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Post by Rugs on May 31, 2018 15:46:34 GMT -5
The Star Wars universe is a living, breathing thing that’s always changing. As such, we maintain a few house rules on SWU that are specific to how we handle certain things for the site, or how a particular thing may have been treated/described on the wiki and no longer is. The wiki is particularly notorious for combining powers into one lump, which can make it hard to call back to when they used to be defined as one particular thing or the other.
Below is a set of SWU house rules to keep in mind as you play. These, of course, are subject to being updated.
- Beskar is for Mandalorians. If you want a lightsaber-resistant material, there are plenty of options available to you, but we have — and will continue to — restricted beskar to Mandalorians. Likewise, if you want a suit of Mandalorian armor, you need to be a Mandalorian. You can make a suit out of non-beskar armor that looks like Mandalorian armor, but don’t necessarily expect a warm reception if you run into a Mandalorian.
- Stealth field generators are allowed now. However, there are going to be some restrictions in place while you use them. Character movement is greatly restricted while a stealth field generator is active. Your character can move, but must do so slowly. Any sudden, quick movements will break the stealth field. Any hostile action, such as an attack--whether that’s punching someone, striking with a melee weapon, shooting, etc--will break the field. There should be a slight shimmer in the space you occupy in a stealth field generator, and while noises may be slightly muffled, they are not muted entirely. Similarly, anything dripping off of you — such as blood dripping from an arm — will be obvious, and anything hitting you, such as water, dust, blood, etc., will react as normal because you still occupy that physical space.
- Personal shield generators are now allowed with their own set of restrictions. Shield generators have enormous power draws, and thus any character that utilizes them will only find them effective in short bursts of duration (on the scale of seconds). Furthermore, personal shield generators are not powerful enough to block anything stronger than small arms fire. Heavy firearms, lightsabers, and energy-resistant special materials should all still spell doom for a personal shield.
- Force Concealment/Force Stealth and Force Cloak and Force Stealth are three different powers. Force Concealment/Stealth control hiding your presence. That can be as simple as hiding your ability to use the Force and as far as hiding your presence in the Force entirely, from other Force users. You are, however, obviously still quite visible and hear-able. While using these powers, your ability to sense things through for Force should be muffled — deadened almost completely, should you hide your presence entirely — and any active use of the Force will break your presence hiding and be detectable as normal.Force Cloak hides you visually. The power lets you bend light so that you’re harder to see and muffles your sounds. However it does not hide your presence. It otherwise falls under the rules that apply to stealth field generators as listed above. It is possible to have more than one of these powers but they will each count against your specialty limit.
- When using a specialized Force power, please refrain to only using that power at the time. The vast majority of these powers are a step above the run-of-the-mill powers and as such, you shouldn’t be slinging multiple powers around at the same time.
- Non-beskar rare, lightsaber-resistant materials such as phrik, cortosis weave, songsteel, etc. are allowed. However, don’t go overboard with these. We’ve always treated them as being generally expensive/hard to obtain, and while their use is fine, everything your character owns shouldn’t be made of them. So just be reasonable in their use.
Below is a set of SWU house rules to keep in mind as you play. These, of course, are subject to being updated.
- Beskar is for Mandalorians. If you want a lightsaber-resistant material, there are plenty of options available to you, but we have — and will continue to — restricted beskar to Mandalorians. Likewise, if you want a suit of Mandalorian armor, you need to be a Mandalorian. You can make a suit out of non-beskar armor that looks like Mandalorian armor, but don’t necessarily expect a warm reception if you run into a Mandalorian.
- Stealth field generators are allowed now. However, there are going to be some restrictions in place while you use them. Character movement is greatly restricted while a stealth field generator is active. Your character can move, but must do so slowly. Any sudden, quick movements will break the stealth field. Any hostile action, such as an attack--whether that’s punching someone, striking with a melee weapon, shooting, etc--will break the field. There should be a slight shimmer in the space you occupy in a stealth field generator, and while noises may be slightly muffled, they are not muted entirely. Similarly, anything dripping off of you — such as blood dripping from an arm — will be obvious, and anything hitting you, such as water, dust, blood, etc., will react as normal because you still occupy that physical space.
- Personal shield generators are now allowed with their own set of restrictions. Shield generators have enormous power draws, and thus any character that utilizes them will only find them effective in short bursts of duration (on the scale of seconds). Furthermore, personal shield generators are not powerful enough to block anything stronger than small arms fire. Heavy firearms, lightsabers, and energy-resistant special materials should all still spell doom for a personal shield.
- Force Concealment/Force Stealth and Force Cloak and Force Stealth are three different powers. Force Concealment/Stealth control hiding your presence. That can be as simple as hiding your ability to use the Force and as far as hiding your presence in the Force entirely, from other Force users. You are, however, obviously still quite visible and hear-able. While using these powers, your ability to sense things through for Force should be muffled — deadened almost completely, should you hide your presence entirely — and any active use of the Force will break your presence hiding and be detectable as normal.Force Cloak hides you visually. The power lets you bend light so that you’re harder to see and muffles your sounds. However it does not hide your presence. It otherwise falls under the rules that apply to stealth field generators as listed above. It is possible to have more than one of these powers but they will each count against your specialty limit.
- When using a specialized Force power, please refrain to only using that power at the time. The vast majority of these powers are a step above the run-of-the-mill powers and as such, you shouldn’t be slinging multiple powers around at the same time.
- Non-beskar rare, lightsaber-resistant materials such as phrik, cortosis weave, songsteel, etc. are allowed. However, don’t go overboard with these. We’ve always treated them as being generally expensive/hard to obtain, and while their use is fine, everything your character owns shouldn’t be made of them. So just be reasonable in their use.