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Fellheart
They lied! Hard work killed lots of people
447 posts
0 likes
Fear leads to Anger, Anger leads to Hate, Hate leads to suffering...
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last online Feb 4, 2013 20:09:20 GMT -5
Knight
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Jun 5, 2007 2:52:09 GMT -5
Post by Fellheart on Jun 5, 2007 2:52:09 GMT -5
Can you then tell me how to kill the guy that killed some Hlaalo guy?
It's a House Hlaalu quest.
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Xaojii
pronounced "zay-o-jee"
750 posts
0 likes
Who is Xaojii?
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last online May 30, 2014 23:22:43 GMT -5
Guardian
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Jun 5, 2007 14:57:55 GMT -5
Post by Xaojii on Jun 5, 2007 14:57:55 GMT -5
Absolutely. Go into the Hlaalo mansion.(North part of town, next to one of the guard houses if I'm not mistaken.) All of the doors are locked, so your going to have to pick them, if you don't mind getting into some trouble just do it in broad daylight, otherwise, you have to do it at night on the top outer courtyard of the house. just jump to it if your acrobatics is high enough. Once inside go downstairs and check for the body of the man who was killed (last name should be the same name the mansion was named after.) You should find a key. grab it. Go upstairs and unlock the first room you see not leading outside. Talk to the lady inside it until she gives you a description of the man who killed him, go outside and ask one of the guards or one of the townsfolk, they'll point you to the Council Club of the west side of town where the guilds are. Go in and the first person you see should fit the description, he'll tell you he didn't do it. He's lying. You can either kill him on the spot, have to pay a fine or go to jail, or you can speechcraft Taunt him into attacking you. After you kill him go and get your reward.(Speechcraft Taunting someone into attacking you is a cheap and easy way to get thier armor and certain things without even having to pay a fine. And it's also not considered stealing either.)
That should be the one you are talking about if I'm not mistaken. Good luck getting to Grandmaster. I've done it countless times. Also if you havn't already, you should consider getting the Stronghold. One of the better places to stash your loot. Besides the Hlaalo mansion. It's practically empty anyway.
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Jenno
Still glorious, but no longer your leader.
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last online Nov 5, 2019 10:09:22 GMT -5
Master
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Jun 24, 2007 17:49:30 GMT -5
Post by Jenno on Jun 24, 2007 17:49:30 GMT -5
I've got morrowind and the expansions. Haven't played Oblivion though.
Morrowind is extremely good, the only thing is after playing so many MMORPGs it tends to get a bit dull after a bit.
In my opinion though... if they made Morrowind online, maybe updated the graphics then you would have THE greatest game ever.
'nough said ^^.
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Corstar
NinjaPirate!!!111[/i][/color]
393 posts
0 likes
Part-Time Kleptomaniac
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last online May 9, 2011 12:42:42 GMT -5
Knight
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Jun 24, 2007 18:01:01 GMT -5
Post by Corstar on Jun 24, 2007 18:01:01 GMT -5
Oblivion blows Morrowind out of the water. Specially with a few mods added.
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Jenno
Still glorious, but no longer your leader.
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last online Nov 5, 2019 10:09:22 GMT -5
Master
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Jun 24, 2007 18:03:03 GMT -5
Post by Jenno on Jun 24, 2007 18:03:03 GMT -5
There are a fair few mods for Morrowind. Although some of them which sound quite good don't actually work :\
And I can't compare Oblivion to Morrowind, having not played it yet.
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Xaojii
pronounced "zay-o-jee"
750 posts
0 likes
Who is Xaojii?
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last online May 30, 2014 23:22:43 GMT -5
Guardian
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Jun 24, 2007 23:24:56 GMT -5
Post by Xaojii on Jun 24, 2007 23:24:56 GMT -5
I poured my life into Morrowind (4 + years). Oblivion was extremely disappointing in my experience. It didn't have as much things to do as it did Morrowind. They only put in the most popular factions and vampires. I liked the old vampire system better, and the clans they were organized in. There aren't as many spells and weapons. Sure, it kicked the pants off of Morrowind in graphics and combat, but all in all still playeable dispite not having everything Morrowind packed.
There is only one thing wrong with the whole Morrowind online thing: Crafting. There is none. Crafting is as much a part of any MMO than combat is. Plus you'd have to add the ability for item customization/modification. It'd almost have to be it's own game really. Knowing Bethesda, they'd place it somewhere else from Morrowind and give it it's own look and feel, just like the others.
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Jul 23, 2007 22:53:45 GMT -5
Post by niben on Jul 23, 2007 22:53:45 GMT -5
The Elder Scrolls: Oblivion I think is better than Morrowind. I got a level 26 Assassin whos head of the brotherhood. The good thing about Cyrodil is that the storyline is better, the cities are more detailed, and there are alot of factions. Its kinda freaky how im the head of the Mages guild with an average magic skill of 20 lol. I don't like the ending though (just the prize) BTW does anyone know how to do the Mazoga the Orc quest?
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Fellheart
They lied! Hard work killed lots of people
447 posts
0 likes
Fear leads to Anger, Anger leads to Hate, Hate leads to suffering...
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last online Feb 4, 2013 20:09:20 GMT -5
Knight
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Jul 24, 2007 13:00:19 GMT -5
Post by Fellheart on Jul 24, 2007 13:00:19 GMT -5
The one you where you need bows from black bow bandits?
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Jul 24, 2007 13:44:42 GMT -5
Post by niben on Jul 24, 2007 13:44:42 GMT -5
yeah, that one. the quest where you talk to the orc in Leyawiin hall and she asks you to get an argonian for her. the she tells you to take her to kings rock
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last online Sept 9, 2007 11:23:07 GMT -5
Youngling
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Aug 10, 2007 22:05:26 GMT -5
Post by ybtypical220 on Aug 10, 2007 22:05:26 GMT -5
As much as I liked doing the dirty work for Hlaalu, I think I am a bit more fond of closing oblivion gates. I mean, Oblivion is clearly a sequel. I mean, look at the magic: In Morrowind you either had to rest or drink a potion. It comes back as time passes (without resting) in Oblivion. That I like (though I was never fond of magic, the petty restore health you get when starting out I have cast to death). Truth be told, I never bothered thinking about the lack of major houses. I mean, between kicking it in Oblivion and completing quests (Quest arrows were an awesome addition), I never slowed down to think about a house.
The addition of randomly generated enchanted items is also a good thing for Oblivion, in my opinion. I mean, if you run around a cave in Morrowind you get what the developers put there. You pick out the caves with the good items, volia, an amazing character. In Oblivion, you can run through a cave and, theoretically, get different loot each time.
That, however, brings me to another thought: Leveling lists. As far as I know, random creatures in Morrowind were leveled, but there were a number of things that were not. In Oblivion, it seems everything gets stronger as you do (exceptions being mudcrabs and rats). I kinda liked Morrowind where, once you got amazingly strong, you could kill everything very, very quickly. In Oblivion, it is possible to kill things quick, but to knock them off in a couple hits you would either need to sneak attack, or somehow do vast amounts of damage that a normal weapon wouldn't do.
But, I do like the larger amount of enchanted items in Oblivion. Storm ring, Flame ring and full Daedric on a Nord with 400+ hp makes for a fun way to kill...anything.
As for the Mazoga quest, look for the Argonian in the house across from the one for sale in town. It will be the same Argonian in the quest where you get the skeleton key. Either bribe or convince the lizard man to talk to Mazoga. After that happens, talk to Mazoga. She will want you to take her. Do so (tell her you know how to get there, even if you don't) and watch the fireworks.
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last online Dec 27, 2008 13:07:26 GMT -5
Guardian
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Jul 25, 2008 13:13:11 GMT -5
Post by Halmtier on Jul 25, 2008 13:13:11 GMT -5
Oblivion + mods = better than morrowind. Vanilla? Not so much.
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last online Aug 28, 2008 20:07:19 GMT -5
Force Sensitive
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Aug 7, 2008 16:28:10 GMT -5
Post by harbinger on Aug 7, 2008 16:28:10 GMT -5
No, Halmtier, Oblivion plus mods equals the gaming equivalent of a hole in the ground, its not crap but its as close as one could hope for. Ok, horrible witticisms aside Oblivion, even beefed up with mods, fails to match Morrowind's freedom of role-playing and depth of story. And while I had a page of response typed up my epic failure of ctrl-c resulted in its obliteration, how sad. So, I'll say this, Morrowind categorically obliterates, very similar to the fate of my post fetus, Oblivion in every category.
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last online Oct 9, 2008 19:16:27 GMT -5
Force Sensitive
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Aug 7, 2008 17:10:13 GMT -5
Post by fenris on Aug 7, 2008 17:10:13 GMT -5
Harbinger, i disagree. True that Morrowing beat Oblivion in a lot of things, but Oblivion dominates Morrowind in a quite a bit of stuff. As a whole Oblivion doesn't match up to Morrowind, but that doesnt mean it is a 'hole in the ground'.
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last online Dec 27, 2008 13:07:26 GMT -5
Guardian
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Aug 9, 2008 21:11:45 GMT -5
Post by Halmtier on Aug 9, 2008 21:11:45 GMT -5
There were many things in morrowind I liked more than Oblivion, but the same could be said for the other direction as well. I found when I started morrowind, the navigation/maps were so badly done that it almost turned me away from playing the game. There did feel like there was more freedom and depth in morrowind, but oblivion improved on many of the interface, quest, and gameplay issues. I enjoyed both, but I enjoyed oblivion more. (both played for a long time with a shit load of mods)
Remember, it's all opinion.
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