Post by Blue on Jun 18, 2016 7:47:37 GMT -5
BLUE'S THREAD TRACKER
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KNIGHT MOOR
Sith Assassin
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Character Summary
Originally a Jedi padawan, Kol Klairn failed to meet the exacting standards of the Order. Reassigned to the Corps, the transport he was travelling upon was ambushed by slavers, and he and most of the other passengers were taken to be sold.
Suffering grave injuries, Kol was sold, and subsequently tortured, by a Sith Lord who broke and turned him to the Dark Side. He was trained to be an assassin, but his Lord's vessel was attacked. Kol escaped, and was caught up in the events of the Bogden Space Station battle.
After the battle, the young Sith was shipped off the Dromund Kaas, where he received full training.
Now a full blown Sith Assassin and Knight of Strife, the newly named Moor is ready to be sent out all over the galaxy to mete out murder.
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Fin:
Kol goes to meditate on the past, and is approached by a Jedi Knight.
>Questions and Answers<
Kol's new master takes him to the Jedi Temple on Coruscant.
>Back To Basics<
Kol is taken to a planet by his master to begin learning more of the ways of the Force.
>Space Station Strife<
Some years have passed and Kol, who had been reassigned to the Jedi Corps, has been captured and turned by the Sith. His first assignment as a member of the Empire involves him in a large battle for a space station.
>Breaking Chains<
After the battle on the space station, Kol is transported to Dromund Kaas for further study.
>The Silent Treatment<
Seven years on, Kol is now a full-fledged Sith assassin. During a mission he is wounded and breaks into a medical facility to heal himself.
>Fell Deeds Await<
Returning from a mission, Kol reports his success to Darth Aurelius and climbs another rung on the ladder of power. Now a full Knight of Strife in the Sith Order, Kol finally sheds his former identity fully and becomes the newly christened Knight Moor.
>Bend The Knee<
The newly knighted Moor is invited onto a mission to deliver an ultimatum to a group of Dark Side Force-users: Join the Empire, or perish. [DEAD]
>The Last Mogul [EVENT]<
After helping hunting down the last remaining member of the Hutt Cartel's leadership, Moor is tasked with persuading Nemu the Hutt to travel to Prazhi and take his place as Supreme Mogul... a responsibility well outside of the Sith assassin's wheelhouse.
>Heads Will Roll<
Contracted by a Dark Lady of the Sith, Lady Syko, Moor is sent to the home of Tarsi Vikar, a minor aristocrat that stole a relic lightsaber from Syko's collection. Not everything is as it seems, however, and the Sith assassin comes into conflict with another Sith.
>Bells Will Toll<
Coming to an uneasy alliance with Karn Albrecht, the unlikely pair set forth to eliminate the treacherous Lady Syko and put an end to her plotting... as well as to save their own hides.
>Greater Calling<
Moor reports to Darth Aurelius about his impromptu assassination mission, and recieves a surprising reward for his efforts.
>Seeking Supremacy<
Returning to Korriban after carrying out a mission, Moor encounters an old rival. As with most conflicts within the Sith Order, it swiftly spirals into violence.
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In Progress:
>Destiny Unmanifested<
A new mission is recieved... and yet again, Moor is paired with the man who fully introduced him to what hatred truly means.
>The Final Insult [EVENT]<
After a sudden conflict bloomed between the Empire and the Republic, several Sith including Moor are sent to retrieve any data from the destroyed vessel HRS Brackett.
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CAPTAIN WILLAM SCATHE
Spacer, Lover, Smuggler, and Pilot Extraordinaire
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Character Summery
A charmer as fast with his mouth as he is with his blaster, Willam's life is one of movement. Never staying in one place for too long, the spacer will take on almost any job so long as the pay is decent. Bouncing around the galaxy on his ship, the Lathspell, and accompanied by his droid companion Odd, Willam is willing to rub shoulders with folk of every colour and caliber.
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Fin:
>Locked Into Strangeness<
Having just delivered his latest shipment on the planet of Wayland, the captain goes to kick back with a drink at the nearest cantina when he approaches a doctor seeking passage. [DEAD]
>Milk Run [EVENT]<
Taking a job offer from a client over the Holonet, Captain Scathe goes to Edgepoint Station near Teth to pick up his share of the cargo. Easy money, right?... Right?
>Another Rainy Night [EVENT]<
After the events at Edgepoint Station, Willam is short on funds and so (against his better judgement) once more takes to the HoloNet in search of work.
>They Dug Your Grave<
Willam gets stuck on Nar Shaddaa when the Archeri Chorus arrives moments after he touches down to pass on evidence to a crime boss. Naturally, he wants a strong drink.
>The Wolf's Lament<
With little else better to do, Willam returns to old habits and hunts someone down for credits: Ylva Vuk, the woman who deceived him into helping her commit crimes on the planetary scale. But between her newfound Force powers and a familiar Mandalorian violently eager to bring her in himself, the captain's eye might have been too big for his stomach.
>Hi Ho Hilo [MISSION]<
After somehow managing to survive the Archeri Chorus' occupation of Nar Shaddaa, Willam broke the bank on upgrading his ship and celebrating his narrow escape from death. Dirt poor once again, he takes on another job for the Exchange as the criminal organisation attempts to expand by taking Hutt owned territory. [DEAD]
>In The Land Of The Blind<
Completing a delivery to Prazhi, Willam's time off in a gentleman's club is brought to an abrupt halt when a mechanic asks for a lift in return for her services.
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In Progress:
>Tabbing Out<
Willam kicks back and relaxes in a cantina when a familiar face shows up to share a drink.
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MASTER SHOVAAH MOHO
Grand Master of the Jedi Order
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Character Summary
A peace loving Prellian, Moho is the Grand Master of the Jedi Order, as well as an exceptional diplomat and mediator. Having served in the Order for three hundred and fifty years, there are few (if any) who can match his record or experience. Indeed, most Jedi brought to the Temple on Coruscant as children studied under him as younglings, and he has been a constant presence in many Jedi's lives. A master in both Battle Meditation and the healing arts, this ancient Jedi is also prone to powerful Force Visions that assist him in guiding his Order through turbulent times.
Having only recently returned to the wider galaxy after a couple of years stranded on an Outer Rim world and being elevated to the position of Grand Master shortly after, Moho is capable, ready, and more than willing to bring as much peace to as many people as he possibly can.
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Fin:
After two years stranded on the Outer Rim, Moho finally returns to his home and is met by an old pupil and friend.
>Spin Control [EVENT]<
Following the guidance of the Force, Moho joins a small strike team of fellow Jedi in recovering data from a ship that escaped the invasion of Teth.
>Great Power Games [EVENT]<
With disastrous events unfolding throughout the galaxy, the higher powers of both the Galactic Republic and Sith Empire meet to discuss a potential alliance against the encroaching thread of the Archeri Chorus.
>There Is No Ignorance<
With the coalition task force on-route to liberate Nal Hutta and Nar Shaddaa from the clutches of the Chorus, Moho attempts to do some research into the mysterious origins of their foe with the help of an old colleague.
>Silence Paints An Image<
Moho and a couple of his Jedi brethren teach a class of younglings on the subject of moving meditation. [DEAD]
>The Waiting Game<
The Supreme Chancellor and the Grand Master meet to speak on the matters affecting the galaxy.
>Good, Strong Hands<
Moho makes a short trip to Nar Shaddaa to help heal the wounded after the battle against the Archeri Chorus, and to meet up with Master Nemsee to converse on the future.
>Thunderheads<
With the Republic's betrayal over Nar Shaddaa, the Grand Master is called back into the Supreme Chancellor's office to speak on heavy matters.
>From Whatever Source It Comes<
Moho summons the High Council, which is barely over half strength, to discuss what role the Order will play in the inevitable new war between the Republic and the Empire. [DEAD/RESOLVED IN DISCORD]
>What Comes Next<
The Grand Master encounters another Jedi in the Archives pondering over the aftermath of the Republic betrayal above Nar Shaddaa.
>At The Turning Of The Tide<
With the passing of the elderly Watchman of Naboo, the Grand Master assigns a new Jedi to take on the post.
>What Might Have Been<
While on Prazhi during the Arbitration talks between the Republic and the Empire, Moho encounters a Dark Lord of the Sith and promptly invites him to dine with him.
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In Progress:
>Of Things Curious And Lost<
Jedi Shadow Nyx Kumolt comes to the Grand Master with some ominous findings that she has uncovered.
>There's The Bell [EVENT]<
THe Republic are once more embroiled in what appears to be an inevitable war, but Moho feels that there is something more going on behidn the scenes and joins an expedition to gain intel on the Empire's movements.
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WRELL VIZSLA
Mandalorian Metalsmith
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Character Summery
A man few can surpass in the arts of creating items of personal warfare, Wrell was born to make arms and armour for his fellow Mando'ade. Though his social manners might leave many ruffled or uncomfortable, there cannot be a person alive who can doubt this Mandalorian's skills at the forge, nor his ability to wield the weapons he creates with deadly mastery.
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Fin:
>Triumph Burns<
An SOS comes from Mandalore's vessel, now burning in the skies above the homeworld. Wrell answers the call and must work alongside a handful of vod to retake the ship, kill the terrorists that caused the destruction, and attempt to discover Mandalore's fate. [DEAD]
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In Progress:
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WILLEM 'KLEM' KLEMENT [INACTIVE]
Hunter, Dantooine Liberation Army
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Character Summary
A friendly young man, Klem's life came crashing down around his ears when the Sith army destroyed his home and killed his uncle, his only living relative. Finding some odd things on his uncle's remains, Klem tracks down the DLA, a group dedicated to freeing Dantooine from the clutches of the Empire, in the hopes of getting some answers about his uncle's activities.
After meeting with one of the leaders of the freedom fighters, Klem joins up to fight against the Empire. His first mission: assist in scouting the area around a clinic that the DLA are interesting in supplying for any signs of Sith soldiers or infiltrators.
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Fin:
>New Blood<
Klem, his home gone and his only family dead, attempts to retrace his uncle's steps and find out where he had been sneaking off to before his death. What he finds throws him head first into the fight for Dantooine's freedom.
In Progress:[/div]
>Dream On<
Now a member of the Dantooine Liberation Army, Klem is taken by Mo, one of the leaders of the freedom fighters, to a meeting in Smog City.
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