A®heim
One does not just make a dreadnought.
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last online Sept 16, 2018 19:37:00 GMT -5
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Feb 1, 2011 1:06:44 GMT -5
Post by A®heim on Feb 1, 2011 1:06:44 GMT -5
No. Not that it even makes sense considering it has a speed of 4.
All the anti-matter crammable into a vessel this size wouldn't generate enough power to "rain fire down" from what totals to be 57 laser cannons--a misconception shared by a majority of your vessels.
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Latus
May the Quartz be with you.
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Ain't got time for this. (?°?°??? ???
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last online Jun 27, 2014 19:37:36 GMT -5
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Feb 1, 2011 10:37:29 GMT -5
Post by Latus on Feb 1, 2011 10:37:29 GMT -5
You used this with your missile ship, too; dude, this isn't real life. The energy used to fire a 30mm, missiles, rockets, or stingers from the apache gunship is negligible, the only thing requiring more draw being the 30mm as it is triggered repeatedly.
Laser weapons are projected energy and that energy has to come from somewhere; the reactor. The size of the ship is the controlling factor of how many guns it can have as it controls the size and strength of the reactor unit. A starship has many things more than an apache to worry about. The reactor powers engines, scanners, shields, passive sensors, lighting, coms, and the guns. To pour this much energy into the weapons you need a huge and powerful power unit. This setting is 3000 years before the galactic civil war; much of what you make is more powerful than ships found there.
Aside, laser weaponry is not the greatest against infantry; if you want such, mount blasters.
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Rugs
The ring-dang-doo, now what is that?
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Feb 1, 2011 11:56:24 GMT -5
Post by Rugs on Feb 1, 2011 11:56:24 GMT -5
But Latus, Mandalorian tech is best tech! Do not question the greatness of the almighty Mary Suetopia and its weaponry! It can do everything, because Mando, by damn.
Also, you say it can keep up with fighters, when it has the absolutely outstanding speed of 3. Maybe it could keep up with some bi-planes from WWI, but that's about it....
Unless of course, 3 for Mando tech is like a 9 for the rest of us mortals.
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Latus
May the Quartz be with you.
850 posts
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Ain't got time for this. (?°?°??? ???
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last online Jun 27, 2014 19:37:36 GMT -5
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Feb 1, 2011 15:38:52 GMT -5
Post by Latus on Feb 1, 2011 15:38:52 GMT -5
So true, Rugs. So true. I should have seen the epicocity of this ship and closed my mouth. Sorry.
Damn you science! Why must you make me question things?! WHY, I ask! WHYYYYYYYYYY?!
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sparrow
The Night is Dark and Full of Onions
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Feb 3, 2011 13:45:50 GMT -5
Post by sparrow on Feb 3, 2011 13:45:50 GMT -5
If you want something that is much bigger and bulkier than a fighter to move like a fighter, then large sacrifices must be made.
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Latus
May the Quartz be with you.
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Feb 3, 2011 19:15:17 GMT -5
Post by Latus on Feb 3, 2011 19:15:17 GMT -5
Corden you forced me to do this. *puts on tech shoes and picks up -big- tech criticism stick* Official Name: Ori'aran-class "Ultra-Guard" Gunship Faction/Affiliation: Mandalorians Classification: Patrol Ship/Heavy Gunship Stock/Custom: Stock. Height: 34 m Width: 67 m Length: 95 m Manufacturer: MandalMotors Energy Source: MandalMotors Olar-5 Power Generators (4) Welcome to 4 large generators stuffed into a thinly armored shell. This thing is a flying powder keg.Hyper Drive Rating: 4 Crew Necessity: 32 Fine.- Ship Commander: 1 - Communications Officer: 1 - Sensor/Navigation Officer: 1 - Gunnery Officer: 1 - Pilot: 1 - Co-Pilot: 1 - Gunners: 21 - Mechanics: 2 - Astromechs: 3 Astromechs were not used (I dont think) until later on in history.Armament: Quad Auto-Cannon Turrets (12; light), Single Barrel Auto-Cannon Turrets (6; medium), Single Barrel Auto-Cannon Turrets (3; light), Proton Torpedo Tubes (8; light) Passenger Capacity: 20 The size and utility of this ship as well as how many systems you have stuffed in this hull will not leave more than a few square feet for the crew to sleep, much less passengers.Cargo Capacity: 150 tons Consumables: 2.5 months Hanger Facilities/Starfighter Capacity: N/A Other: The twelve quad barrel auto-cannon turrets were light, rapid fire weapons designed to quickly eliminate hostile starfighters and bombers, but they were equally capable of raining fire down upon infantry and light vehicles with outstanding precision. Three light, single barrel auto-cannon turrets were positioned just above the bridge, two facing aft and one facing forward. A second series of single barrel auto-cannon turrets, more powerful than the lighter quad variants, were located on the port and starboard sides of the vessel, between the dorsal and ventral quad cannons. Good luck finding the ammo for these. The auto-cannon was essentially a miniature version of the common mass driver cannon, utilizing the same electro-magnetic technology to fire kinetic rounds at high velocity and of varying configurations. Three powerful sublight engines provided the speed neccesary to compete with most enemy fighter craft, making the gunship a formidible obstacle to enemy starfighters and bombers. What do you mean by autocannons? Are you thinking slugthrower cannons or the ancient laser cannons used in canon? If the former the ammo consumption will bankrupt the mandos as this would not be cheap to fly, plus jamming and reloading.
If the latter wild firing and weaker, older tech does not a good anti-fighter ship make.Speed: 7 VERY high for something of this size and capability. This ship, no matter how powerful the reactor or how many you have, will not be keeping up with a fighter.Maneuverability: 6 Maneuverability is how quickly the mass of this ship can shift. Remember physics? A car approaching you at 100 mph cant turn on a dime without flipping over (continuing to move in a straight line); momentum does not allow this bulky ship to maneuver this high.Effectiveness vs. Starfighters: 9 Far too high. I can think of one situation where a ship can have a 9 and it isnt as fast as a fighter and armored and shielded like a frigate. Knock this down by 2 or more.Effectiveness vs. Capital Ships: 2 Armor: 5 Back to system bulk. You have to make a decision; speed or armor. A 5 armor is par for a frigate. Knock this down by 1 or 2.Shielding: 5 With a mixture of the powerful engines, sensors, and weapons the shielding systems to support a 5 are huge and bulky. If you want to keep this I suggest you reduce size, maneuverability and some armor.Sensors: 6 FineReliability: 6 This is high due to the sheer number of systems you have. Knock down by 1 or 2Description:A fast, highly maneuverable craft, its roles varied from reconnaissance and patrol to troop lander and direct fire support. It was often used in support of infantry units planetside, its anti-starfighter cannons shredding hostile troops and light vehicles with ease. This is a cool picture. The ship that you make out of it can be cool too it just has to be realistic in terms of the technology. *takes off shoes and puts down stick* I know I fought the powers of Mary Sue's personal ship but science would not allow me to stay my hand. For science! *vanishes*
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