Post by Cavalry King on Feb 4, 2013 17:59:53 GMT -5
Mission Name: Orchestrated Disorder
Planet: Lorrd
Major NPC Characters: Slaver Leader(s)/Lorrdian Leader(s)
Participants:
PCs:
Lord Callidus [C.K.]
Lord Naarsion [Naarsion]
Hervor [Apillis]
Kellanved [Jace]
NPCs:
Slaver Leader(s)
Lorrdian Leader(s)
Mission Requirements: Convince the Slavers to attack. Intervene and save the Lorrdians in a dignified manner. Engage in diplomatic plans to merge Lorrd into the Empire.
Mission Briefing: It hasn't been long since the Kanz Disorder left scars across the entire populace of Lorrd; scars that will not soon disappear no matter whom intervenes. For good, or ill, they have stayed neutral in this new war for fear of being on the losing side, and falling back into the slavery that is still fresh on their tongues. Still, they provide a ripe planet for the Sith's taking if they should ever come to encompass the entirety of the Outer Rim.
The Sith have a few diplomatic strategies to gain support from the Lorrdians, while still coming out as the white knight. First, they will need a representative to coerce those who still support the idea of slavery to try and regain their control over the Lorrdians. The slavers must remain anonymous from the Sith at all times, but be an ever present force in their plans, and keep complete records of the intended strategies for later use.
Once the slavers have been convinced to attack, a group of Sith will be sent to save the Lorrdians as news travels about the resurgence of the slaver movement. It is imperative the Sith move quickly to quash the rebellion, after that the Order must take diplomatic steps to ensure the loyalty of Lorrd. Without the success of this second step, the plan is in vain, so there must be no failure to keep the two parts of this plan autonomous of each other in the eyes of the Lorrdians. This will be one step closer towards the dominance of the Sith Empire as a political super-power.
So it begins....
Hey all. Now we need to determine how we will handle the NPCs, how we will start this, and who will do what. I don't know your character's strengths, but mine definitely is in diplomacy and persuasion both through natural charisma and through force abilities. I can take point on leading the talks between the sides. I also have a criminal element to my character that can be used to push the slavers to action by promising them support and big rewards not from the Sith order but from underworld funds. Thus they won't know they are dealing with the Sith.
Planet: Lorrd
Major NPC Characters: Slaver Leader(s)/Lorrdian Leader(s)
Participants:
PCs:
Lord Callidus [C.K.]
Lord Naarsion [Naarsion]
Hervor [Apillis]
Kellanved [Jace]
NPCs:
Slaver Leader(s)
Lorrdian Leader(s)
Mission Requirements: Convince the Slavers to attack. Intervene and save the Lorrdians in a dignified manner. Engage in diplomatic plans to merge Lorrd into the Empire.
Mission Briefing: It hasn't been long since the Kanz Disorder left scars across the entire populace of Lorrd; scars that will not soon disappear no matter whom intervenes. For good, or ill, they have stayed neutral in this new war for fear of being on the losing side, and falling back into the slavery that is still fresh on their tongues. Still, they provide a ripe planet for the Sith's taking if they should ever come to encompass the entirety of the Outer Rim.
The Sith have a few diplomatic strategies to gain support from the Lorrdians, while still coming out as the white knight. First, they will need a representative to coerce those who still support the idea of slavery to try and regain their control over the Lorrdians. The slavers must remain anonymous from the Sith at all times, but be an ever present force in their plans, and keep complete records of the intended strategies for later use.
Once the slavers have been convinced to attack, a group of Sith will be sent to save the Lorrdians as news travels about the resurgence of the slaver movement. It is imperative the Sith move quickly to quash the rebellion, after that the Order must take diplomatic steps to ensure the loyalty of Lorrd. Without the success of this second step, the plan is in vain, so there must be no failure to keep the two parts of this plan autonomous of each other in the eyes of the Lorrdians. This will be one step closer towards the dominance of the Sith Empire as a political super-power.
-------------------------------------------------------
So it begins....
Hey all. Now we need to determine how we will handle the NPCs, how we will start this, and who will do what. I don't know your character's strengths, but mine definitely is in diplomacy and persuasion both through natural charisma and through force abilities. I can take point on leading the talks between the sides. I also have a criminal element to my character that can be used to push the slavers to action by promising them support and big rewards not from the Sith order but from underworld funds. Thus they won't know they are dealing with the Sith.