Post by lion on Jul 25, 2016 19:50:25 GMT -5
Official Name:
Aratech Repulsorsport/IGBC AR-0 Racing Speeder
Faction/Affiliation:
Aratech Repulsorsports
Classification:
Single-seat Super-speeder
Dimensions:
Height:
(Body base to top) 94 cm
Width:
(Rear wing to wing) 178cm
Length:
(Nose to stern): 435cm
Manufacturer:
Aratech Repulsor Company, with chief sponsorship from the Inter-Galactic Banking Clan, among others.
Stock/Custom:
Custom.
Energy Source:
Fuel Cells + 2 onboard generators (See below)
Repulsor Type:
Hover
Top Speed:
735km/h flat out.
Crew Necessity:
1
Armor/hull:
The AR-0 is incredibly lightly plated with low-weight materials, namely shaped carbon fibre. Starfighter-grade durasteel is used for the inner framing, but sparingly so and at reduced weight, where absolutely necessary. As such, it's very fragile. Impact testing and safety for the driver is taken into consideration, but this is not a veihicle meant to hit things.
Shields:
By regulation, the Ar-0 sports a very minimal particle shield array; designed to protect against potential debris spray from the track; at high speed, even small objects become brutal projectiles. Small objects like loose rocks (or in some cases, small parts of crashed speeders) can be defended against, but larger projectiles will punch clean through; slugs and blaster bolts were not in mind as something to ward off.
Armament:
There are no armaments aboard the AR-0; it's not the sort of racing league that allows that level of aggression.
Passenger Capacity:
None; two-seater training variants do exist, however.
Other Equipment:
Equipment-wise, there is much in terms of management controls available to the driver; regulating output loads and power distribution across the craft's propulsion systems. Aerodynamic structures adorn the craft; each fin and canard jutting from the craft has been carefully placed in order to either guide air to intakes to cool the onboard engines, or simply across shaped surfaces to generate down-force (and more 'grip' to the surface beneath it).
Onboard gravity compensation units take some of the edge off of the high-G maneuvers drivers must make, though it doesn't outright erase the effect altogether.
Description/Role:
(Image from Pinterest)
Hovering anywhere between ten centimetres to a meter above the air by a repulsorlift array underneath the craft, a pair of high power thrusters housed in the rear practically hurtle the AR-0 along; powered by a fuel-cell engine housed behind the pilot. Two smaller electric motors harvest additional power; one collecting heat-energy from the propulsion exhaust for an extra 'boost' of output power, either used on collection or stored in batteries for later use at driver discretion, whilst the other engine collects excess kinetic energy formed by friction from air braking maneuvers for the same purpose. The thrusters are liable to overheat, however, burning through fuel at whatever rate the pilot opts for, requiring frequent stops for additional coolant to keep from potential damage.
As part of Aratech Repulsor Company's racing product, the AR-0 is in a class of landspeeder with few colleagues; millions of credits and years worth of continued refinement working toward the current model, rubbing shoulders with the likes of Sorosuub and other high-funded speeder manufacturers. Adorned with myriad sponsorship advertisement decals, its reflective, chrome-esque livery nevertheless stands out, giving the craft the appearance of a quicksilver blur as it roars by; leaving only a wash of heated air in its wake as its powerful thrusters fling it down the racing line at speeds pushing over seven hundred kilometres per hour on the faster circuits.
Highly manoeuvrable, the AR-0's straight line speed is matched by its extreme deceleration force and nimble handling, able to swiftly change direction as S-corners dictate or slow from a blistering pace in seconds. As one would expect, drivers performing these moves are subjected to high gravitational forces; momentary deceleration forces of 6G and higher have been recorded on particularly confined circuits. These forces take an extreme toll on the driver; special consideration to neck strength is taken in exercise routines so as to hold one's head upright, lest it smack into the steering wheel, even with the light compensating devices installed.
Inside its enclosed cockpit, the AR-0's driver 'sits' snugly confined; the position is more akin to lying down, with the knees rising to near mouth level and the feet elevated, with the body supported by a moulded carbon fibre seat and held down with safety belts. The position, though initially awkward, allows for drivers to lower their centre of mass, and in the event of a roll, grants them a measure of protection by lowering their target profile. Comfort, however, is not as strongly regarded; the driver's seat is moulded carbon, with an extremely minimal layer of foam padding to provide some insulation and support. In the event a driver cannot leave the car under his or her own power, such as unconsciousness from a violent crash, the seat can be removed from the frame; featuring belt clips along its frame for the purpose.
Held before them is the steering system; a device not too different from a game-pad, filled with various dials, buttons and a digital readout screens; each controlling an aspect of the vehicle's performance at the touch of a finger or twist of a dial, as well as controlling the navigation by steering and twisting motions. Anything from fuel flow to braking force, energy harvests, repulsor output and communication with his engineers can be adjusted or activated; all of which becomes necessary as the needs of the driver dictate, with information readouts such as lap times, speed, warning indications from race marshals, and power distribution laid out.
At the driver's feet are the pedals, adorned with plastic clips for his boots to clamp into akin to a set of skis, controlling the acceleration and braking controls. Beneath his seat is a hollowed compartment, below the thighs, is a hollowed compartment containing the team communication unit, the on-board telemetry and operation computers, and a lap-timer; each device sending information such as lap-times and operation loads to and from the speeder itself and the crew in the garage. Technical faults that cannot be addressed by the driver, such as a potential computer glitch, can be to an extent fixed by the team as the speeder continues to drive, but this capability is limited at best.
Despite its high performance and strict schedules of maintenance, the AR-0 isn't free of faults or problems. Improper management can lead to all manner of technical failures; an over-stressed engine is likely to blow out, repulsor units can (and do) burn out and fail, as can the electric harvesting motors and batteries. Fires are not uncommon, especially after high impact collisions, and whilst precautions are taken to ensure fuel cells are sealed, it's not rupture-proof.; fuel can and has been strewn across the track during a crash.
Aratech Repulsorsport/IGBC AR-0 Racing Speeder
Faction/Affiliation:
Aratech Repulsorsports
Classification:
Single-seat Super-speeder
Dimensions:
Height:
(Body base to top) 94 cm
Width:
(Rear wing to wing) 178cm
Length:
(Nose to stern): 435cm
Manufacturer:
Aratech Repulsor Company, with chief sponsorship from the Inter-Galactic Banking Clan, among others.
Stock/Custom:
Custom.
Energy Source:
Fuel Cells + 2 onboard generators (See below)
Repulsor Type:
Hover
Top Speed:
735km/h flat out.
Crew Necessity:
1
Armor/hull:
The AR-0 is incredibly lightly plated with low-weight materials, namely shaped carbon fibre. Starfighter-grade durasteel is used for the inner framing, but sparingly so and at reduced weight, where absolutely necessary. As such, it's very fragile. Impact testing and safety for the driver is taken into consideration, but this is not a veihicle meant to hit things.
Shields:
By regulation, the Ar-0 sports a very minimal particle shield array; designed to protect against potential debris spray from the track; at high speed, even small objects become brutal projectiles. Small objects like loose rocks (or in some cases, small parts of crashed speeders) can be defended against, but larger projectiles will punch clean through; slugs and blaster bolts were not in mind as something to ward off.
Armament:
There are no armaments aboard the AR-0; it's not the sort of racing league that allows that level of aggression.
Passenger Capacity:
None; two-seater training variants do exist, however.
Other Equipment:
Equipment-wise, there is much in terms of management controls available to the driver; regulating output loads and power distribution across the craft's propulsion systems. Aerodynamic structures adorn the craft; each fin and canard jutting from the craft has been carefully placed in order to either guide air to intakes to cool the onboard engines, or simply across shaped surfaces to generate down-force (and more 'grip' to the surface beneath it).
Onboard gravity compensation units take some of the edge off of the high-G maneuvers drivers must make, though it doesn't outright erase the effect altogether.
Description/Role:
(Image from Pinterest)
Hovering anywhere between ten centimetres to a meter above the air by a repulsorlift array underneath the craft, a pair of high power thrusters housed in the rear practically hurtle the AR-0 along; powered by a fuel-cell engine housed behind the pilot. Two smaller electric motors harvest additional power; one collecting heat-energy from the propulsion exhaust for an extra 'boost' of output power, either used on collection or stored in batteries for later use at driver discretion, whilst the other engine collects excess kinetic energy formed by friction from air braking maneuvers for the same purpose. The thrusters are liable to overheat, however, burning through fuel at whatever rate the pilot opts for, requiring frequent stops for additional coolant to keep from potential damage.
As part of Aratech Repulsor Company's racing product, the AR-0 is in a class of landspeeder with few colleagues; millions of credits and years worth of continued refinement working toward the current model, rubbing shoulders with the likes of Sorosuub and other high-funded speeder manufacturers. Adorned with myriad sponsorship advertisement decals, its reflective, chrome-esque livery nevertheless stands out, giving the craft the appearance of a quicksilver blur as it roars by; leaving only a wash of heated air in its wake as its powerful thrusters fling it down the racing line at speeds pushing over seven hundred kilometres per hour on the faster circuits.
Highly manoeuvrable, the AR-0's straight line speed is matched by its extreme deceleration force and nimble handling, able to swiftly change direction as S-corners dictate or slow from a blistering pace in seconds. As one would expect, drivers performing these moves are subjected to high gravitational forces; momentary deceleration forces of 6G and higher have been recorded on particularly confined circuits. These forces take an extreme toll on the driver; special consideration to neck strength is taken in exercise routines so as to hold one's head upright, lest it smack into the steering wheel, even with the light compensating devices installed.
Inside its enclosed cockpit, the AR-0's driver 'sits' snugly confined; the position is more akin to lying down, with the knees rising to near mouth level and the feet elevated, with the body supported by a moulded carbon fibre seat and held down with safety belts. The position, though initially awkward, allows for drivers to lower their centre of mass, and in the event of a roll, grants them a measure of protection by lowering their target profile. Comfort, however, is not as strongly regarded; the driver's seat is moulded carbon, with an extremely minimal layer of foam padding to provide some insulation and support. In the event a driver cannot leave the car under his or her own power, such as unconsciousness from a violent crash, the seat can be removed from the frame; featuring belt clips along its frame for the purpose.
Held before them is the steering system; a device not too different from a game-pad, filled with various dials, buttons and a digital readout screens; each controlling an aspect of the vehicle's performance at the touch of a finger or twist of a dial, as well as controlling the navigation by steering and twisting motions. Anything from fuel flow to braking force, energy harvests, repulsor output and communication with his engineers can be adjusted or activated; all of which becomes necessary as the needs of the driver dictate, with information readouts such as lap times, speed, warning indications from race marshals, and power distribution laid out.
At the driver's feet are the pedals, adorned with plastic clips for his boots to clamp into akin to a set of skis, controlling the acceleration and braking controls. Beneath his seat is a hollowed compartment, below the thighs, is a hollowed compartment containing the team communication unit, the on-board telemetry and operation computers, and a lap-timer; each device sending information such as lap-times and operation loads to and from the speeder itself and the crew in the garage. Technical faults that cannot be addressed by the driver, such as a potential computer glitch, can be to an extent fixed by the team as the speeder continues to drive, but this capability is limited at best.
Despite its high performance and strict schedules of maintenance, the AR-0 isn't free of faults or problems. Improper management can lead to all manner of technical failures; an over-stressed engine is likely to blow out, repulsor units can (and do) burn out and fail, as can the electric harvesting motors and batteries. Fires are not uncommon, especially after high impact collisions, and whilst precautions are taken to ensure fuel cells are sealed, it's not rupture-proof.; fuel can and has been strewn across the track during a crash.