Post by A®heim on Dec 10, 2008 20:22:18 GMT -5
In a few days, Rah Boralis and company will attempt to steal the Shock Hammer from the Muunilist shipyards which will serve as the flagship for the Black Moon Pirate Organization. Here's the basic plan I've thought up.
Jerek will take the Shade Slayer safe distance away then scout out the shipyard with his fighter. Rah will then infiltrate the yard by telling them that Tear Runner was ordered as an experimental complement for the ships fighter bay. Once Rah is inside the Shock Hammer, Jerek will strafe the area in his fighter Creating a distraction while destroying the mooring lines and tractor beams at the same time. Rah will then create a false alarm aboard the Shock Hammer about a dangerous reactor leak (hunt for red october style!). The crew will flee the ship leaving it empty. Meanwhile, Jerek will lead any defending forces away to the location of the shade slayer where it will ocupy the forces while Jerek sneaks back to the yard and assists Rah with takeoff (and killing any stubborn crew members). From there we'll put one of the EMP torpedoes on a timer and launch it at the shipyard before taking off. If the Shade Slayer needs assistance, we'll help mop up the remaining forces and get out of there before more trouble arrives.
So basically, this is your standard pirate operation, and therefore will certainly make no small ammount of noise. In fact, if your character is anywhere within 100,000 miles of the shipyard when this happens, you will probably sense something big is going on. That said, if anyone wishes to be part of this or wants to make an entrance into rping as a shipyard worker, guard, or not-so-innocent-bystandard
Jerek will take the Shade Slayer safe distance away then scout out the shipyard with his fighter. Rah will then infiltrate the yard by telling them that Tear Runner was ordered as an experimental complement for the ships fighter bay. Once Rah is inside the Shock Hammer, Jerek will strafe the area in his fighter Creating a distraction while destroying the mooring lines and tractor beams at the same time. Rah will then create a false alarm aboard the Shock Hammer about a dangerous reactor leak (hunt for red october style!). The crew will flee the ship leaving it empty. Meanwhile, Jerek will lead any defending forces away to the location of the shade slayer where it will ocupy the forces while Jerek sneaks back to the yard and assists Rah with takeoff (and killing any stubborn crew members). From there we'll put one of the EMP torpedoes on a timer and launch it at the shipyard before taking off. If the Shade Slayer needs assistance, we'll help mop up the remaining forces and get out of there before more trouble arrives.
So basically, this is your standard pirate operation, and therefore will certainly make no small ammount of noise. In fact, if your character is anywhere within 100,000 miles of the shipyard when this happens, you will probably sense something big is going on. That said, if anyone wishes to be part of this or wants to make an entrance into rping as a shipyard worker, guard, or not-so-innocent-bystandard