Post by Cavalry King on Jun 20, 2009 12:37:27 GMT -5
Alright, I read and watched the movie Gods and Generals, I have been studying the Civil War for years and I have volumes of texts on it. I have have been thinking about a Civil War Era Character based Rp.
Now, it doesn't have to be the American Civil War scenario, although that is a possibility. It will likely take place in one or two Theaters of combat.
Now here's the twist. Players will command Units and be able to augment the stats of the unit (maybe?). Combat results will be a mixture of Rp (effort of post and logical factors like hight, protection, etc.) and unit stats (maybe?).
Most Characters will be junior officers taking part on the fringes of combat and will advance through the ranks. They will command units (probably starting at a Company [Captain Rank - 100ish men] or battalion [500 Menish].
I am thinking about having Character stats too like Leadership, Intelligence, and Charmisa, each would have some effect in the battle rolls and what not. The rolls would be simple and done rather quickly by a war staff. When characters get promoted, they get to raise their stats.
Initially I am thinking that it would be at the start of the war, thus explaining why some would begin as commanding officers. If a Commanding officer goes inactive, he is presumed to be injured, ineffective, or on leave, meaning that he is replaced by an officer below him in rank.
New players could get commissions in other player's units, but the higher rank you start is the less opportunity for stat enhancement. Meaning, if you start as a Captain, and work all the way up to general, you would be fairly beastly as far as stats go.
You could pick your branch, artillery, Cavalry, Infantry.
As far as Unit stats go, I am thinking that you as an officer raised your initially unit and brought it up to your liking. It Either having lots of troops [like the Union], lots of experience [Like the Confederacy], or a mixture. Lots of troops to start with means that you will take more casualties but your men will eventually build experience. You start with lots of experience, your men only get better but your effectiveness will likely not last as your unit dwindles down to nothing or has to be replenished by crack troops [or very few experienced soldiers].
Essentially, we will build a command structure with each army.
Faction War Mod - Approves of characters, helps with rolls, determines what information units would have in collaboration with the other War Mod. Also approves of promotions etc. Acts kind of like the president of that side, this person may also have a character, likely the commander-in-cheif
Commander-in-Cheif
Corps Commanders [2-3]
Division commanders [10ish]
Brigade commanders [lots]
Regimental commanders [lots]
Battalion Commanders
Company commanders
Each commander can assign new officers to his units, while the rest would be NPC'd, and thus could or could not be mentioned in their Order of Battle. Each officer's order of battle should contain at least the commanders of the units below them. [Brigadier General should have his regimental commanders, Major should have his company commanders]
For example, my Character Joshua Stewart
Name: Joshua Stewart
Affiliation: Grand Army
Rank: Brigadier General
Unit Type: Infantry
- 24th Infantry Regiment - NPC Commander
----1st Battalion: Major L. Armistead
----2nd Bat: NPC
- 25th Infantry Regiment: Lt. Col. G. Humphrey
- 26th Infantry Regiment: NPC
-27th Infantry Regiment: Col. W. S. Grant
Now, it doesn't have to be the American Civil War scenario, although that is a possibility. It will likely take place in one or two Theaters of combat.
Now here's the twist. Players will command Units and be able to augment the stats of the unit (maybe?). Combat results will be a mixture of Rp (effort of post and logical factors like hight, protection, etc.) and unit stats (maybe?).
Most Characters will be junior officers taking part on the fringes of combat and will advance through the ranks. They will command units (probably starting at a Company [Captain Rank - 100ish men] or battalion [500 Menish].
I am thinking about having Character stats too like Leadership, Intelligence, and Charmisa, each would have some effect in the battle rolls and what not. The rolls would be simple and done rather quickly by a war staff. When characters get promoted, they get to raise their stats.
Initially I am thinking that it would be at the start of the war, thus explaining why some would begin as commanding officers. If a Commanding officer goes inactive, he is presumed to be injured, ineffective, or on leave, meaning that he is replaced by an officer below him in rank.
New players could get commissions in other player's units, but the higher rank you start is the less opportunity for stat enhancement. Meaning, if you start as a Captain, and work all the way up to general, you would be fairly beastly as far as stats go.
You could pick your branch, artillery, Cavalry, Infantry.
As far as Unit stats go, I am thinking that you as an officer raised your initially unit and brought it up to your liking. It Either having lots of troops [like the Union], lots of experience [Like the Confederacy], or a mixture. Lots of troops to start with means that you will take more casualties but your men will eventually build experience. You start with lots of experience, your men only get better but your effectiveness will likely not last as your unit dwindles down to nothing or has to be replenished by crack troops [or very few experienced soldiers].
Essentially, we will build a command structure with each army.
Faction War Mod - Approves of characters, helps with rolls, determines what information units would have in collaboration with the other War Mod. Also approves of promotions etc. Acts kind of like the president of that side, this person may also have a character, likely the commander-in-cheif
Commander-in-Cheif
Corps Commanders [2-3]
Division commanders [10ish]
Brigade commanders [lots]
Regimental commanders [lots]
Battalion Commanders
Company commanders
Each commander can assign new officers to his units, while the rest would be NPC'd, and thus could or could not be mentioned in their Order of Battle. Each officer's order of battle should contain at least the commanders of the units below them. [Brigadier General should have his regimental commanders, Major should have his company commanders]
For example, my Character Joshua Stewart
Name: Joshua Stewart
Affiliation: Grand Army
Rank: Brigadier General
Unit Type: Infantry
- 24th Infantry Regiment - NPC Commander
----1st Battalion: Major L. Armistead
----2nd Bat: NPC
- 25th Infantry Regiment: Lt. Col. G. Humphrey
- 26th Infantry Regiment: NPC
-27th Infantry Regiment: Col. W. S. Grant