piloting (1)
Driving
Stealth (2)
Acrobatics (2)
Chemist (1)
Slicing (2)
Repair (2)
Secuirty
Demolitions (1)
Robotics (1)
Programming
Scouting
Undercover Operations (2)
Interrogation (1)
Traps
**Note: You are not limited to these skills
Applying For A Character:
When applying for a character please fill out the following:
My own application would look like this:
Character Name: Alpha
Specialised Combat Skill: Dual Pistols
Special Non-combat Skill: Tracking
After this the requested character will be switched to pending whilst some of us consider you for the slot (there is going to be a fair amount of power with these characters and we have to make sure we are giving them over to the right people). If you are newer and haven’t really had the chance to rp around here much, we might ask for you to point us towards an example of your rping or if you have only just started roleplaying you can have a go at a sample roleplay for us.
If your request is accepted you will be told here or possibly pmed, this then gives you the confirmation to go ahead and create the character, which will go in the Fringe section, I would reccomend checking out examples which will hopefully be around there soon.
Code for Application upon acceptance to the plot
**Note: Some characters are already taken because I gave first choice to those who spent a great deal of time coming up with everything. And I'd like to thank those people for their help because otherwise this probably never would have got to this point.
See information in the plot discussion board for the background to these characters. Thread can be found here:
swrponline2.proboards.com/index.cgi?board=mfpd&action=display&thread=5292&page=1
Tips for helping Create your Application can be found here (a sticky/locked thread in fringe pending):
swrponline2.proboards.com/thread/18423/merchants-death-tips
Key:
Green = Available (8/26)
Yellow = Pending (1/26)
Red = Taken (3/26)
Black = Completed (14/26)
A – Alpha – Male
B – Bravo – Male
C – Charlie – Female
D – Delta – Male
E – Echo – Female
F – Foxtrot – Female
G – Golf – Male
H – Hotel – Female
I – India – Female
J – Juliet – Female
K – Kilo – Female
L – Lima – Female
M – Mike – Male
N – November – Female
O – Oscar – Male
P – Papa – Male
Q – Quebec – Male
R – Romeo – Male
S – Sierra – Female
T – Tango – Female
U – Uniform – Female
V – Victor – Male
W – Whiskey – Female
X – Xray – Male
Y – Yankee – Male
Z – Zulu – Male
Information on taken characters:
Alpha - Combat: Dual Pistols, Non-Combat: Tracking - Jenno
Charlie - Combat: Dual Axes, Non-Combat: Undercover Operations - Charlie Sharper
Delta - Combat: Bow, Non-Combat: Demolitions - Dire Wolf
Echo - Combat: Hand to Hand, Non-Combat: Slicing - Squee
Hotel - Combat: Sniper Rifle, Non-Combat: Robotics - Hotel
Juliet - Combat: Single Slugthrower Pistol, Non-Combat: Undercover Operations - Apillis
Lima - Combat: Whips, Non-Combat: Acrobatics - Dutch
Mike - Combat: Two Handed Axe, Non-Combat: Repair - Fromikeable
November - Combat: Blow Darts, Non-Combat: Chemist - Kella
Papa - Combat: Garrote Wire, Non-Combat: Acrobatics - Agent of Greystone
Sierra - Combat: Spear, Non-Combat: Repair - sparrow
Tango - Combat: Hand to Hand, Non-Combat: Medic - Talau the Ever-Lurking
Uniform - Combat: Dual Axes, Non-Combat: Interrogation - Moonfire
Victor - Combat: Dual Slugthrower Pistols, Non-Combat: Slicing - Vex
Whiskey - Combat: Single Pistol, Non-Combat: Piloting - Meira
Yankee - Combat: Throwing Knives, Non-Combat: Tracking - Twysper
Zulu - Combat: Dual Regular Swords, Non-Combat: Stealth - Mara
Information on pending characters:
Xray - Combat: Dual Short Swords, Non-Combat: Stealth - Krowbar
Skills:
Below are lists of combat skills and non-combat skills, whilst we don’t believe there are any more for the combat list you are not limited to those on the non-combat list. Also, the assassins will have a decent level of training for most of the listed (see info in plot discussion for some examples) but these are going to be skills that are highly specialised for your character, to an exceptionally high level. This way the assignments will have worked about which specialisation was required for which job.
Key:
(1) = One person claimed, one claim left = Still Available
(2) = Two people claimed, no claims left = Unavailable
Combat Specialty Skills:
Hand to Hand (2)
Throwing Knives (1)
Blow Darts (1)
Garrote Wire (1)
Sai (Single/Dual)
Knuckle/Finger Claw (Single/Dual)
Daggers (Single/Dual)
Short Swords (Single/Dual) (1)
Regular Swords (Single/Dual) (1)
Two Handed Sword
Axe (Single/Dual) (2)
Two Handed Axe (1)
Spear (1)
Staff
Quaterstaff
Whip (1)
Bow (1)
Blaster Pistol (Single/Dual) (2)
SMG (Single/Dual)
Blaster Rifle
Slugthrower Pistol (Single/Dual) (2)
Slugthrower Rifle
Slugthrower Shotgun
Sniper Rifle (1)
Non-Combat Specific Skills:
Medic (1)
Tracking (2)
Piloting (1)
Driving
Stealth (2)
Acrobatics (2)
Chemist (1)
Slicing (2)
Repair (2)
Secuirty
Demolitions (1)
Robotics (1)
Programming
Scouting
Undercover Operations (2)
Interrogation (1)
Traps
**Note: You are not limited to these skills
Applying For A Character:
When applying for a character please fill out the following:
[b]Character Name:[/b]
[b]Specialised Combat Skill:[/b]
[b]Special Non-combat Skill:[/b]
My own application would look like this:
Character Name: Alpha
Specialised Combat Skill: Dual Pistols
Special Non-combat Skill: Tracking
After this the requested character will be switched to pending whilst some of us consider you for the slot (there is going to be a fair amount of power with these characters and we have to make sure we are giving them over to the right people). If you are newer and haven’t really had the chance to rp around here much, we might ask for you to point us towards an example of your rping or if you have only just started roleplaying you can have a go at a sample roleplay for us.
If your request is accepted you will be told here or possibly pmed, this then gives you the confirmation to go ahead and create the character, which will go in the Fringe section, I would reccomend checking out examples which will hopefully be around there soon.
Code for Application upon acceptance to the plot
[b]Name:[/b]
[i]Original Name:[/i]
[b]Race:[/b] Human
[b]Age:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Birth place:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Profession:[/b]
[b]Skills:[/b]
[b]Attributes: [/b]
[b]Physical Strength:[/b]
[b]Intelligence: [/b]
[b]Speed: [/b]
[b]Leadership: [/b]
[b]Unarmed: [/b]
[b]Melee Weapons:[/b]
[b]Ranged Weapons:[/b]
[b]Specialized Combat Skill:[/b]
[b]Specialized Non-Combat Skill:[/b]
[b]Alignment:[/b]
[b]Ship Name:[/b]
[b]Bio:[/b]
[b]RP Sample:[/b]
[b]Password:[/b] (Fringe notes PW)