Post by djuga on Dec 17, 2015 19:45:26 GMT -5
Official Name:Nightwing
Faction/Affiliation:Sith
Classification: Imperial Destroyer/Frigate Hybrid.
Dimensions-
Height: 200m
Width: 380m
Length: 380m
Crew Necessity:50 (skeleton crew), 110 average(60 is a backup repair crew), 400 maximum(30 is the boarding crew and 60 is a secondary backup repair crew), PK-5(basically his co-pilot). The other 50% are repair astromech droids.
Armament:Sensor Wave Absorbent metal, duroplast underlay, but the ship must be in silent operation to do any good(sensor wise).
Hangar Facilities/Starfighter Capacity:100 tons
Hangar Facilities/Starfighter Capacity: Temperance x8, Imperial Tactical Drop Pod x10
Other:
Design Goals: Its primary function is to occupy dreadnought and battle cruiser class ships long enough for multiple incursions of Temperance or imperial tactical drop pods to get through unabated or defend an otherwise normally undefendable position.
Description/role:
Although wings are not exactly something that is truly necessary in space, these were added to include an extra pair of shield deflectors along with the battle blades so it could take a beating long enough for Temperance to do what it needed to do. Designed to be a distraction this ship could survive a battle with a dreadnought or heavy battle cruiser for several hours before it needed assistance.
When the time comes that it needed a quick getaway, it can use its deployed communication mines to trick an advanced sensor array into thinking that is already gone. Sure, manually operated offensives could still attempt to destroy it, however, they would be limited to their manual offensives, though once these systems are activated none of this ship’s weapons can be activated.
Although originally built as a destroyer, it has since been retrofitted and modified to the above specifications. Designed to get the Temperance into a battlefield and last long enough in a battle to get the Temperance out, probably a few hours using its anti-missile defense system. Additionally, its mines are meant to defend against or cripple starfighters, save for the ion mines. It fits more of a frigate support role now.
Faction/Affiliation:Sith
Classification: Imperial Destroyer/Frigate Hybrid.
Dimensions-
Height: 200m
Width: 380m
Length: 380m
Crew Necessity:50 (skeleton crew), 110 average(60 is a backup repair crew), 400 maximum(30 is the boarding crew and 60 is a secondary backup repair crew), PK-5(basically his co-pilot). The other 50% are repair astromech droids.
Armament:Sensor Wave Absorbent metal, duroplast underlay, but the ship must be in silent operation to do any good(sensor wise).
- Military Grade Networked Computer Systems
Possessing networked systems that has a unique system of mines that are launched from two, one on each side of the ship, battle blades that extend about seven feet across on each end of the ship. The battle blades themselves are are reinforced military grade metal about three feet thick that are not easily destroyed.
Carrying each three connected military grade deflector shields. Ramming into another ship of this class this ship is more likely to survive. Unless the other is more advanced. Several more battle blades exist to protect the ship from projectile weapons, though they lack torpedo launchers.
The battle blades are also not visible until they are extended. Launching from the battle blades are torpedoes that are carrying six gravity mines. Each blade contains four torpedo launchers. The downside is that these torpedoes need to recharge every 180 seconds.
Finishing recharging moves to the next torpedo launcher in the sequence. The sequence just repeats itself once activated. The pilot can decide what type of mine to fire, but the system surrenders the rest of the control to the networked systems.
Fine tuned controls is sacrificed for droids controlling most of the ship. The mines can also only be activated within five feet so friendly fire is possible, otherwise, lasers and projectiles in proximity will set them off. The system is designed to provide cover fire from large fleets so individual ships could get through.
Within five feet of laser or projectiles, after deployment, they ignite. After a single mine is ignited, the others ignite every 120 seconds thereafter. They are designed to use against projectiles and lasers instead of ships, but ships can still be disabled temporarily.
These mines also have sensors attached that relay positions of ships on the battlefield before detonation. The mines can also be deployed to send out electronic pulses that disable communication.Torpedoes are similar just for offensive purposes. All offensive and defensive tech is networked in a similar manner.
Ion mines on the ship are still defensive, but they are capable of completely disabling heavy battle cruisers. If multiple direct hits are levied against them, even destroying a heavy cruiser is possible. But they have terrible accuracy. Every four networked torpedoes can fire every 120 seconds.
The Stealth facilities are adaptable to defend against starfighters. These are prominently used to escape intense conflict situations. However, these systems can't be used in conjunction with the torpedo launchers or mines deployment. - Networked Defensive Anti-Capital Missile Launchers x30
These are unique in that they they fire four anti-capital missiles in four different quadrants against a target. (Alpha, beta, gamma, delta) It can target four locations on a ship at once, though there is a 10 second delay in between each detonation.
(aft x6, port x6, stern x6, starboard x6, bow x6) - Ion Cannons x2 - Meant for a single shot per battle, during the initial attack, and switching to its other armamants afterwords or simply disengage.
Hangar Facilities/Starfighter Capacity:100 tons
Hangar Facilities/Starfighter Capacity: Temperance x8, Imperial Tactical Drop Pod x10
Other:
- Silent Operation - Its heat signature can be masked using mines to distract torpedoes and lasers. The ship can more easily control its engines so that shutting down all systems but life support can happen quickly.
- Footprint System - Imaging systems on the communication mines can trick sensors into thinking it's within four quadrants from its location. Maximum about three simultaneous footprints can be projected using the mines.
- Military Grade Communication System - Communication mines can be used to create a sensor grid that can track a ship's last known location so long as they were within four quadrants of the mines.
- Database - Containing 32 advanced firewalls that would take a team of engineers months to bypass. The system is protected by reinforced weapons grade materials that would survive several EMP blasts. It also holds backups of PK-5's operating system and personality, continually updating them. The database is also responsible for encrypting communications. It can create an uplink to a Sith Database in nearby systems
- Security system - The security system releases toxic gas into the ventilation system once incorrect codes are entered by way of atmospheric generators. Seeker Assault droids roam the ship in its active mode searching for stowaways or otherwise unauthorized persons.
- Imperial Tactical Drop Pod x10 - They can unload about ten battle droids.
- XIII-Neo Tactical Assault Modelx104, XIII-Neo Tactical Heavy Assault Modelx50, XIII-Neo Tactical Recon Modelx50, Docking Claws, Gravity Mines x150, Pulse Mines x150, Ion Mines x 150, Anti-Capital Missiles x420, Gravity Mines x 150, Communication Mines x150, Internal Atmospheric Generators x3
Design Goals: Its primary function is to occupy dreadnought and battle cruiser class ships long enough for multiple incursions of Temperance or imperial tactical drop pods to get through unabated or defend an otherwise normally undefendable position.
Description/role:
Although wings are not exactly something that is truly necessary in space, these were added to include an extra pair of shield deflectors along with the battle blades so it could take a beating long enough for Temperance to do what it needed to do. Designed to be a distraction this ship could survive a battle with a dreadnought or heavy battle cruiser for several hours before it needed assistance.
When the time comes that it needed a quick getaway, it can use its deployed communication mines to trick an advanced sensor array into thinking that is already gone. Sure, manually operated offensives could still attempt to destroy it, however, they would be limited to their manual offensives, though once these systems are activated none of this ship’s weapons can be activated.
Although originally built as a destroyer, it has since been retrofitted and modified to the above specifications. Designed to get the Temperance into a battlefield and last long enough in a battle to get the Temperance out, probably a few hours using its anti-missile defense system. Additionally, its mines are meant to defend against or cripple starfighters, save for the ion mines. It fits more of a frigate support role now.