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Apillis
Poonikins
1,153 posts
108 likes
Cotton candy, sweet and low, let me see that tootsie roll!
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last online May 10, 2023 15:20:37 GMT -5
Master
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Jun 11, 2009 20:46:49 GMT -5
Post by Apillis on Jun 11, 2009 20:46:49 GMT -5
It's probably been addressed and I just missed it when I read through the posts, because I'm dumb. But, are the assassins all primarily going to be specialized in the same areas or they each going to be unique. Like for instance, one maybe melee/gadget type, another maybe unharmed/melee type, another ranged/melee, blah blah blah... You know, each sorta' having their own unique style and approach... like some may be more social, like one approaches their target and gabs with them while slipping some poison in the target's drink; while another will simply pop off the target from a couple kilometers off with a high powered heavy blaster sniper rifle. Or are they all more the stealthy espionage type like Sam Fischer, suddenly a hand reaches out from a pitch black area in a room pulling the target into the darkness by the jaw, a muffled cry is heard then a pool of blood streams into the light from the shadows. Just lookin' for an idea start ruminating on a concept. ;D
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Jenno
Still glorious, but no longer your leader.
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last online Nov 5, 2019 10:09:22 GMT -5
Master
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Jun 11, 2009 20:56:45 GMT -5
Post by Jenno on Jun 11, 2009 20:56:45 GMT -5
Well, the main approach is to have each of them to be unique. This way when a hit is approved the company will look at the skills required and select an assassin accordingly. For joint hits they would look at the variety of skills required and pick the group accordingly.
The idea is that there will be a combat specialty for each assassin and a non-combat specialty in order to make them unique.
For example, I believe I'm going for dual blaster pistol as the combat based specilaty and for the non-combat specialty I might go for slicing (as an example, I haven't really settled on this yet). Somebody else might have the combo of quaterstaffs and tracking, hand-to-hand and stealth, that kind of thing. Whilst everyone will have knowledge in those areas it's just about seeing who has more specialised skills there.
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Apillis
Poonikins
1,153 posts
108 likes
Cotton candy, sweet and low, let me see that tootsie roll!
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last online May 10, 2023 15:20:37 GMT -5
Master
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Jun 11, 2009 21:02:43 GMT -5
Post by Apillis on Jun 11, 2009 21:02:43 GMT -5
Sweet deal! ;D Ok, that helps me figure out exactly what I'm going to do with me assassin girl.
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Cavalry King
Respect mah authoritah!
639 posts
0 likes
You have been decieved, we have returned...
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last online Apr 30, 2013 2:45:09 GMT -5
Guardian
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Jun 11, 2009 21:19:41 GMT -5
Post by Cavalry King on Jun 11, 2009 21:19:41 GMT -5
When can we begin working on our characters? And how should we do their history?
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Jenno
Still glorious, but no longer your leader.
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last online Nov 5, 2019 10:09:22 GMT -5
Master
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Jun 12, 2009 1:28:20 GMT -5
Post by Jenno on Jun 12, 2009 1:28:20 GMT -5
You need to wait for us to put up the basic idea for the history as well as the character list (and who owns which character). We also need to approve someone taking a character before they do so.
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last online Nov 4, 2024 11:35:50 GMT -5
Master
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Jun 12, 2009 13:23:51 GMT -5
Post by Talau the Ever-Lurking on Jun 12, 2009 13:23:51 GMT -5
we're workin on the ideas guys, please be patient with us.
it's not easy comin up with all this stuff and then solidifying and coming to an agreement on some of this stuff. we've been having 3-6 hour discussions and frying our brains on this, so it's coming. promise.
besides, i'm a slave driver and nit-picky on details so that we hopefully cover all aspects so you wont have many questions (hopefully) in the end, and not all of us have the same messenger system so we're playing PM and IM tag as well. >_> *sigh*
Anyway, we'll be getting stuff together for you soon, we've started working on the extended Apps for you to start on and we're still smoothing out details for the histories and abilities so hopefully there isn't much left for us to do before we can put the notes up here and start working on who will be getting a character. ^__^
~ Tal
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last online Oct 26, 2009 14:56:54 GMT -5
Youngling
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Jun 13, 2009 6:01:47 GMT -5
Post by Sait on Jun 13, 2009 6:01:47 GMT -5
Well, for starters it might help to at least get up a list of how many people are actually interested in playing an assassin, then when it comes out people can already be thinking of what they want to do with it.
As for plot ideas, I'll throw out a few if that isn't a problem.
Perhaps the idea could be not only to have the assassins playable, but add in a PC-generated assassin's guild like what Apillis mentioned about earlier. The PCs can come up with who's getting assassinated and why, what the payment will be, etc.
And then, let's be honest here. I don't really believe that twenty-six people escaping from the same place are really going to stay together for the long haul. They ARE emotionless killers, after all. I would say that they could be broken into their groups right off the bat after escaping, then proceed into a second stage.
Now, I noticed a trend of mind-wipe being common here. Most times when a mind-wipe occurs, whatever job the character was playing is suddenly no longer part of their thought processes. So, I offer up the suggestion of a catalyst for each particular group to regain their desire to kill, since I have no clue why they'd run away from an experimental facility and simply see a passerby and think "Hmm, I really want to kill that guy..." *stabs* and move on.
And the last thing I can think up right now that might have already come up, is that not every assassin has to be considered an evil assassin. There could be light-oriented assassins that only kill criminals or "evil" people. Then there could be neutral assassins who kill with discrimination, then evil ones who kill anything that moves.
That's just my two cents. I'll see if I can come up with anything actually productive in the next day or two. >.>
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last online Nov 4, 2024 11:35:50 GMT -5
Master
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Jun 13, 2009 8:34:17 GMT -5
Post by Talau the Ever-Lurking on Jun 13, 2009 8:34:17 GMT -5
sait dear, we've already got a full team working on the plot ideas. thanks though.
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Squee
The Keeper
2,286 posts
95 likes
I am Deception, and I defy your holiest moralities.
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last online Oct 24, 2016 0:33:56 GMT -5
Master
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Jun 13, 2009 15:44:09 GMT -5
Post by Squee on Jun 13, 2009 15:44:09 GMT -5
Hey, hey, don't shoot him down for WANTING to help. There's no crime done here, and all he said is he would be happy to help. He has just as much say as all the others who are interested in the group, even if they aren't part of the plot discussion team. It just sounded rather blunt when you said that, Talau. And I don't believe we want to discourage help from others by sounding blunt and making others feel unwanted. Words can sound different over the internet, just remember, please? Hey, Sait, thanks for willing to throw ideas for us to take and crunch down on as well. =) Maybe some day we'll like to hear a plot idea from ya, aye? Thanks.
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last online Oct 26, 2009 14:56:54 GMT -5
Youngling
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Jun 13, 2009 16:37:11 GMT -5
Post by Sait on Jun 13, 2009 16:37:11 GMT -5
Ah, thanks for the kind words Squee. I know Talau didn't mean any harm though. I know that there are plenty of times that I'd want to keep things barred to a single group to keep things moving forward. I did show up to the thread quite late anyways, so I can always save the ideas for something else like you suggested.
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Sentoyo
EXTERMINATE! *steam hiss* EXTERMINATE!
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last online Jun 18, 2009 0:44:09 GMT -5
Youngling
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Jun 14, 2009 13:04:14 GMT -5
Post by Sentoyo on Jun 14, 2009 13:04:14 GMT -5
I've just spent the past half hour, probably an hour, reading the thread.....Now I am sucked in ;D
I'd be more than happy to get involved, maybe assist wherever assistance is needed?
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Jenno
Still glorious, but no longer your leader.
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last online Nov 5, 2019 10:09:22 GMT -5
Master
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Jun 14, 2009 14:54:32 GMT -5
Post by Jenno on Jun 14, 2009 14:54:32 GMT -5
These are basically the notes as we came up with them and Talau put them together. They are mostly in note form but I think it’s pretty easy to get the ideas we came up with. There might be a few occasions where things are repeated but usually it will be talking about something a bit different than previously. The character thread will more than likely be up in a little while, just waiting on a couple more people until it will be open for you guys to have a shot at taking on one of the assassin characters. Although don’t forget, not everyone has to be one of the assassins to be part of the plot, company workers, fringers, civilians and later on probably contracted assassins.
But here’s the stuff we cam up with, enjoy.
Notes: Age range: 23-24
Taken as children, 3-4(< ages) taken as orphans/unwanteds/slaves, all bought by company.
Emotion Suppression: the nano chip is this (taken from MGS4): it controls emotions through brain functions, only the emotions conducive to battle are permitted during battle. These can be regulated through the data system elsewhere (which they're linked directly to) giving them just the right amount of adrenalin, aggression, fear, ect. that one would need to perform at an optimal level during high stress situations. It also acts as a tracking chip, translator, AND allows them to use protected/locked weapons, like an ID chip. If you don't have it (the chip) the gun doesn't let you fire it. It is connected to the company via a signal.
Memory wipe: working off the electronic impulses of the brain, cracking the frequency and manipulating accordingly' at first it would be removing the memory of life before the company and then it would be used for erasing the memories of previous jobs so that if they were caught they couldn't be led back to the company and also to remove memories of the targets they've killed
Training: physical and mental (puzzles ect) conditioning, general education, extended military education and weapons handling (tactics, strategy, stealth, pistols, rifles, short blades, long blades, quarter staffs, CQC, basic knowledge of a variety of ground based and air based vehicles), basic medical, cooking, survival, flexibility training, slicing, mechanical/engineering, observation.
when: age taken – 16/17 (core training), continued training after.
Where: inside training (for a-typical training for kids), outside training (for typical training, ex: jogging ect), remote world drop off for survival, Medical Facility base on Ralltiir
Experimentation: vision (lenses inserted into the eyes), induced/accelerated puberty (puberty starts at 9-10, ends at 13-14 and the enhancements are done at 15), muscle enhancements (not sure what yet.) flexibility (train them in it early, give them supplements, possibly replace a few joints with something more durable than the cartilage. and take out a set of ribs) speed (eye enhancements and nano chip adrenaline control during battle situations with temp. adrenaline bursts.)
You all know about my idea for how they escaped right? basically someone on the inside hacks into the chip signal, puts a frequency within/under the current one that's nigh untraceable to deactivate the chips Any other ideas?
Chip degredation. think about that. they're not going to be perfect forever and not everyone has to escape by the hacker. chip degredation can fill in and allow slow relationship building as characters involved start to see what's going on around them magnet to the chip adaptation to the chip short in the computer glitches electric shock
One of them (our characters), well trained with technology, can hack into the signal (from the chip to the base) to locate the others, or at least gain a vague idea of where they are (this would also give a reason as to why they aren't all discovered very quickly)
NO FORCE SENSITIVES
Speed: 7-9 Intelligence: 7-9 Strength: 7-9 Leadership: 1-4 Unarmed: *number* Melee: *number* Ranged: *number* Specialised Combat Skill: Special Non-combat Skill: (enter single skill and stat number)
(combat abilities that are NOT your character’s main focus will be ranged from 4-6. Main combat ability will be ranged 7-9. Non-Combat skill range will be 6-8)
History section of App: Topics to help write you bio, and write each other into histories:
Classes, Weapons training, physical fitness courses, meals, study time, mock scenarios (real life based training)
the Off World Survival course: involves being dropped off on Dxun at age 16/17 after implants/genetics/ect with basic combat knife and some rope. They would be dropped off alone and have the potential to find each other. Would have to survive with nothing but those tools for 3-4 weeks
Basic Plot: The Freedmen and the Degradation: Myri (keilara) starts to notice something fishy is going on in the medical facility she works at, Green Meadows. During a check up, she meets Tango (Talau), and Victor (Vexmun) her partner, she notices that they are seemingly emotionless. As she digs deeper, Myri discovers the secret of the people named after the call sign alphabet. Feeling bad about her part in their job and their lot in life she works to slice into the mainframe that controls their nano-chips and gets a few free of their emotionless bonds, including Alpha, the first and leader, Delta, the demolitions expert who finds a way to get them out, and Echo his partner. The last is Victor, who she reprograms to allow the emotions through before the company gets too close to finding out she’s the one helping their “tools” get away. Being a slicer he starts the degradation process for the rest of the chips (not wanting the others to experience the rush of so many emotions so suddenly, like he did) before he and Tango are sent on a mission and he kidnaps her. Like the others who’s chips are being degraded, Tango slowly begins to find that she has strange new things happening to her, feelings that she doesn’t understand. It’s a big galaxy and both the Freedmen and the Degradation groups are struggling to survive and understand their new freedom and emotions, as well as run from their former allies and team mates, including Foxtrot who is sent to track down the escaped members, as well as the rest of the company.
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Jenno
Still glorious, but no longer your leader.
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last online Nov 5, 2019 10:09:22 GMT -5
Master
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Jun 14, 2009 16:15:16 GMT -5
Post by Jenno on Jun 14, 2009 16:15:16 GMT -5
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Cavalry King
Respect mah authoritah!
639 posts
0 likes
You have been decieved, we have returned...
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last online Apr 30, 2013 2:45:09 GMT -5
Guardian
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Jun 16, 2009 12:52:46 GMT -5
Post by Cavalry King on Jun 16, 2009 12:52:46 GMT -5
So who all has left the assassins and who has stayed? I plan on remaining in the Assassins and tracking down the ones who have left.
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Apillis
Poonikins
1,153 posts
108 likes
Cotton candy, sweet and low, let me see that tootsie roll!
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last online May 10, 2023 15:20:37 GMT -5
Master
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Jun 16, 2009 13:00:46 GMT -5
Post by Apillis on Jun 16, 2009 13:00:46 GMT -5
Mine is sort of indecisive on that front, for reasons unknown to her she cannot seem to bringer herself to kill them even when or if she does see them. While having no problems killing other people, for reasons that will be revealed in her Bio, she cannot kill the other assassins, despite having a desire to and having been sent to kill them. So, for her it's a question of, do I stay with Green Meadows or do I leave it like the others sense I can't bring myself to kill the others? That's where she'll be starting off in the plotline.
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Mara
nothing worth anything ever goes down easy
9,275 posts
55 likes
the one and only
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last online May 2, 2022 22:30:17 GMT -5
Master
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Jun 16, 2009 15:53:24 GMT -5
Post by Mara on Jun 16, 2009 15:53:24 GMT -5
Who will be our "Topher"? Anyway... so this plot is basically AFTER they all escape and are no longer working for the company? Or are we gonna start out normal in the RP and then RP their gaining awareness and escape? Also, silly question (since I think the dolls on Dollhouse were but I could be wrong), are our assassins sterile?
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Anackis
Join the Dark Side... we have toasters!
506 posts
0 likes
yeah, I'm a ninja
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last online Jun 15, 2010 2:11:39 GMT -5
Knight
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Jun 19, 2009 0:14:44 GMT -5
Post by Anackis on Jun 19, 2009 0:14:44 GMT -5
I don't know if my thoughts are worth anything, but one thing does kinda tickle my attention. I was wondering, if the kids were taken at like 3-4 and then trained to know only one thing, why would they escape? Even after the chip breaks and they can fell emotion, what reason do they have to leave? They grew up knowing one thing. Curiosity maybe?
Maybe they don't know that killing is bad. No one taught them otherwise. And my final little comment, what if when they plopped the chips in the kids, one of the chips didn't take? And out of fear that kid learned to hide his/her emotions and basically became what they wanted the kid to become anyway? Could that be a good plot line? Then when everyone is starting to feel these emotions this one is left emotionless because of years of training his/her self not to feel. Then they could have a struggle to want to feel these emotions that they see others feeling. K sorry long winded, I hope my thoughts aren't useless.
Oh and one last thing, about everyone having their own special skills and things they excel in. I'd think it would be a simple thing with training, the people running this place train them all in the same thing till a certain age like 12 or something and by then they determined what who excels in and then focus on that in their training. Just another thought...
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Apillis
Poonikins
1,153 posts
108 likes
Cotton candy, sweet and low, let me see that tootsie roll!
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last online May 10, 2023 15:20:37 GMT -5
Master
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Jun 19, 2009 1:40:00 GMT -5
Post by Apillis on Jun 19, 2009 1:40:00 GMT -5
That's basically what I'm doing with Juliet in a sense, only her chip definitely does take, but it's more of a control device than it is a emotionally suppressive one. I have in her bio now she was showing the first stages of being a sociopath when they found her, but from her training and constant mental manipulations - especially in regards being trained specifically to kill - she degenerate to the level of being like an emotionless serial killer were she simply let loose. As for going free and leaving the place, sure it maybe the only place they've ever known or understood. But, not all will be leaving, some will stay to hunt down those who have, perhaps out of that very reasoning that the company is all they've ever known. I think the how's and why's and the nuances of their motivations for why they would leave could easily just vary from one to the next and something to explain in the Bio.
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Anackis
Join the Dark Side... we have toasters!
506 posts
0 likes
yeah, I'm a ninja
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last online Jun 15, 2010 2:11:39 GMT -5
Knight
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Jun 19, 2009 15:12:42 GMT -5
Post by Anackis on Jun 19, 2009 15:12:42 GMT -5
I just had another thought/idea. Maybe it should be held back for another mission at another time. Anyway. I was just thinking to put a twist on things, and to go along with the memory wipe thing. If Jenno or someone helping to run this mission actually at random times would PM certain members of the group with things they remember. It's just a twist that might make things fun, that way no one knows what's coming up.... just a thought
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Midnight
It's Morphin' Time! Pterodactyl!
143 posts
0 likes
Though you leave this world, you will come on the Great Journey when the time comes. Die with honor.
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last online Jun 15, 2010 19:10:24 GMT -5
Padawan
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Jun 19, 2009 18:55:17 GMT -5
Post by Midnight on Jun 19, 2009 18:55:17 GMT -5
^ I like that idea.
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