Class name: Familiar Enterprises CATS (Canid Augmented Terrestrial System)
Classification: Familiar
Purpose: Multi-purpose (see Roles under individual models)
Dimensions: (all taken while droid is on all fours)
Height: 39 cm at the shoulder
Length: 177 cm with tail, 92 cm without
Weight: 23 kg
Manufacturer: Project Familiar
Power Source: Augmented Solar Cells
Movement type: Quadrapedal
Number of limbs: 7
Arms: 2
Legs: 4
Other: Prehensile tail (tip may separate into three locking segments for use as a third manipulator claw)
Armor: 4.7mm Titanium aluminide carbon-lattice overplating
Shields: Low-energy particle shield visor
Armaments: Gravitomagnetic Mass Synthesizers (Concussion field generators)
Other Equipment: Multi-spectrum photoreceptor, transmitter, self-repair tools, vocabulator, various processing cables, FEEVOS (Final Evaluation Evolutionary Viability Operating System), fold-out topside solar array, retractable micro-fusion cutter, Serial Empathic Evaluation Receptor, kinetic overcharger, particle shield/hologram overlay visor
Description:The 4th generation of Project Familiar's biointerface droid systems, the CATsystem represents yet another revolutionary page in artificial intellect and yet another small leap for the covert organization's endeavors. Described as slightly canine in appearance, the quadrapedal droid may not possess a means of effective vertical mobility but this is made up for by unmatched terrestrial agility. At a full sprint, the unit is capable of reaching a top speed in excess of 60kph while retaining nearly on-a-credit chip directional correction capabilities.
Based on research in the ARA design, the CATsystem utilizes a pair of telescoping articulating manipulator arms that may fold in on themself for storage along two slide covered slots along the unit's back. The four-pronged claws are equipped with precision guidance sensors, a full suite of sensory feedback pads, and a precision retractable micro-manpulator for handling fine, minute tasks. The appendages appear frail but are contructed from 73% HI Reactive Duranium, the same highly corrosive-resistant alloy used in the aforementioned ARAs.
Another interesting feature of this model is the hologram overlayed particle shield replacing the thin transparasteel visors of earlier models. In standard circumstances, the "visor" is nearly transparent comprising only of a holographic HUD. However, when the circumstances require it, this display can be externally overlayed with a low-energy particle shield providing protection from debris and other projectiles--particularly imperative when the unit is moving at high speeds. The shield also serves to shelter the model's SOLdrive located within the head of the model--a deviation from the neck slot in AER and FIDES models.
Concept Sketchesimg141.imageshack.us/img141/5236/catssketches.pngimg812.imageshack.us/img812/5348/catsya.jpgimg600.imageshack.us/img600/2261/img005wz.jpgfc03.deviantart.net/fs70/i/2011/073/8/8/yet_more_cats_by_arheim-d3bnxmo.jpgMany kudos to those who made something out of those faded, sketchy figures on the back of calculus papers.
_____________________________________________________
Model #: 20
Status: Nomad Initiative executed--monitoring unit's solo interaction.Special Ability: Overdash - Expanded development on REA-14's TNLD system has produced a similar fusion particle reactor that sacrifices energy output and temperature containment to eliminate the excessive warm-up of its predecessor. Because of this, the reactor exists in a state of near perpetual activation and has been modified to power the entire unit in place of the standard solar cells. Unfortunately, this creates a massive excess of thermal energy even while the unit is at rest requiring it to vent super-heated vapors regularly. The butter of all this churning is the raw energy this allows to be dumped into propulsion systerms. When drawing on these reserves, the unit gains an incredible burst of terrestrial speed tested up to 300kph. However, during these dashes the unit is extremely prone to overheating and completely loses its fine-tuned manueverability. The dorsal graspers have been modified to deploy a cooling coil when moving at high speeds to whisk away some of the extreme temperature generated during the dash.
Assigned Name: Sherlock
Role: Rapid-response, Reconaissance
Arheim's notes: 20 is unique in that it represents the basis of the Nomad Initiative--an effort by Project Familiar to assess a Familiar's independent operations. Possessing no assigned partner, the unit's allies remain PF but it travels alone. Very quickly. 20, like all Familiars, has no primary directive, rather he has a simple central objective to set out and learn about the galaxy. Do note the Overdash's severe drawbacks--they are key to what 20 does and does not do.
Personality: UNDEVELOPED"Adoption" Status: See notes (reserved by the illustrious illustrator under penalty of I might have to pay for something)
_____________________________________________________
Model #: 21
Status: Stealth Pattern Analysis in effect - unit operating as normalSpecial Ability: Vanish - In collaboration with Northern Monument Technologies, a recent innovation in optic cloaking technology has been implemented into unit 21. Utilizing the unique properties of surronium, a fiberweave alloy of the element has been incorporated into the carbon lattice and chemically modified to activate upon a specific electric current sent through the unit. This allows light to be diverted across the surface of the armor rendering 21 almost completely invisible to the naked eye. The longer the unit remains still, the more effective the illusion becomes. However, there are several drawbacks to this technology--due to lag time in the system, the cloak in next to useless while the unit is in motion. In addition, the system causes a power flux that disrupts many sensory systems and makes it ill-advisable to make physical contact with the unit. Internal features such as the manipulator arms and the fusion cutter will not be cloaked as they are not comprised of the surronium alloy. The visor too is uncloaked but may holographically project an approximate visage of the unit's surroundings. Concussion generators are not present on this unit due to the increased power requirement of the cloaking field, though the cloaking flux may be used for self-defense in its place.
Assigned Name: UNASSIGNEDRole: Stealth and Infiltration
Arheim's notes: We all know the deal with cloaking tech--lot of potential to be powerplayed. The largest thing to note with this model, like the previous one, are the drawbacks. While cloaked, 21
cannot move without the high likelihood of being detected. It's also practically blind. In addition, the cloak makes the unit extremely dangerous to handle due to the electric current stimulating the surronium, for better or for worse. This is offbrand cloaking technology--it never works as well as the original.
Personality: UNDEVELOPED"Adoption" Status: Assigned to Vex's dark grey Jedi, Vex, on account of...good behavior.
_____________________________________________________
Model #: 22
Status: Unprecedented behavioral skews observed - speculated that the two drives may be directly interfacing with one another.Special Ability: Oracle's Abode - The holoprojector mounted on this unit is not nearly as complex as that of 09's, it suffers a reduced servo capacity, and once again the concussion generators have been removed. All of this has been sacrificed to compensate from the power draw of a Shatterdrive--a recently developed micronized database capable of housing a fully-developed Ghost AI. About the size of a Familar's SOLdrive, both reside in an impact-resistant armored chamber inside the chassis capable of jettisoning from the unit in fatal emergencies. All of this turns 22 into a mobile vessel through which a GAI can leave its normal boundaries of PFHQ and the
Espial. The GAI can interact through a projected hologram or even through the 22 itself.
Assigned Name: UNASSIGNEDRole: Data collection, GAI interfacing
Arheim's notes: A lot of options exist in regard to how this Familiar could be played--play a custom GAI, the Familiar, and its partner, play just the Familiar and the GAI and RP with another member as the partner, play just the Familiar and borrow other GAIs for quirky internal dialogue, or any psycho-fraculating combination of them. Keep in mind that no matter what, this Familiar will be anything but stable at all times. This doesn't necessarily mean insane (ie. 01), but certainly not all there--sometimes literally. All I can say is good luck with whatever you decide to do. I decided what I'm going to do.
Personality: If ever there was a truly split personality, 22 has it. What puts his appart from most however, is that both of his exist at once. 22's resident GAI goes by the name of 22 (22 backwards--it makes sense to computers) and manifests via a hologram copy of 22 himself. Needless to say this would get very confusing if it weren't for their radically differing personas (and 22's tendency to holographically conjure up all sorts of outlandish objects); 22 is chaotic, ill-natured, and prone to disembowling civil conversation whereas 22 is meek, soft-spoken, and more often than not mortified to be forced to play host to such an indignant virtual entity.
"Adoption" Status: As usual I'll be taking up a member of the latest generation--helps me keep in perspective. I pick this one.
_____________________________________________________
Model #: 23
Status:Special Ability: Survival Expert - With a lightweight, impact-resistant layer derived from the FIDES synthskin, unit 23 offers a level of durability exceeding even that of some battle droids. This unit is designed to provide absolute survivability to both itself and its partner in hostile environments. Continuous kinetic energy recyclers in addition to the stanard graphene solar panels give 23 near-limitless battery life even in zero sunglight operations. Retractable vibroclaws enable precise cutting from wood to flesh while activated, and limited climbing ability while not. To facilitate the significant weight added by the numerous features of this unit, heavy load servo capacitors are present to augment burdened motion (external tackle hooks for securing gear). Additional features include an emergency internal storage compartment, a vapor still, and a specialized hunter/capture protocol adapted from RSF seeker droids give the unit a simulated hunting prowess that allows it to locate food for its partner in emergencies.
Assigned Name: UNASSIGNEDRole: Survival
Arheim's notes: Rough, tough, and built to last, 23's role is just about opposite of 20's--this unit works best at its partner's side and will be his/her greatest asset to staying alive in any environment. And...there's not much else to say about this unit--the gadgets are copious but nothing unusual. How you play this Familiar is open to interpretation: a gruff, quiet-type keeps coming to mind, but on the other hand that makes the cheery, lighthearted attitude all the more amusing.
Personality: UNDEVELOPED"Adoption" Status: UNASSIGNED_____________________________________________________
Model #: 24
Status: Recapitulated complaint - Chef Tzarbato: "Keepa thah frellin' dog outtama kitchon!"Special Ability: Catalyst Receptor - A unique sensor in the form of a nineteen centimeter long, telescoping needle that extends from the unit's lower jaw feeds complex chemical data back to the processor. The needle is contructed of a martensitic stainless steel ultrachrome alloy and will resist almost any known corrosive substance in the galaxy. A built-in chemical databank has been overlayed with the Familiar Coding and linked directly to the protocol stimulators. With this comprehensive affinity with chemistry, 24 is capable of identifying and reproducing nearly any compound with the proper componants. Logically, though somewhat surprisingly, 24 has also proven itself a spectacular cook, its complex sensor systems simulating a sense of taste of sorts upon which it has based certain flavor preferences.
Assigned Name: UNASSIGNEDRole: Chemical Analysis/Synthesization
Arheim's notes: 24 is a skilled chemist equally at home concocting antidotes, disarming bombs, and flambéing crème brûlée. 24 doesn't find this odd, 24 finds it perfectly logical. 24 is confident in its abilities and 24 has to be. If 24 were to make a mistake it would not be a pleasant one: an explosion, or worse, overcooked yams.
Personality: UNDEVELOPED"Adoption" Status: UNASSIGNED