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Post by Neology on Oct 4, 2018 11:15:56 GMT -5
The Mandalorians and SWU
"Here's why you can't exterminate us, aruetii. We're not huddled in one place—we span the galaxy. We need no lords or leaders—so you can't destroy our command. We can live without technology—so we can fight with our bare hands. We have no species or bloodline—so we can rebuild our ranks with others who want to join us. We're more than just a people or an army, aruetii. We're a culture. We're an idea. And you can't kill ideas—but we certainly can kill you."
This is the guide for the Mandalorian culture and how it fits into SWU. Within you’ll find information regarding their organization, culture, history and guidelines in regards to the site.
For general information, see the wookieepedia page: Mandalorian Legends
Dhasimir’e: The Mandalorian Dark Age
The Mandalorians have entered a period of great strife, wherein the Mandalorian state has dissolved. Formerly a united confederation of clans led by the Mandalore, the clans have been torn apart by a combination of the warring claimants for the title of Mandalore, tolls from the last galactic war, and the end of their crusades. Many clans are now divided and openly competing, with inter-clan wars starting and stopping daily. The current Mandalore constantly contends with ever-changing clan allegiances, deep-rooted foreign interference, and rapidly growing criminal elements. Mandalorian space is now a feudal battleground, wherein travel across single systems is perilous, let alone the entire sector.
Among this all, past and future elements of Mandalorian society have melded into the new landscape. Despite the new divisions, most of the clans practice both the manda belief system and observe the Resol’nare, though both vary slightly clan to clan. In terms of rule all Mandalorians answer to their clan, which is led by a clan chieftain. Chieftains are primarily responsible for inter-clan politics, and since the beginning of the Dhasimir'e, have also become minor planetary powers on their own, interacting with the non-Mandalorians independently.
Above them all is the Mandalore, who while undisputed by other clans, mainly holds their title by way of being one of the most influential and powerful chieftains in Mando space. While this affords them much sway over the politics of the other clans, it does not command the allegiance it once did. Clans no longer obligate themselves to follow the commands of their Mandalore, instead offering and rescinding fealty based on their own self-interests. Most of the Mandalore's achievements come about by express dealings, agreements, and wars with certain clans against the wishes and protestations of others. In a sector of feudal lords, the Mandalore has become equal parts duke and warlord, and faces constant challenges, disobedience, and disregard.
The great majority of the Clans have resettled in Mandalorian Space, with the worlds of Mandalore, Concord Dawn, Gargon and Onderon hosting the largest populations. The others are considered frontier worlds, with many other clans having ventured forth to seek fortune and escape rivals. It is not uncommon for clans and Mandalorians with mercenary roots to find work across the rims; so long as they operate within the tenants of the manda, they are usually still considered mando’ade.
Each clan tends to hold a specific reputation. Some are famed smiths, some legendary saboteurs, others master of the blade. Though every Mandalorian doesn’t necessarily have to follow their clan specialty, it is rare for one to not follow in their ancestors’ footsteps in some regard. Within their clan, each Mandalorian has a role they perform. Whether that be a healer, clan representative, mechanic, etc; the only thing that matters is that the work benefits their people. Besides these roles, every Mandalorian is a warrior. There is no such thing as a pacifist Mandalorian. It is the norm for Mandalorians to take their clan name as a surname. There are many clans, with the most powerful and influential listed below in alphabetical order.
Clan Awaud
Clan Beviin
Clan Bralor
Clan Cadera
Clan Carid
Clan Deshra
Clan Detta
Clan Eldar
Clan Farr
Clan Fett
Clan Gedyc
Clan Itera
Clan Jeban
Clan Jendri
Clan Jennis
Clan Kelborn
Clan Keldau
Clan Kryze
Clan Lok
Clan Lone
Clan Ordo
Clan Priest
Clan Rodarch
Clan Rook
Clan Skirata
Clan Sornell
Clan Spar
Clan Tenau
Clan Varad
Clan Vevut
Clan Vizsla
Mandalorian Exclusives and Exclusions
Beskar’gam: The armor Mandalorians are so famous for. The most culturally significant item for them, the armor is as recognizable to another Mandalorian as faces. Contrary to popular belief, not all beskar’gam is super heavy plate mail. The durability and resistances of beskar’gam are as much in their forging as in the ore’s latent capabilities. With this a Mandalorian’s armor could be as light as they wanted, and still offer ample protection from harm. Each set is made to fit the owner perfectly. Every plate perfectly measured, underweave expertly tailored, and cybernetics skillfully applied and programed. The armor is a suite of technology, and a protective shell. Even the HUD of a Mandalorian’s helm is custom tailored for the owner. With all this, Mandalorian armor is nigh impossible for an outsider to use. Given the cultural significance, no Mandalorian would ever gift an outsider with one. On SWU, beskar’gam is restricted to only Mandalorians.
Basilisk Droids: As culturally significant as beskar’gam, the basilisk war droid was once one of the most powerful tools of war known to the galaxy. Part war machine, part loyal steed, these droids are programmed more akin to animal levels of sentience over true AI. Through the actions of the past few Mandalores, these droids once again are an integral part of Mandalorian society. Being bonded with a basilisk is considered a great honor in Mandalorian society, and doing so makes them as varied as their masters. It is common for Mandalorians to name their loyal steeds, usually in a poetic or metaphorical way, and fashion the droid’s plating after their own beskar’gam. Basilisk droids are restricted to Mandalorians only, and subject to staff review.
Mandalorian Force Adepts: Due to their sordid history with Jedi, Mandalorians for the most part distrust all who can channel the Force. Many seek to hunt one for the glory that comes with being able to claim the status of ‘Jedi Killer’. Mandalorians do not test for Force sensitivity at birth, and none are trained in the ways of the Force. If one was discovered attempting to, there would be a witch hunt for that Mandalorian, as they would be assumed to be a Republic or Imperial spy. Even in an age of competing clans and fractured space, any clan or individual that would act contrary to this norm would be crushed by their fellows. Though a lightsaber may be kept as a trophy, no Mandalorian would be fool enough to attempt to use one.
SWU Mandalorian Timeline
3653 BBY: Mandalore the Betrayer leads a crusade of clans against the Republic. They are defeated and forced to sign the Arasuum Treaty, making the Mandalorians a nation under the Republic’s rule.
3652- 3603 BBY: With their planets taken from them and clans reduced in numbers, the Mandalorian people wander the galaxy, or attempt to adjust and live under Republic rule.
3602 BBY: A new Mandalore quietly rises to power and assembles a small following of Mandalorians born under Republic rule. Over the next year, these few worked to plant seeds of rebellion against the Republic, including the recovery of one of the few remaining operational basilisks. Once discovered, the Mandalore is killed, and the clans declare them a martyr.
3602 BBY: A new Mandalore is named, and a new pact with the Sith Empire aims to take back the planets of Mandalore, Concord Dawn, and Shogun. Mandalorian relations with Togoria are reforged. Mandalore falls ill with a rare disease on Concord Dawn, declining rapidly in health and being relieved of their title.
3601 BBY: Mandalore the Liberator assumes power and affirms relations with the Sith Empire. Immediate strain is placed on the relationship with the resurgence of the Sith Order. Nevertheless, Liberator organizes a group of clans to take Ordo from the Republic with help from the Sith fleets. The Republic officially extends its declaration of war against the Sith to the Mandalorians.
3601 BBY: Republic naval forces ambush Mandalore the Liberator over Toprawa space with support from the Blades (pro-war Jedi). Overwhelmed and outnumbered, Mandalore the Liberator dies fighting.
3600 BBY: Mandalore the Reclaimer is declared and officially casts aside the Arasuum Treaty. She reinstates the Resol’nare and centralizes the clans under her direct command. To do so, she declares an official crusade against the Republic, establishing a single Mandalorian state composed of the clans.
3600 BBY: The Mandalorians take the planet of Gargon in a blitz as their first solo victory. Mandalore the Reclaimer reveals the return of the basilisk war droid, and the Ori’ramikade; an open invitation for any Mandalorian that slays a Force-user to work under the Mandalore personally. Mandalorian morale boosts, but relations with the Sith begin to weaken.
3599-3596 BBY: The Mandalorians reclaim the Par’jila dreadnought and launch an independent campaign to conquer historically relevant worlds from the Republic. Mandalore the Reclaimer is assassinated in her sleep.
3595 BBY: Mandalore the Regulator assumes power. The Mandalorian-Sith alliance breaks when attempts are made to extend the crusade toward Sith-controlled planets. They only secure a few border systems before being repulsed, but Mandalorian space reaches its peak borders with the final conquest of Onderon from the Republic.
3594 BBY: Mandalore the Regulator meets with diplomats from both superpowers after the Peace of Prazhi and forms the Pact of Kad Ha’rangir. Mandalorian space is officially recognized as independent. With the crusade ended, Regulator reinforces Ori’ramikade, encouraging Mandalorians to continue hunting all Force-users. In response, Republic and Imperial borders are immediately fortified to combat would-be hunters, and all official communication between the governments and the Mandalore cease.
3594 - 3592 BBY: Mandalore the Regulator declares “The Mandalorian Golden Age”; an intention to repopulate the captured planets with Mandalorians and spark a new wave of Mandalorian culture. Tensions within Mandalorian space spike as the Mandalorians actively cause mass exoduses of non-Mandalorians from former Republic planets such as Onderon. Unrest grows among these populations.
3592 BBY: The Archeri Crisis strikes Hutt Space. In response, Mandalore the Regulator leads raids into Hutt Space for slaves, captives, and plunder.
3592 BBY: Terrorist cells form on Onderon, attacking the capital with biological weapons. The Mandalorians retaliate by hunting them through the planet’s jungles, but the terrorists achieve martyrdom among the remaining non-Mando populations. Similar cells begin to pop up throughout remaining non-Mando populations.
3591 BBY: A coalition of non-Mandalorian terrorists disguise themselves in false beskar’gam and board the dreadnought Par’jila. They successfully detonate the ship’s core, totally destroying it. Mandalore the Regulator is lost in the attack. A number of Mandalorians claim the title, sparking the Dhasimir'e.
3590 BBY: Mandalore the Vigilant assumes power when he defeats his initial challengers and becomes the most influential chieftain in Mandalorian space. The hostilities fail to end, erasing the unity of the clans under the title of Mandalore. The Mandalorian state dissolves, and the Republic and Empire both reopen official channels with numerous individual clans as well as the Mandalore himself. Though Mandalorian space remains officially independent, it splits amongst the clans. A number of political, criminal, and corporate interests begin competing with the Mandalore as inter-clan wars become commonplace.
Originally drafted by Dutch , with credit to all those who came before who helped build our rich Mandalorian culture and history.
Par Mando’ade!
Par Mando’ade!