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Jenno
Still glorious, but no longer your leader.
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last online Nov 5, 2019 10:09:22 GMT -5
Master
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Jun 19, 2009 19:52:32 GMT -5
Post by Jenno on Jun 19, 2009 19:52:32 GMT -5
Hmm, I don't know, having the memory return may change things. Currently the theme for this plot is discovery if you add the memories returning you are heading more towards rediscovery. A subtle difference but it changes a lot.
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last online Nov 4, 2024 11:35:50 GMT -5
Master
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Jun 21, 2009 17:23:34 GMT -5
Post by Talau the Ever-Lurking on Jun 21, 2009 17:23:34 GMT -5
Tips for writing your Bios!
What happens at what ages? 1-3/4 is “normal” life still 3/4 they get taken and memory wiped and get the chip 3/4-15 is training, regular education, and phys training without physical modifications 15 physical modifications such as eye lense implants, removal of last set of ribs for further flexibility, joint replacements, and mineral/vitamin supplements for increased muscle growth. 13-16/17 is training, regular education, and phys training 16/17 is when their "survival training" takes place 16/17-23/24 are missions (mem wipe of mission –details and the mission itself-- after completion), and continued TP, scenario training, and studying
Here’s the Breakdown by Age:
1-3/4: the character is born, orphaned, given up for adoption, or put into slavery
3/4: the character is adopted or “freed from slavery” by the company in charge of “Green Meadows”. After this they have their ESC (emotion suppression chip) put into them and have all of their previous memories wiped (except for basic knowledge such as language, bathroom training, eating, drinking, ect… basic life needs)
3/4-15: the first half of their training begins. This includes: basic classes such as language, math science, astrography, history (general education), problem solving challenges (puzzles, word problems, ect), physical training (exorcizes, endurance, obstacle courses, swimming, ect), weapons training (assembly and disassembly, aim, use, safety, ect. for wide range of weapons), military education (strategy/tactics, history, procedures, ect), basic field medical, cooking, flexibility training, basic slicing, basic mechanics/engineering, observation skills honing, survival tactics, and basic piloting/driving. Also, induced/accelerated puberty starts (ages 9/10 - 13/14)
15: enhancements are received: Vision (lenses inserted into the eyes), muscle growth/enhancing supplements are given frequently, lowest set of ribs removed for extra flexibility, key joints cartilage is replaced with more durable prosthetic implants
16/17 Off World Survival course: involves being dropped off on Dxun at age 16/17 (after implants/genetics/ect) with basic combat knife and some rope. They would be dropped off alone and have the potential to find each other. Would have to survive with nothing but those tools for 3-4 weeks.
16/17-23/24 their assassin duty starts. After each mission is complete they would have a memory wipe of the mission itself and all the details of it. Between missions continued training and studying would occur.
What’s Green Meadows “Medical” Facility like?
A fairly large medical complex located on Ralltiir. On the surface it is nothing more than a medical care, research, training, and testing facility. The physical training, swimming, and obstacle courses outside are used for “researching the human body’s reactions to different situations and stress levels” (aka training the assassins), the sterile white and metal halls are typical of any medical care facility (complete with doctors examination rooms and surgery rooms), class room and study hall/data base are perfect for any young medical technicians to learn their trade (or any young assassin to learn their general or extended education), the facility is equipped with top of the line equipment perfect for testing out new and complicated procedures (like giving our assassins built in magnifying lenses for their eyes), and there’s even lodgings for staff. Under the surface, however, below everything that is quite legal, a thick, blast proof, door hides the under ground weapons training facility, various rooms for learning/practicing their skills (slicing, sparring, explosives making/testing, chemical/poison making), a hangar for various types of vehicles (land, air, and water), as well as the assassin’s quarters, mess hall (also doubles as a place to practice cooking), common room, and study room (linked to the databank above as well as the republic and sith open records).
Who’s teaching us to be assassins now?
The teachers are assassins, so they’re good at their job and they catch more mistakes being made, than making the mistakes, so don’t expect to get away with anything. If you’re caught doing something wrong, chances are you’ll get a nice little electric zap before having to perform your task over and over until you get it right or do some serious PT (physical training). You do something worse than make a mistake and expect not to get your meal. These teachers mean business.
How are we supposed to do our stats again?
Just in case you missed it the first time, here are the stats ranges for our characters:
Speed: 7-9 Intelligence: 7-9 Strength: 7-9 Leadership: 1-4 Unarmed: *number* Melee: *number* Ranged: *number* Specialized Combat Skill: Special Non-combat Skill: (enter single skill and stat number)
(combat abilities that are NOT your character’s main focus will be ranged from 4-6. Main combat ability will be ranged 7-9. Non-Combat skill range will be 6-8)
Do we have to do a shared history?
No, you little anti-social butterfly, you don’t. We’re not really supposed to be completely dependant on each other in the first place. As the assassins, we would have been switching partners as the need arose or the conditions of the mission changed, so if you simply want to write yourself up, feel free to do so as a loner, and just sort of stick random names into the background as a type of “and alpha was near by when I did…” sort of thing. If you want to take it a step farther, feel free to contact different players and ask questions about what their character might do in various situations so you can build them in, or chat it up about a mission you might have gone with them on once then build that around your character.
What if we DO have a shared history with another assassin? How do we write it?
Yay you! You have a fairly long term partner! Now, how do you build each other in? Good question! There are a few ways to do this that might be easiest, but feel free to come up with your own.
1) take the history, chop it into sections, divide those sections up between you, write for the ones you were assigned, then get back together, share what you each wrote and just paste them into your history section. (best idea is most likely to divide the history into small chunks of years ex: 3-4 year intervals) 2) pick specific moments in their history (ex: a certain class, a physical test, their survival training, a mission, ect) we each write up ideas for the situations then get together, talk over the ideas and find a way to mix them into your histories.
Those SEEM to be the two easiest ways, but again, feel free to figure out a way to do them yourself!
How much would they be working and interacting together prior to survival training?
Only sleeping, studying, and personal hygiene times would really be separate from the other assassins. Classes, training, meals, PT, and ‘down time’ (as well as potentially study time) would be spent together.
How's the memory wiping going again? Just for missions?
the original wipe is at age 3/4, then only for missions (including the mission itself and the details for it)
So their only real memories are from 3/4 until when? The end of Core training around 17?
Actually, 3/4 - 16/17 then between missions during their continued training/waiting time for another mission would be the main memories they have.
So what about Personality disorders?
Yes, most likely your character will have a personality disorder, even if it’s just severe mood swings. Personality disorders would ONLY be developed AFTER the chip starts to degrade/is hacked by Myri. The first 8 to be released (the ones who’s chips are deactivated and NOT degraded) are the ones MOST likely to develop a personality disorder due to the sudden flood of emotions. Those who’s chips degrade are far LESS likely to develop a disorder of any kind.
Links to Personality Disorders:
www.mentalhelp.net/poc/view_doc.php?type=doc&id=440&cn=8 ((article on Personality disorders))
www.healthline.com/channel/personality-disorder.html?utm_medium=google&utm_source=personalitydisorders&utm_campaign=channel&utm_term=list%20of%20personality%20disorders ((list of personality disorders and short descriptions))
So how are our chips deactivating again?
Myri (keilara) starts to notice something fishy is going on in the medical facility she works at, Green Meadows. During a check up, she meets Tango (Talau), and Victor (Vexmun) her partner, she notices that they are seemingly emotionless. As she digs deeper, Myri discovers the secret of the people named after the call sign alphabet. Feeling bad about her part in their job and their lot in life she works to slice into the mainframe that controls their nano-chips and gets a few free of their emotionless bonds, including Alpha, the first and leader, Delta, the demolitions expert who finds a way to get them out, and Echo his partner. The last is Victor, who she reprograms to allow the emotions through before the company gets too close to finding out she’s the one helping their “tools” get away. Being a slicer he starts the degradation process for the rest of the chips (not wanting the others to experience the rush of so many emotions so suddenly, like he did) before he and Tango are sent on a mission and he kidnaps her. Like the others who’s chips are being degraded, Tango slowly begins to find that she has strange new things happening to her, feelings that she doesn’t understand. It’s a big galaxy and both the Freedmen and the Degradation groups are struggling to survive and understand their new freedom and emotions, as well as run from their former allies and team mates, including Foxtrot who is sent to track down the escaped members, as well as the rest of the company.
Alright, how many people get to be freed by Myri?
Only 6….however, those slots are already taken: Alpha, Delta, Echo, Oscar, Uniform, and Victor The rest will either be degraded chips (the ones hacked by Victor) or hunters (there will likely be more degraded chips than hunters)
Are there ways for the hunters chips to be deactivated without being hacked?
Sure…here are a few of them: Magnet to the chip, effectively erasing the programming of it Adaptation to the chip, unlikely but possible…the brain might actually find a way to overcome the chip’s influence (again, unlikely to have happened in such a short span of time) Glitches, just like all technology, it’s not infallible, there can be problems with the chip itself Electric shock, if you receive a jolt large enough it might short the chip out.
……..Hopefully these tips will come in handy in making your applications! If you have more questions, PM them to Jenno, Talau, Dire, Keilara, or Jace.
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last online Oct 26, 2009 14:56:54 GMT -5
Youngling
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Jun 21, 2009 18:06:41 GMT -5
Post by Sait on Jun 21, 2009 18:06:41 GMT -5
I have a question about the personality portion tied into the emotional suppression portion... Are the characters allowed to experience physical attraction? I don't really know if that is considered an emotion or not or if it would be suppressed if it is. I've already said that my character has a flirtatious personality, but I'd like to check and see if that's actually possible for the assassins before I move on.
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last online Nov 4, 2024 11:35:50 GMT -5
Master
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Jun 21, 2009 19:01:26 GMT -5
Post by Talau the Ever-Lurking on Jun 21, 2009 19:01:26 GMT -5
yes that's an emotion
they will have no desires at all
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Jenno
Still glorious, but no longer your leader.
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last online Nov 5, 2019 10:09:22 GMT -5
Master
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Jun 21, 2009 19:11:38 GMT -5
Post by Jenno on Jun 21, 2009 19:11:38 GMT -5
Of course, with the chips acting up there's still the possibilty for such emotions to grow and it would be interesting to see how your character would come to understand the feelings and approach them.
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Necro Stormborn
Wants Karl Back
734 posts
4 likes
hmm... i knew i missed something...
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last online May 31, 2020 16:40:59 GMT -5
Guardian
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Jun 21, 2009 20:05:05 GMT -5
Post by Necro Stormborn on Jun 21, 2009 20:05:05 GMT -5
lol.... reading that makes me revisit a show called blue gender...... emotionless people... becoming emotional... good show.
starship troopers meet swurp's MoD
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last online Oct 26, 2009 14:56:54 GMT -5
Youngling
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Jun 21, 2009 20:10:33 GMT -5
Post by Sait on Jun 21, 2009 20:10:33 GMT -5
Alright, then, so it would only be possible for her to be any sort of a flirt after the escape and chip degradation starts to set in? If that's the case, I'll make sure to explain that thoroughly.
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Keilara
Collared Bunny
270 posts
0 likes
Rp'ing for Val
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last online Sept 8, 2010 2:02:21 GMT -5
Padawan
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Jun 21, 2009 20:21:11 GMT -5
Post by Keilara on Jun 21, 2009 20:21:11 GMT -5
I would think, if she exhibited a flirtatious personality that the company would use that to their benefit. The thing to keep in mind would be that if she went on a job and they tweaked her chip to allow her to act on attraction because it is of benefit to the mission, that in when she returned for "debriefing" (aka. memory wipe) any and all memory of the emotions and the actions would be erased and she would go back to being for lack of a better phrase, emotionless. But on a regular, day to day basis while she's in training at the facility I don't think that the company would risk their products becoming emotionally entangled with one another. And physically attraction is an emotion in that it's triggered by a chemical response in the brain and the chip would be controlling that.
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Mara
nothing worth anything ever goes down easy
9,275 posts
55 likes
the one and only
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last online May 2, 2022 22:30:17 GMT -5
Master
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Jun 22, 2009 16:33:00 GMT -5
Post by Mara on Jun 22, 2009 16:33:00 GMT -5
Wish all this had been explained earlier, but, oh, well.
One thing I noticed that ISN'T in there, is the fact that, according to some of the bios I skimmed, their code names depicts which order they were taken into Green Meadows.
Something important, methinks? Especially since it seems that would mean mine (Zulu) would be the last added.
I have other questions, but I need to find them.
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Dire Wolf
So who's ready to help me sock ol Adolf on the jaw?!
2,894 posts
49 likes
Have dakka will travel
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last online May 6, 2020 18:55:51 GMT -5
Master
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Jun 22, 2009 22:11:20 GMT -5
Post by Dire Wolf on Jun 22, 2009 22:11:20 GMT -5
Mara, we have spent (in total) a good 27 hours in meetings over this plot. Honestly, everything important to the characters (that I can think of) has been addressed... and the order in which they were named really isn't among that list. :/ I just put that in Delta's bio because I thought it was a nifty way to do it (kudos to Apillis, she did it first).
So, since all of their memory will be basically wiped (save for training, cause thats kind of important) it really doesn't matter to the character why he was named this or that or what order he was bought in. Only that he, well, was.
edit: Great job on the notes, Tal ^-^ I was even getting turned around in Delta's bio some.
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Mara
nothing worth anything ever goes down easy
9,275 posts
55 likes
the one and only
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last online May 2, 2022 22:30:17 GMT -5
Master
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Jun 23, 2009 16:41:20 GMT -5
Post by Mara on Jun 23, 2009 16:41:20 GMT -5
I was just wondering, since it seemed a majority of the bios I read put that in there.
I guess they were just copying everyone else, then.
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Anackis
Join the Dark Side... we have toasters!
506 posts
0 likes
yeah, I'm a ninja
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last online Jun 15, 2010 2:11:39 GMT -5
Knight
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Jun 23, 2009 17:11:19 GMT -5
Post by Anackis on Jun 23, 2009 17:11:19 GMT -5
I know I'm copying things from people cause we have such little info on the way Green Meadows really runs and such, it's easier to keep things organized and keep with the schedule that they possibly could have
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Mara
nothing worth anything ever goes down easy
9,275 posts
55 likes
the one and only
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last online May 2, 2022 22:30:17 GMT -5
Master
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Jun 23, 2009 17:29:53 GMT -5
Post by Mara on Jun 23, 2009 17:29:53 GMT -5
Yeah, but I also want my bio to be unique, and not a carbon copy of everyone else's.
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Apillis
Poonikins
1,153 posts
108 likes
Cotton candy, sweet and low, let me see that tootsie roll!
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last online May 10, 2023 15:20:37 GMT -5
Master
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Jun 27, 2009 15:59:48 GMT -5
Post by Apillis on Jun 27, 2009 15:59:48 GMT -5
lmao Well, the reason I put "The Tenth Child" for Juliet's background isn't necessarily because she is the tenth one chosen, or even meant her to be. I actually purposefully never explained it. She could just be ranked "tenth" (Juliet), ranked in what sort of system or for what category, who can say? Again, purposefully never explained it. She could just be ranked "tenth" because of a certain classification. Or maybe she was given the designation "Juliet" because she was the sixth female child the company obtained (there's five other female designations before Juliet), which doesn't necessarily mean she would be the "tenth" one chosen, just simply holds the "tenth" designation, which by proxy makes her the "tenth child". See, I purposefully neglected not to get into this sort of thing in her bio because I knew it would conflict with other Bios, so I left the interpretation open-ended for why she is or could be labeled "The Tenth Child". It could be for no more deeper or superficial reasoning that the company decided to give her the designation "Juliet".
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Kella
Fire and Blood
4,089 posts
5 likes
Fire cannot kill a dragon.
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last online Oct 30, 2014 9:41:46 GMT -5
Master
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Jul 11, 2009 19:45:22 GMT -5
Post by Kella on Jul 11, 2009 19:45:22 GMT -5
Ah, Vonderful, Vonderful...
As I begin to seriously ponder how to approach November's bio, I know I shall be referring to other Assasains, but I'm not sure which. X) So, if anybody has yet to complete their bios, and is looking to reference somebody for one mission or other, do let me know. ;D
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Jenno
Still glorious, but no longer your leader.
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last online Nov 5, 2019 10:09:22 GMT -5
Master
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Jul 11, 2009 20:10:32 GMT -5
Post by Jenno on Jul 11, 2009 20:10:32 GMT -5
Well, I will be mentioning in Alpha's bio how he has worked with every assassin at least once, so if you want to have just the two of them on a mission? Or we could make it a bit more complicated and have a few others involved. But yea, I'm in a similar position, I'm saying he's worked with everyone on a mission at least once but I'll only go in depth on the missions with people who want to collaborate.
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Apillis
Poonikins
1,153 posts
108 likes
Cotton candy, sweet and low, let me see that tootsie roll!
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last online May 10, 2023 15:20:37 GMT -5
Master
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Jul 11, 2009 20:45:25 GMT -5
Post by Apillis on Jul 11, 2009 20:45:25 GMT -5
I wouldn't mind collaborating for something like that. I've been fairly busy with other stuffs, so I haven't worked on Juliet for quite some time, but want to, starting to get close to finishing up her Bio. But I'd like to through in more details than what I have into it. Such as having once worked with at least one other of the GM assassins, and then ending the Bio with her having found one of the assassins she was sent after, but instead of going after them - she simply turned away from the situation and doesn't understand why she did.
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Mara
nothing worth anything ever goes down easy
9,275 posts
55 likes
the one and only
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last online May 2, 2022 22:30:17 GMT -5
Master
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Jul 13, 2009 17:20:36 GMT -5
Post by Mara on Jul 13, 2009 17:20:36 GMT -5
I'm probably only gonna mention those with similar talents in Zulu's bio... like those in stealth or dual swords or something close. *shrug*
But I'm willing to work with others as well. My bio is still mostly unfinished (Mel hasn't been born yet, haha).
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sparrow
The Night is Dark and Full of Onions
2,999 posts
145 likes
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last online Dec 26, 2019 3:11:06 GMT -5
Master
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Jul 14, 2009 4:19:52 GMT -5
Post by sparrow on Jul 14, 2009 4:19:52 GMT -5
A question for the masterminds of this plot... Now that several of the assassin characters have been approved, any suggestions on what to do with them? Should be going on random missions? Or hanging out at the facility? Or something else?
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Kella
Fire and Blood
4,089 posts
5 likes
Fire cannot kill a dragon.
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last online Oct 30, 2014 9:41:46 GMT -5
Master
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Jul 18, 2009 1:37:39 GMT -5
Post by Kella on Jul 18, 2009 1:37:39 GMT -5
Hmmm... so this is mostly just brainstorming, but probably as much detail as I'd think out as far as her survival training...
November would track down some poisonous amphibians, create a cock-tail and coat her dagger. She'd be started by a Zakkeg, at which point she'd end up stabbing it in the only vulnerable area; the mouth as it's trying to snap her arm off. She'd probably end up with a broken arm in the process. Of course, even the tank Zakkeg is no match for her poison cocktail, and the beast dies. At this point, another Assasain might stumble across her, or follow the now-gathering group of carrion animals... Then the two/more could team-up, use the Zakkeg's nest/burrow as shelter, seeing as its scent would drive away the smaller predators. The other(s) would make their important contributions to survival, and manage to rough it out for the month.
But you all know I tend to over-think these things, so if I've any takers, feel more than free to assert your character's position in that sub-plot. X)
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