Post by Zarkan on Jun 21, 2018 14:02:46 GMT -5
Karos Kell Full Name • Karos Kell Nickname • Thunderer Race • Human Birthplace • Nar Shaddaa Age • 36 Gender • male Sexuality • hetero Faction • Fringe Concept • Bounty Hunter Veteran Languages • Basic Assets • T-36 Ajax powered assault armor, YM-11B Ravenger Thermal Lance, CN-131 K-Rax PDW with a helmet integrated optic mounted, one durasteel shield with a phrik coating and two integrated vibro-class, one Halifax Arms Co. ZK-11 Dullahan heavy blaster pistol, four Kyrie 5" combat knives, and one 16.5" Vibro-Machete. Karos Also has access to a not insubstantial store of funds from years of legal and less than legal work. Appearance Height & Weight • 6'9" and 286lbs Overall Looks • Karos is a tall olive-skinned man with dark brown hair and a perpetual look of unkemptness in his physical appearance. His face is hard-edged with an angular jaw and high cheekbones under hard sunken jade green eyes. His most notable facial features are a long jagged scar pulling the left side of his mouth into a perpetual slight snarl before snaking up his cheek under his eye and nearly to his temple and a large hooked and noticeably crooked nose clearly the result of many poorly healed breaks. His hair consists of a short unkempt haircut, a short messy full beard, large bushy eyebrows, and thick coarse dark hair on his body. His thickly muscled body is covered with scars a legacy of a hard violent life. These scars span the gambit from the small burns caused by blaster bolts, pockmark scarring of shrapnel, and long cuts from bladed weapons. On his right hand, his ring finger is missing as are two of the inner toes of his right foot. Despite all that his most noticeable body scaring is a large gnarled burn scar starting just below his waist and running up the entire left side of his body to his mid-neck and down his left arm nearly to the elbow the reminder of a nearly fatal run-in with a plasma grenade from a nearly, but unfortunately for the would-be assassin, not quite a successful attempt on Karos' life. Karos is typically seen wearing his customized suit of Ajax powered-armor it's plates and thick protective fiber weave colored a dark almost black grey with his left side covered in a splash of dusty blood-red paint reminiscent of dried blood splatter. The helm of the suit is painted with a large reptilian sharp-toothed skull the color of bleached bone. Below his right arm is a shoulder holster with a heavy blaster pistol, on his left thigh a holster containing a caseless submachine gun, a harness under his left armor holds six long serrated combat blades, and in a scabbard crossing the small of his back is a short thick bladed virboblade resembling a machete. A layered phrik coated shield that terminates into two long vibroclaws adorns the lower part of his left arm. Personality Profile Karos is, in short, a psychopath prone to extreme violence and almost completely numb to empathy with a deeply sadistic streak. The man enjoys fighting and hurting people, but despite being a hard often cruel man he is not without a sense of cold, dry, and dark sense of humor and sarcasm. He takes pride in his skills and his work and follows an odd sort of personal honor to never unfaithfully follow or go back on a deal, to repay debts in kind, and to always complete the job. His main vice is alcohol with which he is a standoffish, but surprisingly mellow individual. He is also known to keep trophies from his kills; some stored away, while others the best and most impressive he keeps with him; a dangerous thing for a man more civilized space would consider at best a savage killer and at worse a serial murder. Background Father • Bjorn Raddith, 43, Miner (deceased) Mother • Silvina Kell, 34, Ganger (deceased) Other Important Connections • Rickets, 52, ganger (deceased) Overall History • Karos' childhood never really had much of a chance, born as the product of a drunken one night stand between an alcoholic astroid miner and a drugged out wannabe gangster in one of the worst habitat blocks on Nar Shaddaa. His mother didn't even know she was pregnant before his father left not that it would have mattered and his mother barely made it to his fifth birthday before a racking cough and the long-term side effects of drug abuse took her life. The young boy was taken in by his "aunt" in reality just a higher ranking mobster who for whatever unexplained reason had a soft spot for his mother. The woman was known as Rickets, nicknamed after the old rickety bionic leg she used, Karos never learned his adopted mother's name or how she came by her namesake, but despite that, he learned many things from the middle-aged woman. Even at that young age he was a violent often cruel child and rickets she nurtured this in him taught him to fight even brought him into the gang under her wing when he hit the ripe old age of seven. Originally Karos started his gang career as a runner squirreling through the underbelly of Nar Shaddaa carrying packages and messages across gang turf. He was a runner for many years and all in all was one of the lucky ones; sure he collected his fair share of broken bones and scars, but he never fell down any ventilation shafts or got dragged into any of the machinery sharing the grimy ducts and back alleys with the gangs. Eventually, he simply outgrew the warrens that runners used to travel and hide, but even as a teen of fourteen Karos was larger and stronger than most of the adult gangers. Karos floated around the gang doing odd jobs in the gang before he found his true calling, Leg breaking. Karos started off rocky as an enforcer the gang tended to find his extreme measures detrimental to their ability to collect protection money. Over time he did gain a measure of resistance to his violent urges, but they hardly subsided and the gang quickly decided the large teen made a more effective tool of terror and enforcement against other gangs rather than their "clients". Over time Rickets' gang started spreading out of their hab block and that is when the trouble started. Running straight into another game it was only a matter of time before the assassinations and eventually, an open war began between the two gangs. This little war lasted for months a dead runner here, a burned down whore house there it was all very droll; that was at least at first. For his part, Karos enjoyed the chance to let loose with his darker impulses. He ultimately gathered most of the gangs' information when drugs and coercion failed as well as one of the preferred instruments of retribution when a message needed to be sent. Unfortunately, casualties mounted and Karos' gang was simply too small to keep up resistance against the larger band of cut-throats. Eventually, several members of the gang cut a deal with the other gang and turned on the rest cutting most of them down including Rickets while Karos was away "questioning" one of the opposing runners. The betrayal and the death of Rickets enraged Karos while even he could never say whether he loved the cold ragged woman he did owe his adoptive mother a significant debt and now that debt could only be paid in the blood of traitors. The young man spent months hunting the traitors down each of whom faced torture and typically a slow death from blood loss or starvation. He saved the ringleader, the one who personally stabbed Rickets in the back. The Zeltros woman first raged at her captor before the pain started and then begged for mercy, but she would find none. Days later the burned and butchered remains of the woman were found hanging from hooks all across Rickets' old territory. His bloodlust stated and with no more gang to follow or place to call home Karos roved across Nar Shaddaa doing odd jobs here and there for various criminal syndicates. Eventually, he found himself fighting as a gladiator in one of Nar Shaddaa numerous bloody arenas. He spent most of his early twenties in the arena collecting scars and prize purses alike. It was in the arena that he eared the nickname Thunderer for the crackling shock gauntlets he wore crushing blows he inflicted. Over time though the luster of the "play" fights as Karos called them dulled and there were only so many men willing to sacrifice their lives in the arena and so many beasts that could be brought in and in time he left the arena for more satisfying work. He found this work on the eve of his twenty-seventh birthday when he ran into a self-styled swashbuckler calling himself Captain Blood Hawk who lead a small corsair band out of the Umgal system. The man was a pompous fool certainly, but he promised Karos bounty and blood to slack his lust and had the ships to back up his offer. The corsairs that he had signed up with raided stations, ships, and small worlds along and in the demilitarized zone between the republic and empire and true to the captains word there was indeed much blood to spill and credits to earn and in his time among them the large man became quite wealthy with misbegotten wealth and collected many trophies including a number of Republic and Sith identity tags. Eventually, however, the Captain's ineptness caught up to them even in this honey pot and the ship was caught by an independent patrol boat over a lightly inhabited agrarian world. Most of the crew died in the crash, but Karos and a small number survived and when a farmer came to investigate the crash site the group easily dealt with him. When they broke into another farm family's house the other crew decided to drink themselves sill, but not Karos he stole one of the speeders and headed across the plains. Eventually, he found a small spaceport and with some credits to grease a gap-toothed freighter captain's palms managed passage off the world and eventually back to Nar Shaddaa. Since his stint as a corsair, he has continued to work a myriad of variably legal jobs and would most typically be considered something of a bounty hunter if one that rarely brings back live prey. |