Post by Rayne on Aug 26, 2012 20:35:54 GMT -5
Name: Rayne Malik
Race: Human
Age: 36
Height:6’2
Weight: 180 Lbs
Appearance: Rayne is clothed in a ragged, ripped robes of the Order. He constantly has his hood over his head that casts a shadow over the midnight-black mask that covers his face. Few have seen the scarred body that lies underneath. His nose has been misshaped since his youth; scars line his face from forehead to thigh. His eyes are as pale grey as his skin; his lips are thin, and his head bald. Although, most recognize him by the ripped robes, those who have seen him without his distinctive garments have said he is far more unsettling then.
[http://images.wikia.com/jvs/images/9/91/Sith_lord_2.jpg]
Personality: Those who are familiar with Rayne often use one word to describe him: sadistic. Rayne’s personality is the product of a brutal life, broken hopes, and a relentless rage forged by decades of being ostracized by society. A talent for torture, the humor he finds in breaking the mind and bodies of other sentient beings have led many of his adversaries and fellow Sith to whisper his name in fear, disgust, and revulsion.
While a certain brutality is evident in most fallen Jedi, the inherent pleasure Rayne enjoys as he dishes out horrific acts of violence is shared by few of his colleagues in the Order. Even rarer still, is that unlike the caricature the galaxy has placed on Dark Jedi and the Sith Order, Rayne is not prone to rage-fueled rants, screaming or any more common displays of rage. Instead, when Rayne is at his most furious a maniac laughter often grips him. He often chortles as his victims scream in agony, all the while he cracks jokes at their expense. This, more than anything, has accounted for Rayne’s rise to infamy amongst the Order’s enemies. After all, Rayne very rarely journeys to the front lines, preferring the dungeons or committing acts of terror on behalf of the order. When the Order wishes to send a message, the mere rumor of an impending arrival by the ‘Sadist’ can sometimes induce momentary subjugation in a restive city.
Yet, while the fear his name evokes is his greatest strength the root cause of that fear is also his biggest weakness. It is unlikely Rayne would ever rise beyond a Sith Master. He is incapable of the politicking required, and his only skill in strategy comes when devising ways to break the will of a populace or individual. He has no interest in battle tactics unless they somehow dovetail into a sick game he is playing with a victim(s). He is viewed more as a tool than an equal by his fellow Sith Masters and the high command and a dangerous, unstable one at that. Yet so long as he is kept busy, the high command believes it has no reason to fear Rayne would turn on them as he is more than content ruling over the Dungeons and being sent on random acts of subjugation. After all, Rayne who has lacked any sort of familiar structure or purpose has finally found one where he thrives and very unlikely to ever give that up.
Birth place: Nar Sharddaa
Faction: Sith Order
Rank: Sith Master
Previous Faction: Dark Jedi
Previous Rank: Knight
Lightsaber: Single
Color: Emerald Green
Practiced Lightsaber forms:
Shi-Choo [5]
Djem Sho [4]
Force-Sensitive Abilities or practices:
Telekinetic: 5
Telepathic: 7
Body: 1
Sense: 7
Protection: 2
Healing: 0
Destruction: 5
Specialized Skills:
Drain Knowledge
Force Illusion (Not mastered)
Force Crush
Attributes:
Physical Strength: 4
Intelligence: 6
Speed: 7
Leadership: 0
Unarmed: 2
Melee Weapons: 1
Ranged Weapons: 1
Bio: For years, Rayne toiled in the underworld of Hutt Space. He built a lightsaber and embraced a fighting form that has been compared to a rabid krayt dragon – ferocious, without thought and overflowing with rage. His form would prove devastating against opponent’s early on in a duel, but it lacked the form and control a Sith Knight would possess.
His powers though were raw, unfocused and unpredictable. Perhaps, for the only time in his life, Rayne sought knowledge to enhance his skills and power to create new opportunities in his occupation. Rayne wasn’t searching for the truth of the force, or how to conquer the galaxy; rather he was simply searching for new techniques and abilities for his own personal games not ambition. He particularly enjoyed cracking bones with the force, something that his master had taught him to use along with how to drain knowledge from the weak minded. Each of his abilities had taken years to hone. Perhaps under the tutelage of a real Sith Lord, he could have attained these powers at a quicker rate. However, his master was only a Dark Jedi whose potential was limited and his skill as a teacher was uneven. Still, Rayne’s master was skilled with these particular talents and eventually Rayne inherited his master’s gifts.
It took hours of practicing. He would often stalk the streets of the Smuggler’s moon and abduct the loners and the weakest of its citizens for to use. Rayne would put them through a gauntlet of tests and each was designed to enhance Rayne’s own powers. In the beginning he’d break fingers with a flick of his wrist, or use the force to discover basic things about his victims like they’re names or their age. Over time and with his master guidance he would start smashing legs or collapse a victim’s entire skeleton. The Hutts were also quite thrilled with his growing skill in draining knowledge of their prisoners. Plots were foiled, treasurers located, and advantages were gained by Rayne’s skills.
Soon though, Rayne’s master became unnerved by his would-be number two. Rayne had since exceeded his master in devising new ways to torture prisoners and earned the acknowledgement and favor of the. Rayne’s master tried to kill him but, the protégé proved far more capable and overpowered his master. In a ferocious duel within the dungeons - Rayne's only home - master and apprentice clashed. The Dark Jedi Master's skill with a lightsaber was no match for the fury of Rayne's assault. The Dark Side flowed through his veins, and as the lightsabers smashed against one and other Rayne's laughter echoed off the walls.
When the Master finally fell to Rayne's berserk assault Rayne didn't land a killing blow, rather he took his time over months, testing out new techniques tailor-made for a force wielder. He used the force to drain knowledge from his former master. It was difficult at first. After all he had always done this to non-force sensitives. The challenge invigorated him. When his master finally did die, it was with the awful realization that he had committed a crime against the galaxy by unleashing Rayne upon it.
The Hutts indulged their new master of the dungeons and purchased texts, devices, and other things that Rayne requested all in the name of making himself more valuable to them. In reality, he simply desired more power, more knowledge, and more victims. He would spend days training, reading, and practicing the dark arts of the force. He was known on the smuggler’s moon as the Beast of Val Hutta and to come under his care was considered worse than death. His infamy was far different from his former master who the Hutts kept secret. The fact that Rayne would accept no currency, only things related to his profession and his growing fascination with the Sith, made it impossible to keep his existence a secret.
In fact the Hutts began to use him in a far different capacity. A rival crime lord was threatening to become a major player in the crime world and refused to pay the Hutts any deference. The Hutts, often a divisive bunch themselves, united around the idea of dispatching their beast to send a message. He was dispatched with a small army of mercenaries to the crime lord’s base of operations on Tattooine. Rayne leaked word of his imminent arrival in an effort to boost resistance and give him a significant challenge when he arrived. Unaware of his own notoriety, it had the opposite effect. Dozens of mercenaries deserted their employer. Left with two thirds of the force he would have, the Crime Lord set up defenses in his headquarters to the best of his ability. Rayne however, had no intention of going into the headquarters gun blazing.
Instead upon his arrival, he went door to door in the small city and herded them to headquarters. Families were then given a choice: pick one person to die. If anyone refused to play by Rayne’s rules, he would pick the victim himself and often picked the most emotionally destructive choice. Those marked for death were then given vests strapped with thermal detonators. Holding their families hostage at gun point, Rayne ordered them to charge the doors of the headquarters. The result was an absolute chaos. Explosions rocked the facility as one person after another detonated their vests. After the doors were blasted in, the surviving walking bombs ran into the facility and continued to blow themselves up all as Rayne laughed his way through the spectacle. When the explosions were silenced, the damage was significant. The outer defenses had been decimated, and those that remained had been revealed in a chaotic attempt to push back the suicide bombers. Having no further use for the surviving civilians, Rayne had them all executed.
Rayne led his army into the facility soon after. The remaining mercenaries proved no match for the dark jedi. He’d hack anyone he found into a dozen pieces. Blinded with blood lust, Rayne’s presence inspired immeasurable fear in the opposing side. Anyone who surrendered was brought back to the Dungeons for some of his “games.” When he finally came face to face with the crime lord, the man pissed himself. Rayne found this amusing and decided that should play a part in his death. He was brought back to Nal Hutta and then was dragged from one Hutt home to another where in full view of their court was forced to drink his own urine and nothing else until his body eventually shut down. The humiliation combined with the savagery of his assault on the compound served as stark warning to any future would-be competitors.
His notoriety attracted the attention of the Jedi Order who had no idea the Hutt’s monster was their former captive. A special mission was being developed to take him out after it was confirmed that the Hutt’s beast was a force-user after the mission on Tattooine. Fearful that he might eventually rise beyond a mere tool off the Hutts, they hoped to bring him into custody. That all changed the day the war started. The Beast disappeared, most assumed he was still there slaving away at behest of his criminal overlords or that he had been killed for displeasing them. When the truth was he had left his patrons and sought out the new Sith Order. His reputation was known before his arrival, and he was given special attention to increase his usefulness to the order.
The Sith Lords recognized his potential and the raw power. They sought to carve him into their own “beast.” Rayne gamely played along, feasting on the knowledge and training even as more and more grew uncomfortable with his presence. His masters at the academy built upon the foundation his old master had laid. All of his attributes and skills improved. He became a favorite of the Sith High Command who put his experience in interrogation to good use. He impressed (and terrified) the intelligence branch of the Sith.
The Sith taught him how to use the force to impart illusions and hallucinations in the minds of others to enhance their torment. Rayne was positively giddy at the results. After all, his broken soul and mind were perfect for conjuring nightmarish images. Indeed, Rayne had a natural talent for his power. His skill improved dramatically. After all, while many Knights were off playing politics or seeking glory, Rayne spent all his time seeking to gain a mastery of the illusions. He fantasized about unleashing the power on the masses. Indeed, the Sith believed, if mastered, it make Rayne a potent tool on the battlefield. In the meantime he was content using it on the unfortunate souls who came who had been captured in the battles across the galaxy.
Rayne was dispatched to Jaemus to deal with the rumors of an uprising. The strategic world was critical to the Sith military efforts and they could not risk dealing with a rebellion. Rayne’s arrival caused a significant amount of heart burn in the populace to say the least. He ordered that a 25% of the children in each village or city were to be taken away from their families. Children from the civilian leaders, influence peddlers, and even common folk were to be included. Fear spread like wildfire that he meant to conduct a mass slaughter of the children. Instead, Rayne proclaimed that unless the dissidents were revealed he would torture one child at a time and it would be mandatory viewing on the holonet for all civilians of Jaemus. A tidal wave of accusations soon flew in. Whether they were real rebels or lies, Rayne didn’t care. He ordered those accused rounded up and crucified in their home towns. Rayne’s departure was widely publicized with the implied warning that should any rumors of rebellion emerge again, he would return. His actions on Jaemus impressed his superiors, although at the same time worried him. Some feared his actions might have laid the seed for a future result, others countered that not only had he eradicated the willingness to discuss rebellion but, he turned the populace against anyone who might suggest it. Still, it was decided that in future missions Rayne would be kept on a tight leash lest he go too far.
It did not take long for word to spread that the beast of Nal Hutta was now a Sith Knight. He became subject to myths and legend-making amongst the Republic, Jedi and even the Sith military. While the Sith lords were feared and even respected, Rayne was a walking nightmare who inspired a dark, unnerving fear. When a young Jedi Padawan came into his possession, Rayne conducted one of his most sadistic games. He tortured the Padawan endlessly. Sensing that Rayne’s laughter inspired fear in the Padawan, he used a recording to blast his laughter at a loud volume twenty four hours a day. He would increase the volume whenever he was set to begin another round of torture. When the Padawan was at his breaking point, Rayne used to the force to conjure up a powerful illusion: The Padawan was convinced he had escaped and had made it back to the Jedi Temple. The relief was short-lived when Rayne’s laughter broke through the illusion. The Padawan suffered a nervous breakdown. He begged for it to stop, pleading and crying. The “Jedi masters” in the illusion ignored his pleas. Violent seizures soon gripped the Padawan and eventually he died, drool come down his chin and his face distorted into a mixture of desperation and terror. Rayne took the holo recording of the incident and sent it to the Jedi Temple, disguising it as a dispatch from the Padawan. Multiple copies ended up in the hand of young Padawans, some would be scarred for life by what they saw.
Rayne took on no apprentices – not that there were any volunteers. His interactions with the acolytes and others knights was limited. He harbored no aspirations for power and the Sith Lords took great relief in that. He was given free reign over the dungeons and served the Sith high command well. The screams that emanated from the dungeons has haunted new recruits ever since. His loyalty was not out of any love for his fellow Sith, rather it was born out of his broken psyche. He was content to play his games and enhance his skills. There have been attempts to enlist him in the political battles that came with being a Sith but, he always refused. Between his growing power, his notoriety and his loyalty, it was only a matter of time until he was elevated. He was granted the rank of Sith Lord but, his position is viewed with suspicion and he is treated more with apprehension and disgust than with fear and respect accorded to the rest of the Sith Lords. He is often mocked as the “pet” of the Dark Lord, but never to his face. No one would want to become an unwilling player in one the sadistic “pet’s games.”
Rayne took on the name Charon and was given control over the dungeons. He would routinely be sent out to bring “peace” to rebellious regions – although always under the supervision of another Sith Lord.
RP Sample:
“There’s no need for tears…” The smooth, comforting voice might have belonged to a parent on the playground if it wasn't from a Sith Lord holding a terrifying long syringe over a strapped-down Mon Calamarian. The Sith lord added on, far-too casually, “It won’t hurt until the poison has manifested itself in your blood stream and by then you’ll be suffering from such a seizure you won’t even feel the burning sensation – I think.”
The prisoner was an intelligence agent from Mon Calamari, a new Sith acquisition. He had been delivered to Lord Rayne, the Sith’s newly installed chief-interrogator, two days ago. It had taken three hours for Rayne to drain all knowledge the Mon Calamarian contained that was relevant to the Order’s ambitions and that was done without using the force. “They just don’t make you special ops bastards like they used to – such a tragedy,” Rayne had remarked to his superiors as the alien lay thrashing and begging for a quick end.. Now, the poor, unfortunate prisoner was nothing more than a biological test-tube for Rayne’s latest concoctions.
“Now, hush my little fishy! I know you’re excited too, but I have to concentrate… I’ve never stuck a needle into your species before,” Rayne whispered somewhat lustily as he leaned over and plunged the needle into a vein. He cackled slightly as the prisoner whimpered.
The Sith Lord placed the needle on a nearby table, clapped his hands, grabbed a drink and sat down on the bench next to the operating table. After a few seconds he began to whistle the anthem of the Mon Calamari people as he sipped on his disgustingly-warm blue milk through a straw. “It’s the one tough thing about all these masks you know? You gotta take it off to eat, to drink, etc. Thank the force for the straws, otherwise it would be a real cramp don’t ya – oh here we go…” Rayne trailed off as the alien began to thrash violently against the restraints.
“Let’s see what daddy cooked hmm?” He twirled on his butt and marched over to computers detailing the prisoner’s vitals, “Oh this is lovely… wait...” He sighed as the loud, sickening sound of bones crushing echoed in the torture chamber. Within a few more seconds the Mon Calamarian laid still and dead.
The Sith Lord walked over to his latest casualties and inspected the now-disfigured creature. The alarming violence of the seizure had actually broken the alien’s bones and pierced its organs, sending the specimen into shock and then rapidly death.
With a wave of his hand, he opened the door to the outside chamber and called out to the Acolyte stationed outside, “Bring me a gurney – and fetch me something with a little more endurance. These fish people are too fragile for my tastes.”
Rayne placed his hand over the alien’s mouth and pushed the mouth apart so that it looked like he was smiling, “Turning frowns upside down… one dead body at a time.”
Race: Human
Age: 36
Height:6’2
Weight: 180 Lbs
Appearance: Rayne is clothed in a ragged, ripped robes of the Order. He constantly has his hood over his head that casts a shadow over the midnight-black mask that covers his face. Few have seen the scarred body that lies underneath. His nose has been misshaped since his youth; scars line his face from forehead to thigh. His eyes are as pale grey as his skin; his lips are thin, and his head bald. Although, most recognize him by the ripped robes, those who have seen him without his distinctive garments have said he is far more unsettling then.
[http://images.wikia.com/jvs/images/9/91/Sith_lord_2.jpg]
Personality: Those who are familiar with Rayne often use one word to describe him: sadistic. Rayne’s personality is the product of a brutal life, broken hopes, and a relentless rage forged by decades of being ostracized by society. A talent for torture, the humor he finds in breaking the mind and bodies of other sentient beings have led many of his adversaries and fellow Sith to whisper his name in fear, disgust, and revulsion.
While a certain brutality is evident in most fallen Jedi, the inherent pleasure Rayne enjoys as he dishes out horrific acts of violence is shared by few of his colleagues in the Order. Even rarer still, is that unlike the caricature the galaxy has placed on Dark Jedi and the Sith Order, Rayne is not prone to rage-fueled rants, screaming or any more common displays of rage. Instead, when Rayne is at his most furious a maniac laughter often grips him. He often chortles as his victims scream in agony, all the while he cracks jokes at their expense. This, more than anything, has accounted for Rayne’s rise to infamy amongst the Order’s enemies. After all, Rayne very rarely journeys to the front lines, preferring the dungeons or committing acts of terror on behalf of the order. When the Order wishes to send a message, the mere rumor of an impending arrival by the ‘Sadist’ can sometimes induce momentary subjugation in a restive city.
Yet, while the fear his name evokes is his greatest strength the root cause of that fear is also his biggest weakness. It is unlikely Rayne would ever rise beyond a Sith Master. He is incapable of the politicking required, and his only skill in strategy comes when devising ways to break the will of a populace or individual. He has no interest in battle tactics unless they somehow dovetail into a sick game he is playing with a victim(s). He is viewed more as a tool than an equal by his fellow Sith Masters and the high command and a dangerous, unstable one at that. Yet so long as he is kept busy, the high command believes it has no reason to fear Rayne would turn on them as he is more than content ruling over the Dungeons and being sent on random acts of subjugation. After all, Rayne who has lacked any sort of familiar structure or purpose has finally found one where he thrives and very unlikely to ever give that up.
Birth place: Nar Sharddaa
Faction: Sith Order
Rank: Sith Master
Previous Faction: Dark Jedi
Previous Rank: Knight
Lightsaber: Single
Color: Emerald Green
Practiced Lightsaber forms:
Shi-Choo [5]
Djem Sho [4]
Force-Sensitive Abilities or practices:
Telekinetic: 5
Telepathic: 7
Body: 1
Sense: 7
Protection: 2
Healing: 0
Destruction: 5
Specialized Skills:
Drain Knowledge
Force Illusion (Not mastered)
Force Crush
Attributes:
Physical Strength: 4
Intelligence: 6
Speed: 7
Leadership: 0
Unarmed: 2
Melee Weapons: 1
Ranged Weapons: 1
Bio: For years, Rayne toiled in the underworld of Hutt Space. He built a lightsaber and embraced a fighting form that has been compared to a rabid krayt dragon – ferocious, without thought and overflowing with rage. His form would prove devastating against opponent’s early on in a duel, but it lacked the form and control a Sith Knight would possess.
His powers though were raw, unfocused and unpredictable. Perhaps, for the only time in his life, Rayne sought knowledge to enhance his skills and power to create new opportunities in his occupation. Rayne wasn’t searching for the truth of the force, or how to conquer the galaxy; rather he was simply searching for new techniques and abilities for his own personal games not ambition. He particularly enjoyed cracking bones with the force, something that his master had taught him to use along with how to drain knowledge from the weak minded. Each of his abilities had taken years to hone. Perhaps under the tutelage of a real Sith Lord, he could have attained these powers at a quicker rate. However, his master was only a Dark Jedi whose potential was limited and his skill as a teacher was uneven. Still, Rayne’s master was skilled with these particular talents and eventually Rayne inherited his master’s gifts.
It took hours of practicing. He would often stalk the streets of the Smuggler’s moon and abduct the loners and the weakest of its citizens for to use. Rayne would put them through a gauntlet of tests and each was designed to enhance Rayne’s own powers. In the beginning he’d break fingers with a flick of his wrist, or use the force to discover basic things about his victims like they’re names or their age. Over time and with his master guidance he would start smashing legs or collapse a victim’s entire skeleton. The Hutts were also quite thrilled with his growing skill in draining knowledge of their prisoners. Plots were foiled, treasurers located, and advantages were gained by Rayne’s skills.
Soon though, Rayne’s master became unnerved by his would-be number two. Rayne had since exceeded his master in devising new ways to torture prisoners and earned the acknowledgement and favor of the. Rayne’s master tried to kill him but, the protégé proved far more capable and overpowered his master. In a ferocious duel within the dungeons - Rayne's only home - master and apprentice clashed. The Dark Jedi Master's skill with a lightsaber was no match for the fury of Rayne's assault. The Dark Side flowed through his veins, and as the lightsabers smashed against one and other Rayne's laughter echoed off the walls.
When the Master finally fell to Rayne's berserk assault Rayne didn't land a killing blow, rather he took his time over months, testing out new techniques tailor-made for a force wielder. He used the force to drain knowledge from his former master. It was difficult at first. After all he had always done this to non-force sensitives. The challenge invigorated him. When his master finally did die, it was with the awful realization that he had committed a crime against the galaxy by unleashing Rayne upon it.
The Hutts indulged their new master of the dungeons and purchased texts, devices, and other things that Rayne requested all in the name of making himself more valuable to them. In reality, he simply desired more power, more knowledge, and more victims. He would spend days training, reading, and practicing the dark arts of the force. He was known on the smuggler’s moon as the Beast of Val Hutta and to come under his care was considered worse than death. His infamy was far different from his former master who the Hutts kept secret. The fact that Rayne would accept no currency, only things related to his profession and his growing fascination with the Sith, made it impossible to keep his existence a secret.
In fact the Hutts began to use him in a far different capacity. A rival crime lord was threatening to become a major player in the crime world and refused to pay the Hutts any deference. The Hutts, often a divisive bunch themselves, united around the idea of dispatching their beast to send a message. He was dispatched with a small army of mercenaries to the crime lord’s base of operations on Tattooine. Rayne leaked word of his imminent arrival in an effort to boost resistance and give him a significant challenge when he arrived. Unaware of his own notoriety, it had the opposite effect. Dozens of mercenaries deserted their employer. Left with two thirds of the force he would have, the Crime Lord set up defenses in his headquarters to the best of his ability. Rayne however, had no intention of going into the headquarters gun blazing.
Instead upon his arrival, he went door to door in the small city and herded them to headquarters. Families were then given a choice: pick one person to die. If anyone refused to play by Rayne’s rules, he would pick the victim himself and often picked the most emotionally destructive choice. Those marked for death were then given vests strapped with thermal detonators. Holding their families hostage at gun point, Rayne ordered them to charge the doors of the headquarters. The result was an absolute chaos. Explosions rocked the facility as one person after another detonated their vests. After the doors were blasted in, the surviving walking bombs ran into the facility and continued to blow themselves up all as Rayne laughed his way through the spectacle. When the explosions were silenced, the damage was significant. The outer defenses had been decimated, and those that remained had been revealed in a chaotic attempt to push back the suicide bombers. Having no further use for the surviving civilians, Rayne had them all executed.
Rayne led his army into the facility soon after. The remaining mercenaries proved no match for the dark jedi. He’d hack anyone he found into a dozen pieces. Blinded with blood lust, Rayne’s presence inspired immeasurable fear in the opposing side. Anyone who surrendered was brought back to the Dungeons for some of his “games.” When he finally came face to face with the crime lord, the man pissed himself. Rayne found this amusing and decided that should play a part in his death. He was brought back to Nal Hutta and then was dragged from one Hutt home to another where in full view of their court was forced to drink his own urine and nothing else until his body eventually shut down. The humiliation combined with the savagery of his assault on the compound served as stark warning to any future would-be competitors.
His notoriety attracted the attention of the Jedi Order who had no idea the Hutt’s monster was their former captive. A special mission was being developed to take him out after it was confirmed that the Hutt’s beast was a force-user after the mission on Tattooine. Fearful that he might eventually rise beyond a mere tool off the Hutts, they hoped to bring him into custody. That all changed the day the war started. The Beast disappeared, most assumed he was still there slaving away at behest of his criminal overlords or that he had been killed for displeasing them. When the truth was he had left his patrons and sought out the new Sith Order. His reputation was known before his arrival, and he was given special attention to increase his usefulness to the order.
The Sith Lords recognized his potential and the raw power. They sought to carve him into their own “beast.” Rayne gamely played along, feasting on the knowledge and training even as more and more grew uncomfortable with his presence. His masters at the academy built upon the foundation his old master had laid. All of his attributes and skills improved. He became a favorite of the Sith High Command who put his experience in interrogation to good use. He impressed (and terrified) the intelligence branch of the Sith.
The Sith taught him how to use the force to impart illusions and hallucinations in the minds of others to enhance their torment. Rayne was positively giddy at the results. After all, his broken soul and mind were perfect for conjuring nightmarish images. Indeed, Rayne had a natural talent for his power. His skill improved dramatically. After all, while many Knights were off playing politics or seeking glory, Rayne spent all his time seeking to gain a mastery of the illusions. He fantasized about unleashing the power on the masses. Indeed, the Sith believed, if mastered, it make Rayne a potent tool on the battlefield. In the meantime he was content using it on the unfortunate souls who came who had been captured in the battles across the galaxy.
Rayne was dispatched to Jaemus to deal with the rumors of an uprising. The strategic world was critical to the Sith military efforts and they could not risk dealing with a rebellion. Rayne’s arrival caused a significant amount of heart burn in the populace to say the least. He ordered that a 25% of the children in each village or city were to be taken away from their families. Children from the civilian leaders, influence peddlers, and even common folk were to be included. Fear spread like wildfire that he meant to conduct a mass slaughter of the children. Instead, Rayne proclaimed that unless the dissidents were revealed he would torture one child at a time and it would be mandatory viewing on the holonet for all civilians of Jaemus. A tidal wave of accusations soon flew in. Whether they were real rebels or lies, Rayne didn’t care. He ordered those accused rounded up and crucified in their home towns. Rayne’s departure was widely publicized with the implied warning that should any rumors of rebellion emerge again, he would return. His actions on Jaemus impressed his superiors, although at the same time worried him. Some feared his actions might have laid the seed for a future result, others countered that not only had he eradicated the willingness to discuss rebellion but, he turned the populace against anyone who might suggest it. Still, it was decided that in future missions Rayne would be kept on a tight leash lest he go too far.
It did not take long for word to spread that the beast of Nal Hutta was now a Sith Knight. He became subject to myths and legend-making amongst the Republic, Jedi and even the Sith military. While the Sith lords were feared and even respected, Rayne was a walking nightmare who inspired a dark, unnerving fear. When a young Jedi Padawan came into his possession, Rayne conducted one of his most sadistic games. He tortured the Padawan endlessly. Sensing that Rayne’s laughter inspired fear in the Padawan, he used a recording to blast his laughter at a loud volume twenty four hours a day. He would increase the volume whenever he was set to begin another round of torture. When the Padawan was at his breaking point, Rayne used to the force to conjure up a powerful illusion: The Padawan was convinced he had escaped and had made it back to the Jedi Temple. The relief was short-lived when Rayne’s laughter broke through the illusion. The Padawan suffered a nervous breakdown. He begged for it to stop, pleading and crying. The “Jedi masters” in the illusion ignored his pleas. Violent seizures soon gripped the Padawan and eventually he died, drool come down his chin and his face distorted into a mixture of desperation and terror. Rayne took the holo recording of the incident and sent it to the Jedi Temple, disguising it as a dispatch from the Padawan. Multiple copies ended up in the hand of young Padawans, some would be scarred for life by what they saw.
Rayne took on no apprentices – not that there were any volunteers. His interactions with the acolytes and others knights was limited. He harbored no aspirations for power and the Sith Lords took great relief in that. He was given free reign over the dungeons and served the Sith high command well. The screams that emanated from the dungeons has haunted new recruits ever since. His loyalty was not out of any love for his fellow Sith, rather it was born out of his broken psyche. He was content to play his games and enhance his skills. There have been attempts to enlist him in the political battles that came with being a Sith but, he always refused. Between his growing power, his notoriety and his loyalty, it was only a matter of time until he was elevated. He was granted the rank of Sith Lord but, his position is viewed with suspicion and he is treated more with apprehension and disgust than with fear and respect accorded to the rest of the Sith Lords. He is often mocked as the “pet” of the Dark Lord, but never to his face. No one would want to become an unwilling player in one the sadistic “pet’s games.”
Rayne took on the name Charon and was given control over the dungeons. He would routinely be sent out to bring “peace” to rebellious regions – although always under the supervision of another Sith Lord.
RP Sample:
“There’s no need for tears…” The smooth, comforting voice might have belonged to a parent on the playground if it wasn't from a Sith Lord holding a terrifying long syringe over a strapped-down Mon Calamarian. The Sith lord added on, far-too casually, “It won’t hurt until the poison has manifested itself in your blood stream and by then you’ll be suffering from such a seizure you won’t even feel the burning sensation – I think.”
The prisoner was an intelligence agent from Mon Calamari, a new Sith acquisition. He had been delivered to Lord Rayne, the Sith’s newly installed chief-interrogator, two days ago. It had taken three hours for Rayne to drain all knowledge the Mon Calamarian contained that was relevant to the Order’s ambitions and that was done without using the force. “They just don’t make you special ops bastards like they used to – such a tragedy,” Rayne had remarked to his superiors as the alien lay thrashing and begging for a quick end.. Now, the poor, unfortunate prisoner was nothing more than a biological test-tube for Rayne’s latest concoctions.
“Now, hush my little fishy! I know you’re excited too, but I have to concentrate… I’ve never stuck a needle into your species before,” Rayne whispered somewhat lustily as he leaned over and plunged the needle into a vein. He cackled slightly as the prisoner whimpered.
The Sith Lord placed the needle on a nearby table, clapped his hands, grabbed a drink and sat down on the bench next to the operating table. After a few seconds he began to whistle the anthem of the Mon Calamari people as he sipped on his disgustingly-warm blue milk through a straw. “It’s the one tough thing about all these masks you know? You gotta take it off to eat, to drink, etc. Thank the force for the straws, otherwise it would be a real cramp don’t ya – oh here we go…” Rayne trailed off as the alien began to thrash violently against the restraints.
“Let’s see what daddy cooked hmm?” He twirled on his butt and marched over to computers detailing the prisoner’s vitals, “Oh this is lovely… wait...” He sighed as the loud, sickening sound of bones crushing echoed in the torture chamber. Within a few more seconds the Mon Calamarian laid still and dead.
The Sith Lord walked over to his latest casualties and inspected the now-disfigured creature. The alarming violence of the seizure had actually broken the alien’s bones and pierced its organs, sending the specimen into shock and then rapidly death.
With a wave of his hand, he opened the door to the outside chamber and called out to the Acolyte stationed outside, “Bring me a gurney – and fetch me something with a little more endurance. These fish people are too fragile for my tastes.”
Rayne placed his hand over the alien’s mouth and pushed the mouth apart so that it looked like he was smiling, “Turning frowns upside down… one dead body at a time.”