Class name: REA (Reptilian Electronic Assistance)
Classification: military
Purpose: Multi-purpose (see Roles under individual models)
Dimensions: (all taken while droid is on all fours)
Height: 23 in
Length: 38 in (68 with tail)
Weight: 9 kg
Manufacturer: Project Familiar
Power Source: Reciprocating Chemical Muscle/Electrical Generators
Movement type: 2 legged, 4 legged, and repulsor travel
Number of limbs: 5
Arms: 2
Legs: 4 ( ^ front 2)
Other: Prehensile, segmented tail
Armor: Beskar-AC Aluminum alloy
Shields: N/A
Armaments: N/A
Other Equipment: 2 Nano-Repulsor Generators, Infrared photoreceptor, transmitter, self-repair tools, vocabulator, various processing cables, holoprojector, REEVOS (Re-Evaluated Evolutionary Viability Operating System)
Description:
(#14 - The Negotiator)
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Model #10Status: Initiating field test #79- *small explosion* .......Re-initiating field test #79
Special Ability: Flames of Rebirth - PF chemical weapon researches had a blast with this one (pun intended). They were told to develop a liquid compound that would react with just about any common atmospheric gas and produce an immense heat:volume ratio. A single drop of this chemical produces approximately 3.8 times as much heat as Napalm and will burn for up to 90 minutes on most surfaces.
Assigned Name: UnassignedRole: Assault and Demolitions
Arheim's notes: 10 probably has the most personality and character of any Familiar...ever. Too much, in fact. He has been deemed by PF as volatile as the chemical he carries within him. On that note, this chemical is fired from a small, retractable siphon in his mouth.
Personality: The REAs each carry a fairly rudimentary holoprojector with which they derive multiple uses. Apart from being a helpful way to produce system diagnostics, area map, camera feeds, etc., the REAs will also use it to express their mood. Having limited ability as far as facial expression and recognizable body language, one can often tell an REA's personality by the shape of its holographic wing and their mood by its coloration. His wings tend to take the form of a dragon's. 10 has a rash, reckless personality that often gets him and just about everyone around him into trouble. When faced with several options, you will be sure he will pick whichever one involves the most stuff on fire.
"Adoption" Status: Assigned, with much amusement, to Rugs' character, Tsubasa.
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Model # 11
Status: Several recalibrations needed to prevent electromagnet from damaging processors. Currently in charge of electronic communications and security.
Special Ability: uber l33t m4gnet hax of n00b pwnage - this powerful electromagnet can be used either to attach 11 to nearly any ferrous material or to bring similar substances do him. It should be noted, however, that in order to meet the massive power needs of this magnet, the holoprojector and repulsor generators on this model are absent.
Assigned Name: |-|4><
Role: Infiltration, network hack
Arheim's notes: 11 is one uber l33t d00d. Basically the chief lab technician who worked on 11 had a teen-aged son who was a whiz with computers. Arza gave him permission to bring his son into the lab to help code 11's software. The result of this combined with the REA's REEVOS, is that 11 is now what you would call a "computer geek".
Personality: 11 has taken up the hobby (taught by him by guess who) of online gaming. FPS, MMORPG, he does them all. 11 can be described as somewhat conceited and overconfident, but he rarely takes action unless he's fairly sure the task in within his limitations. He can often be found staring absently into space while in deep thought (and/or pwning noobs).
"Adoption" Status: 11 is in possession of Hax's character
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Model # 12
Status: Preliminary tests show promise. Methods of negotiation still being debated.
Special Ability: Silver Tongue - While programming 12's central processors and databanks, technicians inserted a compilation of military strategies and in depth analysis of nearly ever major diplomat in the last 2,000 years.
Assigned Name: UnassignedRole: Negotiation, Strategy
Arheim's notes: This is an attempt at a non-violent application to military Familiars. 12 is simply impossible not to like; it doesn't matter what your personality is, she'll identify it and appeal to whatever your better nature is.
Personality: Generally sporting a pair of butterfly-esque holowings (though this has been noted to change in some situations), 12's actual personality is as deceptive as any other diplomat. While preferring the most peaceable solutions to a problem, she can actually prove rather deceptive and tricky witted at times.
"Adoption" Status: Assigned to Arc Laud.
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Model # 13
Status: CLASSIFIEDSpecial Ability: Familiar's Sting - running down the center of 13's tail is a hollow armor-weave barrel about the diameter of a dime. At the base of the tail, a revolver-like assembly allows 1 of up to 5 clips of darts and taser assembly to be loaded and fired by pneumatic pressure. These clips each contain a special type of dart for various situations including neuro-toxic, tranquilizer, incendiary (contains trace amounts of the chemical #10 utilizes), flechette, and tracking tags.
Assigned Name: CLASSIFIEDRole: Infiltration, HVT apprehension
Arheim's notes: 13 was the first REA Familiar to complete her testing due to her final field test being unexpectedly early due to its circumstances. Proving her worth in the recovery of AER Familiar 03, 13 should be considered more than competent in what she does.
Personality: 13 is cold, logical, and efficient. Despite this, she still isn't nearly as deadbeat as your normal droid. Quite the opposite, she possesses a keen understanding of the philosophical aspects of Familiar as well as the technical ones. She's imply good at handling life, even artificial life. Her wings take the form of a dragonfly's and are relatively simplistic and monotone compared to the rest of her kind.
"Adoption" Status: CLASSIFIED__________________________________________________________________________
Model # 14
Status: Further testing of the TNLD required.
Special Ability: TNLD "tin lid" - installed at the tip of 14's tail, the Thermo-Nuclear Laser Drill appears almost like the tail club of an Ankylosaurus. After warming up and coming to full rotation, this laser array will penetrate nearly any material almost instantaneously. Possessing the cutting power equal to approximately 3.8 single-phase lightsaber blades, the TNLD has been tested to melt through even thin plates of Mandolorian Iron in less than 48 seconds and can create a passage large enough for an average human male in a cruiser-grade blast door in less than 16.
Assigned Name: Flitch
Role: Assault, Demolition
Arheim's notes: 14 is a far-fetched case and most certainly a test of just what PF technology is capable of. The largest challenge was powering the TNLD efficiently without having to sacrifice any other systems. This was finally achieved through the re-working of a multi-millenia old technology: Nuclear fussion. At the base of his tail, a micro-thermal nuclear reactor supplies power to the laser array at the tip. It should be noted, however, that unless the target is large and slow-moving, combat applications are severely limited due to the immense charge time of the device.
Personality: 14 is the newest of the REA models and repetitive testing of the unstable prototype TNLD has limited his interaction with sentient beings. However, the little time he has spent literally in the company of thieves has ironically produced a purist, see-no-evil-hear-no-evil, and often irritatingly self-righteous personality--very often refusing to use his abilities when they would be most beneficial in carving open Republic ship hulls.
"Adoption" Status: Assigned to Rugs' character, Asyr.
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