Post by Jenno on Dec 22, 2010 19:02:20 GMT -5
Sith Order Missions
Horror on Taris!
Mission Name: Corporate Secrets
Planet: Neimoidia
Major NPC Characters:
Number of Participants: 3-4
Participants:
Darth Novus
Jessoin Zarander
Zarene Yin
Mission Requirements: Sith Order/Empire
Mission Briefing:
No truce stands between the Sith and the Corporate Alliance. With the Empire as well funded as it is by the Aristocracy, there has never been much need to outsource from the Alliance. With the Sith’s eyes turned towards Taris, plans for taking the world have been tossed left and right. Within one of Neimoidia’s cliff-hugging facilities owned by the Czerka Corporation lays the key to one of these plans. Only known as the ‘Screamers’, these devices were created with a single goal: Drive any rakghouls in the area into a frenzy. Having been refused by Czerka for the purchase of this technology, the Empire with aid from the Sith Order has dispatched a strike team to assault the facility disguised as a mercenary force. To attain the Screamers is one thing, to survive the mechanical, biological, and downright twisted creations of Czerka is entirely different…
Horror on Taris!
Mission Name: Revolting Scum
Planet: Jaemus
Major NPC Characters: Lok’gar (Farghul, Slave revolt leader)
Number of Participants: 3-4
Participants:
Vesperia, Darth
Vaaz, Sith Knight
Mission Requirements: Sith Order
Mission Briefing:
In order to justify fleet movements along the Hydian way, something big needs to happen for the Empire. Yet with their iron fist and the Order backing them, Empire space tends to be even quieter than Republic space. What better way for that peace to be broken than for the embers of a slave revolt being fanned into the flames of rebellion? On the planet’s surface a farghul known as Lok’gar has lead his fellow slaves in revolution. Working from the sewers of Jaemus, they have so far only succeeded in slaying a few Imperial officials. A small group from the Sith Order have been sent to infiltrate this revolution and help Lok’gar strike somewhere more notable to send a message. Only for the Sith to dispatch Lok’gar and his rebellion as swiftly as possible once the Imperial Fleet is in position. To remove all suspicions from the slaves, the team of Sith are forced to leave their treasured lightsabers behind…
Other Missions
Planet: Sernpidal
Major NPC Characters: Lord Ruuken Droknel, Captain Granth
Number of Participants: 2-4
Participants: Nieraan Onin (Rugs), Xerron Delzaren (Cirith), Koeing Turion (Koeing), Zarene Yin (sparrow), Varulla'aba (lmr) (PC positions FULL)
Mission Requirements: -
Mission Briefing: Not all the Sith aristocrats were completely happy with the takeover by the Sith Order. One of these aristocrats, Lord Ruuken Droknel, has started to stir up contempt within the Empire and has been demanding more power and privileges. The Order is becoming weary of the possibly turmoil that this may cause within the Empire and move to resolve the problem before it impacts the war effort.
A meeting with Ruuken has been arranged at his private fortified palace upon Sernpidal. If talks are to fail then he and his family must be killed, and his private guard crushed to provide an example to any other members of the Empire who may step out of line.
Mission Name: Keep Your Head Down| [Thread Link]
Planet: Mygeeto
Major NPC Characters: Jedi (Blades)
Number of Participants: 2-4
Participants: - Nieraan Onin [Rugs], Torran Doe [kt], Zarene Yin [sparrow], Irad Demiar [drakesturmwynd]
Mission Requirements: -
Mission Briefing: Word from S.A.I. forces upon Mygeeto is that there is a group of Blades sneaking around the city of Jygat in search for information regarding the Sith Empire and the Sith Order. Given that the members of S.A.I. have no way to determine true numbers or strength of these Jedi, a group of Sith will go and handle the problem before these Jedi stumble upon anything that might be useful to them.
Mission Name: Orchestrated Disorder|[Discussion Thread]
Planet: Lorrd
Major NPC Characters(Optional): Slaver Leader(s)/Lorrdian Leader(s)
Number of Participants: 4-8
Participants: Lord Naarsion[Naarsion], Hervor[Apillis], Kellanved[Jace], and Callidus[CavKing], Vesperia[Dire]
Mission Requirements: Convince the Slavers to attack. Intervene and save the Lorrdians in a dignified manner. Engage in diplomatic plans to merge Lorrd into the Empire.
Mission Briefing: It hasn't been long since the Kanz Disorder left scars across the entire populace of Lorrd; scars that will not soon disappear no matter whom intervenes. For good, or ill, they have stayed neutral in this new war for fear of being on the losing side, and falling back into the slavery that is still fresh on their tongues. Still, they provide a ripe planet for the Sith's taking if they should ever come to encompass the entirety of the Outer Rim.
The Sith have a few diplomatic strategies to gain support from the Lorrdians, while still coming out as the white knight. First, they will need a representative to coerce those who still support the idea of slavery to try and regain their control over the Lorrdians. The slavers must remain anonymous from the Sith at all times, but be an ever present force in their plans, and keep complete records of the intended strategies for later use.
Once the slavers have been convinced to attack, a group of Sith will be sent to save the Lorrdians as news travels about the resurgence of the slaver movement. It is imperative the Sith move quickly to quash the rebellion, after that the Order must take diplomatic steps to ensure the loyalty of Lorrd. Without the success of this second step, the plan is in vain, so there must be no failure to keep the two parts of this plan autonomous of each other in the eyes of the Lorrdians. This will be one step closer towards the dominance of the Sith Empire as a political super-power.
Mission Name: Personal Theft
Planet: Iridonia
Major NPC Characters(Optional): Pirates
Number of Participants: 2-4
Participants: Zarene Yin[Sparrow], Ss'ss'th H'sss'kr[Deceit], Bellinda Maskrr [Moonfire]
Mission Requirements: -
Mission Briefing: The project to take the willing poor and homeless who have the potential to use the Force to the Sith Temple on Korriban for training has yielded a lot of attention. With the numbers of those interested being what they are, the Sith Order is looking to grow at quite a promising rate. However, the most recent transport heading for the temple has been captured by pirates who are likely looking to sell the people as slaves. Members of S.A.I. have tracked down the base of the pirates to a mountainous area of Iridonia. Darth Iniquitous has ordered that the potentials be rescued and that the pirates are made an example of.
Mission Name: Shadows In The Dark (Plot Disc)
Planet: Korriban
Major NPC Characters(Optional): Hssiss (can be NPCed by group)
Number of Participants: 2-4
Participants:
Mission Requirements: -
Mission Briefing: Recent digging in the Valley of the Dark Lords has uncovered caves beneath the tombs. The caves rest on the very doorstep of the Sith Temple and yet they are infested with various creatures. Numerous shyracks and wraids inhabit the caves and their already aggressive nature has been worsened due to the dark side energies of the tombs and the planet, making them extremely vicious and wild. The caves need to be cleared so that digging and exploration can continue, and that the Sith at the temple can train in piece. But there’s something else lingering in the caves, amongst the shywracks and the wraids, a group of animals who are patiently waiting for the Sith to give them an opening.